
16
Players in Game
383 😀
165 😒
66,91%
Rating
$14.99
World Warfare & Economics Reviews
Control any country in the world. Have their politics, economy, and military in your hands. Shape your own version of WW3, a global pandemic, or create a custom scenario. Explore up to 66 planets and conquer through war or diplomacy. Become the ultimate strategist in the universe!
App ID | 1700300 |
App Type | GAME |
Categories | Single-player, Steam Achievements |
Genres | Indie, Strategy, Action, Simulation, Early Access |
Release Date | 20 Dec, 2023 |
Platforms | Windows |
Supported Languages | English |

548 Total Reviews
383 Positive Reviews
165 Negative Reviews
Mixed Score
World Warfare & Economics has garnered a total of 548 reviews, with 383 positive reviews and 165 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for World Warfare & Economics over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
49 minutes
Can't see read half the text the UI is so small even when scaled up. A war started and despit tanks invading my country and bombs and rockets all around me not a single sound of war? Really?
👍 : 0 |
😃 : 0
Negative
Playtime:
50 minutes
Will be very good in the future if the devs continue updating it. I can't really play it that well now though, with my biggest problem being that I have no idea what effects individual things have when I do them.
👍 : 1 |
😃 : 0
Positive
Playtime:
26 minutes
An interesting game with a lot of potential, as there's nothing quite like it yet (apart from P&R), but the user interface desperately needs to be worked on; a lot of things still seem rather confusing. I hope the developers stick with the project and don't abandon it.
👍 : 2 |
😃 : 0
Positive
Playtime:
8791 minutes
Still alot of work to do, but its playable. The game dev is one man band and communicates frequently with the community to make it the best geo-pol sim. defintely advise buying the game and supporting his work, with any game this complex it needs time and community feedback. If you're into geo-pol this is the best on the market.
is there bugs??? YES plenty but active discord to put them in and improve the game plus, the ability to add features you like. Not and copy and paste like other Geo-Pol, support the work get on dc community. Its playable but the more imput the better Geo sim we have.
It is playable, but its still in Beta, so feedback and community sentiment is paramount. The more that give feedback the better it becomes. As well as a promise not to be a copy and paste with more game breaking bugs like other Geo-sims.
👍 : 3 |
😃 : 0
Positive
Playtime:
725 minutes
So usually when a game is in early access for over a year that's a major red flag that it has been abandoned but not in the case of WWE. There is a single dev working on the game and they're very dedicated in fixing bugs, listening to community suggestions, and improving the game. People were complaining about save bugs that broke their game, fixed, people complained about the graphics looking too crappy, graphics were just improved, people complain about minor bugs, there is both a Steam forum to report them that the dev looks at and a Discord server from what I've heard as well as an in-game bug report button. The developer truly cares about their game and that is a massive green flag for the future of the game, not to mention the game goes on sale often and is only $30 at its' original price and as of this review is at $15.
Cons:
1. The game is still sort of lacking when it comes to international organizations/alliances, for example there are no real alliances like NATO or CSTO and the UN is a wip.
2. I personally don't like the resource extraction change where you run out of resources too quickly.
3. There are still a lot of minor spelling errors.
4. The protests are either glitched or need to be almost entirely reworked. The most sensible of law changes causes mass protests. The only way to solve protests is to ignore them over time which is unrealistic.
5. The tutorial is too barebones and new players who have never played geopolitical sims will struggle to learn the game. 6. The military/war aspect is pretty barebones and basic too and the peace conference just allows you to take provinces, far too barebones.
7. The research system is also very barebones but it's likely they'll add more in the future.
8. The disaster system is fairly unrealistic and needs to be reworked, you could have 200,000 people die in an earthquake in France.
Pros:
1. The diplomacy/economy part of the game is great, you have to send envoys to improve relations so you get more favorable trade deals with other countries and you can sign economic, trade, and military agreements with countries and they'll allow you to charge them more when exporting and you can lower the price substantially when importing from them if you have great relations.
2. I like the recent graphical improvements, it's nice to see the colors of countries pop more vividly than before.
3. Micromanaging sectors like healthcare, energy, welfare, transportation, and housing is pretty realistic and you have to manually build facilities like coal plants, hospitals, etc to meet your population's demands and increase the population growth rate and happiness.
4. I love the resource system and how it demands you to meet your resource needs for facilities as this is very realistic and you will have to adapt and import certain resources from other countries or produce these resources yourself. You can also subsidize certain resources to boost production.
5. The rankings of everything such as military power, specific resource production by country, economic data, etc are very well organized and helpful as to which countries you want to trade with or compete with.
6. World tension (being a HOI4 player I am very familiarized) I love as a concept in this game as well.
I definitely recommend this game especially on sale if you like geopolitical sims like Power And Revolution or the old Superpower games.
👍 : 4 |
😃 : 0
Positive
Playtime:
107 minutes
Having played numerous grand strategies political/econ/war sims for over a decade this game is probably the best one yet set in a modern (post 2000) setting. Usually they are either too casual and the simple mechanics suck out all of the enjoyment from planning and navigating a complex-dynamic environment (policies dont work as you would've expected) or overly detailed and herendously optimized. World Warfare and Economics, coming from a small studio and without any marketing hits a perfect balance between the two keeping the gameplay fun for a wide range of players - focus on domestic social and economic policies or wage war like a maniac, its your choice and the devs just give you the environment and tools for that.
The game is still in early development and honestly I am quite sceptical on how long the devs will be able to maintain it, the economic system is not very complex (currently there is no inflation indicator and the only economic policies you can introduce are fiscal (taxes, subsidies), would be fun to see a monetary policy toolkit along with a balance of payment module) so you really just tackle planned economy style "deficits". Nevertheless its more interesting to play than the Millenium Dawn HOI4 mod or Geopolitical Simulator.
The ingame info is very well structured and you have all the data you need to make decisions, everything is simple and quite detailed. I hope the devs will continue working on the game and introduce new features, for instance national focus trees like in Paradox games because this would help you to actually steer a nation towards achieving strategic long term goals on a global scale, rather than constantly battling with "deficits".
15 bucks is a hefty pricetag but I highly recommend to buy this game to support the team and products like these.
👍 : 9 |
😃 : 0
Positive
Playtime:
219 minutes
Even after only playing two hours, the following seems clear: this project still in development beats other long-time geopolitical simulator rivals:
- the game runs great, load time and speed of time passing is comfortably fast
- the UI design is smooth, the system feels intuitive (if you have played Paradox games or other economy simulators
- The map modes keep the view clean, you do not get overflooded by icons
- The trade system UI is so much better than Power & Revolutions, and you can propose multiple deals in one go! (thank God!)
The internal politics are currently not part of the playable simulation, seems like it is being reworked. The current features however still keep it fun
I have not been playing this since the start, but looking up update diaries, it is clear that the dev team had to make some hard choices. It feels they made the brave step to reduce features, postpone the shiny roadmap and rather fix the core systems of the game. Hats off for doing that and getting financial support from the board!
This makes me think the zeal and care of the team will bring this game to great heights once more features worked on now will get added.
👍 : 19 |
😃 : 0
Positive