Succubus With Guns Reviews
It's a simple campaign-style, third-person shooter. Shoot zombies and other monsters to move to other worlds. Defeat all the bosses guarding the portals.
App ID | 1680340 |
App Type | GAME |
Developers | Satur Cat |
Publishers | Satur Cat |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support |
Genres | Casual, Indie, Action, RPG, Adventure |
Release Date | 8 Oct, 2021 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Spanish - Latin America, Turkish, Danish, Dutch, Polish, Czech |
Age Restricted Content
This content is intended for mature audiences only.

192 Total Reviews
105 Positive Reviews
87 Negative Reviews
Mixed Score
Succubus With Guns has garnered a total of 192 reviews, with 105 positive reviews and 87 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Succubus With Guns over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
107 minutes
I can say this wholeheartedly, Succubus With Guns is the best videogame software I have ever played on my pc. The game runs just fine and everyone else just doesnt know how to run the game properly. It has no frame drops, the sword does the best damage out of every weapon in the game. The spider enemies in level 3 are my favorite. There's a lot of strategy to hitting them. There is a trick to it, you cant hit them every other frame, so you just have to keep hoping you hit them. The bosses are very fun to fight. I had to implement such devious strategies as hide on tall wall for stone giant. For werewolf thing in level 2, its best to circlestrafe around it. Keep its speed in mind. It is faster than sonic after chipotle. Also the game has a robust set of assets. And mechanics. I love the revolutionary resurrect time mechanic. Anyway I highly recommend Succubus With Guns. Everyone has to play it. It's essential, like MGS2, Ocarina of Time, and Silent Hill 2.
👍 : 3 |
😃 : 4
Positive
Playtime:
32 minutes
if 'inappropiate content' drew you in you'll be greatly disappointed. Just scantily clad women. nothing else. The tags associated with this game have nothing to do with actual game content. You've been warned.
Oh if you're here for a nice hack and slash, you'll be greatly disappointed.
👍 : 146 |
😃 : 14
Negative
Playtime:
204 minutes
i recommend getting this on steam sale as i did. a sexy succubus shooter that is a work of art. 10/10. if you love succubus games and shooters this is a must buy on sale. if you are looking for a easy one handed game with hentai this is not for you.
👍 : 1 |
😃 : 0
Positive
Playtime:
357 minutes
So this game seems to be made by one dev, it's a little rough around the edges but I find it fun, definitely challenging, and the developer has been highly responsive to issues, making the game much better than it was at release. I recommend it for a simple wave shooter with sexy, although not actually nude, models to run around and shoot stuff.
EDIT: After getting further in this game, I can no longer recommend it. I am starting to wonder if the developer has even tried playing their own game. The combination of punishing, 13-wave runs against bullet-sponge enemies, clunky, difficult aiming that makes you waste most of what little ammo you have on empty air, limited health that doesn't spawn enough, enemies with rocket launchers that just spam and blow you away after you've wasted twenty minutes or so getting to Round 11 just to get sent back to round 1, no kind of upgrade system to make any of this more feasible in the face of this torture, (as far as I know) no galleries or rewards to unlock, make the continuation of this torture less and less interesting.
RE-EDIT: Developer has updated game. Enemies actually die when you shoot them (most of the time) It works a lot better now and is fun again!
👍 : 0 |
😃 : 0
Positive
Playtime:
38 minutes
If poorly created Unity third person shooters with garbage aiming mechanics and typical anime bullsh*t are your thing, then look no further fam you've found your new favorite game.
Not particularly difficult. After the first wave in first stage you should adjust to the p*ss poor aiming. The reloads were extremely annoying though. Made it to the second stage before I nearly fell asleep at the PC.
I did find it humorous that the physics options are for your hair, the enemies hair, your breasts, and the enemies breasts though. Looking through the options was the most entertaining part in all honesty.
👍 : 0 |
😃 : 0
Negative
Playtime:
37 minutes
Definately worth it's price; that being an absolute shit storm.
I've come into problems with fighting the enemies. Primarily the fact that they run around in circles(especially the "big boys") whenever I do, making the game easily exploitable.
