SPACE STORESHIP -スペースストアシップ- Reviews
”SPACE STORESHIP” is a puzzle game that combines two games: 'top-down puzzle' and 'side-view jumping action'. First, you have to push the blocks, then switch the direction of gravity to change the stage into 2D action-like one, and jump to reach the goal.
App ID | 1681020 |
App Type | GAME |
Developers | Otakesan |
Publishers | Otakesan |
Categories | Single-player |
Genres | Casual, Indie |
Release Date | 20 Jul, 2021 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Portuguese - Portugal |

18 Total Reviews
18 Positive Reviews
0 Negative Reviews
Negative Score
SPACE STORESHIP -スペースストアシップ- has garnered a total of 18 reviews, with 18 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
218 minutes
Nice and simple puzzle which explores the mechanics sufficiently to be satisfying
There's one level near the end which can be cheesed by platforming, but it's unnecessary
It has a dark story though, with a nice and simple ending :v
👍 : 1 |
😃 : 0
Positive
Playtime:
428 minutes
[i]At the time of writing this, I have passed only some 30+ of 50+ levels, but I figure I have good enough grasp of the game to leave a review of sorts.[/i]
EDIT: There's actually an Undo function in the game nowadays (Thanks Spider!).
The goal of SPACE STORESHIP is to complete levels by pushing boxes around (i.e. doing classic sokoban stuff) but that's only the first part of any level: After you hit gravity switch plate, containers you just pushed fall down and form an obstacle course for you to pass, before you can actually reach the exit. Some levels also include various elements like pits to fill, magnets, wire meshes to climb etc. Simple as that.
CONTROLS: WASD, arrow keys or numpad. No rebinding.
PROS:
- Compact levels which don't take too long to finish, after you figure out HOW to do them.
- Introducing new gimmicks for new sectors of the space ship brings some variety and adds challenge.
- Branching paths and no need to pass every single room to finish the game.
- No time limits.
- If you make a mistake, you can use the Z key to Undo it, BUT only before changing the gravity.
MIXED:
- Not a "pure" sokoban, some might find various gimmicks and real-time "platforming" -even though it's been very mild so far- off-putting.
- No move counter, i.e. no reason to try to finish levels with less moves. This is understandable though, considering the fact that the latter part of the levels happen in real-time.
- Unity engine game. As such it runs stable though (fingers crossed).
CONS:
- Sometimes it's too easy to push a box too far (although you can just "undo" it) or slip down during the platforming.
---------------------------------------------------------------------------------------
TL;DR: A cute puzzle game, half sokoban, half light-platformer with gimmicks.
👍 : 3 |
😃 : 0
Positive