X-Force Genesis Reviews
This game that brings back all the charm of shmup games from the 80s/90s. X-Force Genesis is a frantic and chaotic space shooter created from big and beautiful graphics with insane boss battles. Embark on epic battles and stop enemies from establishing a military base in orbit around X-planet
App ID | 1686470 |
App Type | GAME |
Developers | Cube Games |
Publishers | Cube Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support |
Genres | Casual, Indie, Action, Adventure |
Release Date | 30 Aug, 2021 |
Platforms | Windows |
Supported Languages | English |

6 Total Reviews
4 Positive Reviews
2 Negative Reviews
Mixed Score
X-Force Genesis has garnered a total of 6 reviews, with 4 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for X-Force Genesis over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
180 minutes
Space fun yahoo
👍 : 2 |
😃 : 0
Positive
Playtime:
311 minutes
Only five short levels.
👍 : 3 |
😃 : 1
Negative
Playtime:
881 minutes
Game is a lot of fun. Weapons are pretty dope. Boss music is also dope. hopefully more DLC is on the way. https://www.youtube.com/watch?v=oSGLY-50AIw&t=234s
👍 : 1 |
😃 : 0
Positive
Playtime:
21 minutes
I am sorry, i have to be the negative one here.
This game is everything, but fun... it's not even close to be fun.
My main problem is, this game cannot even decide, what it's meant to be - an euro shmup, or a classic arcade type shooter.
These are different type of games, and you cannot do both. In X-force Genesis, u have an upgrade system - like in any euroshmup - but it feels ABSOLUTELY USELESS, becouse i maxed out the shield, and 1 or 2 bullet still means game over... So what's the point of the shields anyway? Its simply just a one shot - one kill arcade...
But if we go down on the arcade road... it fails even bigger. The enemy patterns are terrible... they coming in ZIG-ZAG. Yeah, literally, they switch directions in an instant, and they re moving in Z patterns. These routes just look cheap...
In a good arcade games, where you die from 1 single bullet, there are very clean, visible bullet patterns...
Oh boy, the bullet patterns here (if they even exist) are some of the worst ive encountered. Especially the bosses patterns. They just spam out an unavoidable mess of bullets in a sec, and that was the boss fight. You are dead. Back to 5 minutes before to the boring grinding for upgrades which doesn't matter. You literally cannot even learn boss patterns here, becouse you don't live for 2 seconds to learn anything...
Pro:
- Music is ok
- Spaceship designs actually pretty good, well done
Contra:
- Your spaceship has the hitbox of HULK
- ZigZag routes...
- 1 shot 1 death, while the bullet patterns are a joke
- No continues, no checkpoints, no multiple lifes, even on easy this game is a frustrating, grindfest
- shields which worth nothing
- No keybinding, terrible controls ( you can forget keyboard... X, Y default buttons.... have you ever tried to play this game on a keyboard?)
👍 : 3 |
😃 : 0
Negative
Playtime:
565 minutes
First played on Switch. Liked for mostly silly reasons. Steam version was more revealing.
For a shmup that can't really decide what kind it is, even plowing through with your Forces (expectation, I think) is difficult due strange balance, or lack of. Shield power-up abuse is a blessing, since it takes a moment to dissipate and is upgradeable, but keep in mind that like your ship, and any truly old retro shmup, takes damage upon the slightest kiss.
Ofc, if you don't mind grinding the handful of stages available, though clearing tasks opens access to higher difficulties and better payouts, it will take fewer rounds to max out energy or develop a working payload. Mind you, in flight P-ups can still be hard to tell, but they're usually useful.
Still, far more issues present:
(1) Preset controls, keyboard only (gamepad if lucky). WASD for movement, arrows for drones /bomb. Mouse would be real handy, dunno why not. Pads can be switched with the right Steam tools and I recommend this.
(2) Glitches, even game breaking ones (screen freeze), can be caused by looping the whole screen or summoning drones at the wrong time.
(3) Overcrowding /slapdash. Looking well enough, despite the nice assets, they often appear cobbled together, probably in a rush to get the game together or to market. Personally, I can't tell if it's a "let's get this out" or "out of time" issue. Either way, kinda sad.
(4) Limited replayability. Yes, expanded difficulty presents the illusion that you have extra, technically you do, but basically, there are still only 5 genuine stages.
(5) Sound /music balance is terrible, also inexplicably ear puncture loud at times. A pity since the music isn't half bad.
(6) Forces /drones. Not just credits spent, they're a mixed bag. Hard to say when each [i]IS[/i] particularly useful--still not sure myself--odds are by the time you are, you've got the stages memorized anyway, and there's less chance of waste unless you're badge hunting or worse, quest completing (99% enemies, no ship damage, etc).
On the bright side, if you don't mind grinding, or an every once in a while, this is a helluva easy achievement hunter. Yes, over the top and silly, but so long as you're not nitpicking some hasty faux-rich graphics and pseudo epic metal, it's kinda fun. Just don't expect a great game, and you may just get a kick out of it. It's at least better and more rewarding than several of the other half-acted retro bungles around here.
TLDR?
Try last paragraph.
👍 : 2 |
😃 : 0
Positive
Playtime:
81 minutes
[u][b][h1] [url=https://store.steampowered.com/curator/40849700/] MonkeyoChaos Curator Page [/url] [/h1][/b][/u]
This is one of those games where I wish there was a sideways thumb rather than just a thumbs up or down. It's not bad...but it's not great. Pretty basic bullet-hell space shooter. Looks good, sounds good, the soundtrack is pretty solid, and plays fine. There are 5 stages, each one with an easy/medium/hard locked behind completing 4 achievements. There are upgrades you can buy between stages/deaths to upgrade your shields/firepower and various bombs and powerups.
One of my main issues with the game is that there is little to no difference between the different difficulties. At least I didn't notice any. Which makes for a lack of content when there are 5 stages but all 3 difficulty levels feel the same. Maybe an hour or so worth of content unless you really are into it and want to unlock every difficulty for every level.
Full gameplay/review/thoughts: https://www.youtube.com/watch?v=VTzIMusTVuU
👍 : 6 |
😃 : 0
Positive