Super Shooter Reviews
Super Shooter is an all-new FPS game where players use an experimental tool to activate unique stage elements, solve puzzles, and propel themselves through the air ("rocket jumping"). In other words, it's a game where you solve all your problems by shooting at them!
App ID | 1699380 |
App Type | GAME |
Developers | byDanDans |
Publishers | byDanDans |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards |
Genres | Indie, Action, Adventure |
Release Date | 3 Feb, 2022 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Super Shooter has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
123 minutes
Great portal-esque puzzle shooter.
👍 : 1 |
😃 : 0
Positive
Playtime:
599 minutes
This game is so captivating! It really gets you thinking but also pushes you to get it done! It has its moments that you want to rage and smash your keyboard but once you complete the puzzles it really is satisfying! If you like the Portal games then you MUST play this game! 10/10 would play again and again!
👍 : 1 |
😃 : 0
Positive
Playtime:
153 minutes
Game is what you'd expect for a game in this class I'd say. If you are fine with rough edges and all it is an enjoyable experience.
Gameplay is slow and will be for most. Only way to go faster is to constantly boost yourself with the gun/tool. Which for reasons below doesn't feel nice when you try to do it fast. The Q to auto 180 turn is for me not an option. It just feels awkward.
The puzzles so far isn't too complex and is more or less hitting the sweet spot of difficulty. It has introduced mechanics in a good pace as well as presenting it in a continuous way. Giving the player the experience of moving through the lab complex.
Some puzzles have been annoying since they are dependent on platforms that don't reset on death so you end up manually resetting them and it just wastes the player's time.
There are some caveats though that might be a hard no sale for some people.
No exclusive fullscreen. So expect input lag no matter what.
FPS seems to be capped around 60~isch so expect more input lag.
In "fullscreen" (actual borderless fullscreen) the mouse isn't locked in so unplayable for multiscreen users. Which would be a lot of people. Workaround for that being playing in windowed mode, so expect more input lag.
I did try the launch parameter fur Unity to go into fullscreen exclusive mode but it might be built on the Unity version between the change of default fullscreen mode and implementing the launch parameter. Or it just overrides it. Either way that doesn't work.
Despite all this I can see what the games goes for and it isn't much of the mark. Some polish needed but as said on top, expect some rough edges.
👍 : 1 |
😃 : 0
Positive
Playtime:
52 minutes
From the very first boot up, the music and sound effects made me smile. Love all of that and the art style. Now, I am not one for puzzle games. I'm not one for any challenge in games actually. I just to breeze through and have fun. I'm to stressed out in life to add more from playing games in hard mode or having to rage quit because I can't get through a level and yet i had fun with this game. I definitely recommend it.
👍 : 1 |
😃 : 0
Positive
Playtime:
363 minutes
I really, really wanted to like this. It's my kind of game, I love speedrunning, rocket jumping, etc. But I just can't recommend this game, it's just too frustrating to play because of bugs & bad design coming in the way.
While trying to get through the puzzles you'll get stuck on cosmetic geometry (beams for example), have to sit and wait for slow platforms to reset and if you're really unlucky have a move'able platform get stuck or disappear completely towards the end of the game. Forcing you to reload and replay a particularly hard puzzle. Twice. Because for some reason the game only lets you save the game every 2 or 3 puzzles.
Even if the bugs mentioned above were fixed, the level design isn't great. As the game progresses the puzzle rooms become huge and your arm gun becomes crazy strong; making you spend a lot of your time just flying in the air, waiting to take the next shot. It feels like the boost could have been weaker and puzzles could have been much smaller and tighter (which would have made the slow walk speed less frustrating). And often the difficulty in the puzzles comes from having to do the same somewhat tricky action 3 or 4 times with no checkpoint in between. Speaking of difficulty, the game starts out incredibly easy until the puzzle when the player is just about to get the second part. Then the difficulty spikes to an incredible degree... though that may mostly be because 80% of the time in that puzzle is spent waiting for a moving platform.
Add to that a pretty generic and obvious story, mediocre dialogue and rooms that all look the same. What positive things I can say is that when the game and puzzle design works... then it can be pretty fun. But when it's not, it's frustrating agony. And sadly, a lot of time is spent in the latter camp.
👍 : 1 |
😃 : 0
Negative
Playtime:
309 minutes
The puzzles don't provide any mental challenge, and as another reviewer mentioned, the level design is pretty sparse and uninspired. The real challenge is in the platforming, which I did have some fun with. Unfortunately I had to give up after it became too difficult for my reflexes. This was maybe two or three levels after acquiring the first extended jump upgrade.
👍 : 2 |
😃 : 0
Negative
Playtime:
402 minutes
I gotta hand it to the dev, I had a fun time. I'm accustomed to rocket jumping from TF2 and enjoy twitch-shooter-precision-platformers such as SEUM, so this was right up my alley. Graphical style was visually pleasing to look at. The puzzles were fun to jump back and forth between using your handy-dandy PowerArm, coming up with new ways to cut down on time to make it through to the ends of levels. There was just enough frustration to want to push through and keep going, but not make it feel impossible, which is key in making these precision platformers tick. The story is alright, pretty much just there for the sake of a story at all, but something that did catch my surprise was how it had voice acting. Considering the budget, I was happy that the voice acting had some personality in it. The writing wasn't half bad either. I can't quite put my finger on it, but I found the corny dialogue to be quite charming. The soundtrack was mostly the same for the entire game, but a VERY interesting detail was how the tone of sound effects changed based on the current tone of the soundtrack (took me a while to realize why the SFX kept changing randomly). I also appreciate the use of an instant turn-around button so you can quickly whip your camera in the direction you're leaping after jumping: I found that to be very handy at times.
I will say that I agree with Vantier's review in a few ways: the entire game never strayed from its sole art style as shown in the store screenshots, and at times, the levels did feel a little too big & empty for the sake of being able to jump long distances, and the level transitions literally were the same copy-and-pasted linear corridors and multi-leveled rooms leading to the next area, but considering it's a one-man team, and the rest of the game was pretty fun as it was, it's easily forgivable. I also noticed that in the list of puzzle games he recommended instead, none of them fell under the "precision-platforming" category, which I don't think is very fair, taking into fact that the game is arguably more of a precision-platformer than it is a puzzle game. In their case, I'll just reason that these kinds of games aren't for everyone.
I'll also add that I had experienced a game-breaking bug in the forums, and the dev was quick to give me a hand. He pushed out an update a few days later that fixed my game, even offering to provide a save file from where I left off in the case mine was corrupted. [b]It doesn't matter whether a game is good or bad, if a developer is this eager to resolve issues in their games, that's a huge deal in my book. It shows loyalty to their fans, and I express my deepest thanks to byDanDans for their help![/b]
If you enjoy precision platformers, and moreover rocket jumping in TF2, I'd recommend you get your hands on this one!
👍 : 3 |
😃 : 0
Positive
Playtime:
1956 minutes
Portal meets rocketjumping.
This is an excellent first-person platformer in which you must first figure out how to solve the level, then execute a complex sequence of jumps to get to the exit. It is very, very long and it gets seriously challenging later on, but always fair. There's also a story which is very simple but features awesome writing and voice acting.
The game takes time to get used to it; the overall artstyle, its rare checkpoints, and the lack of a normal-jump button might be off-putting. But if you give it a chance it grows on you. These are all design decisions which made the game work, and it wouldn't otherwise. I really grew to enjoy it and my second playthrough was a lot more interesting than the first for me.
I just wish the game wasn't this obscure. Its lack of marketing, the ramping-up difficulty, and the sheer length of it resulted in only 6 people in the world to have ever completed it, which includes me and the developer. It's sad. Go buy this game :)
👍 : 4 |
😃 : 0
Positive
Playtime:
235 minutes
Game started off strong. Reminded me a lot of portal at first. But it started getting really old, really fast.
Biggest issue with the game is that the level design and overall world is just extremely bland and uninteresting. The puzzles are extremely poor IMO. Lots of pointless connecting rooms and corridors that are just copy pasted. Lots of puzzles that just take a single gimmick and then repeat it way too long or too many times.
The puzzle rooms are also massively oversized for absolutely no reason and the base walking speed is incredibly slow with no run button.
Many of the time based puzzles are either ludicrously fast or painfully slow. I was absolutely losing my fucking mind at how slow the platforms move in this game and how often you are forced to wait on them.
Not sure exactly how far I made it in the game but a little under 4 hours in and I've had more than enough. I stopped a little bit after getting the "air shot" upgrade or something.
There are better puzzle games out there, and I would recommend them instead. Here is a brief list of other first person puzzle games I would recommend...
Lightmatter
Portal 1&2
The Sojourn
The Talos Principle
The Witness
And some other 2d puzzle games
7th Sector
Baba is You
Braid
Closure
Creaks
Deleveled
Dungeons and Puzzles
FEZ
Fidel Dungeon Rescue
Frincess&Cnight
INSIDE
Keen
Life Goes on
LIMBO
Linelight
The Pedestrian
Stealth Bastard Deluxe
Stealth inc 2
The Swapper
Total Party Kill
World of Goo
Youropa
👍 : 8 |
😃 : 0
Negative