The sprinting feature is broken to say the least. When you run out of stamina, you only have to wait a fraction of a second to get a moderate amount back, allowing you to just continue sprinting with minor pauses in between.
The voice acting for the protagonist is absurdly terrible. It's fake and monotone, like the actress wasn't paid enough. It would have been best to have a muted character.
The idle animation for the protagonist is downright awkward. She sways back and forth like a moron, twirling her fingers.
The design between the world and the characters is vastly different. The world being polygonal like a cartoon while the characters are smooth like regular video games.
In conclusion, I wouldn't recommend this to anyone finding a (looter) shooter that's been flushed out of balancing issues and bugs. Although, if you aren't as picky or strenuous towards those, or just generally like exploiting game's features like I've described, then this game would be a fair game to play.
👍 : 3 |
😃 : 0
Negative
Playtime:
413 minutes
[quote][i]This is the [b]39th[/b] review of the Steam Redlight series, a series where I purposely seek out negatively or controversially rated games on Steam to see if they're as bad as the Internet says they are. It's accompanied by a video review that can be found [b][url=https://youtu.be/ayV3tMygSHI]here[/url][/b].[/i][/quote]
[b]In summary, I can only recommend Succubus with Guns if it were on sale, and as a numerical score I’d rate it a 4 out of 10. It being closer to a five than a three.[/b] The game is visually strong and the Endless Mode is enjoyable, but comes up short in terms of story, audio direction, and is further weighed down by some deeply repetitive, frustrating, and occasionally game-breaking buggy gameplay.
[h2]Introduction[/h2]
In Succubus with Guns you play as a nameless protagonist who has got a hell of a way with her sway and a bunch of visible skin to help you smack the shmeat. No sexual content though, so the imagination will have to do for some of you. The bit of story setup in this game is that a ritual has gone wrong, and for reasons that are unbeknownst to us, our protagonist has to go and kill hundreds if not thousands of enemies across six different realms (stages) to right the wrongs of some ne’er-do-wells. The six unique realms feature several waves of enemies that spawn once you clean up the current wave, with the last wave being a biome-specific boss.
The enemies in this game vary from healthy to extra thiccc, some being melee, some being ranged, and some enemies in both of those combat types capable of doing [i]big damage[/i]. Each level in the Story Mode contains a new weapon to add to your arsenal, some additional health, as well as ammo for your weapons. The weapons you have access to include a sword, several different bullet-based firearms, a rocket launcher, and a plasma cannon rifle beam boomer blaster. While ammo seems scarce in some levels, you can conserve your ammo by using your melee attacks or by hitting headshots for extra damage.
If you happen to die, you’ll be given the ability to respawn by picking up some bushy red balls if you aren’t playing on [b]Hard[/b] mode. You can pick up to ten during your respawn timer and each one you pick up represents 10% of your health; you can pick up as little as one or as many as ten. The game does have a stamina meter which limits your melee attack frequency in addition to your sprinting and jumping capabilities.
When it comes to Endless Mode (EM), you fight an endless wave of enemies that spawn at some randomized frequency. Each kill gives you resources you can use to purchase ammunition, additional weapons, or buildable items like turrets or traps. EM does have an auto-save function and you’ll be able to start from your last checkpoint if you wanted to keep racking up the score to place on this games’ global leaderboards.
For those who care about achievements, it took me a little over four hours to get all of them, but those who are better gamers than I could probably get them in three. The additional game time comes from other endeavors.
That’s about all we need for the foundation, so let’s talk about what I liked.
[h2]The Good[/h2]
The most notable commendation I’d have to give this game was the enjoyability from Endless Mode (EM). EM is [b]way[/b] more exciting, challenging, and fair than the default Story Mode. While EM isn’t perfect, it’s the reason I spent more than just the bare-minimum amount of time in this game, and that’s driven largely by the leaderboard aspect. At first, you have to strategically engage enemies until you build up a considerable amount of buildables. Even when you think you’ve monopolized murder, a group of very healthy units will spawn to reset the playing field, keeping EM consistently engaging and challenging.
The other worthwhile mention for me are the graphics — whether they’re premade assets or not. The lighting is excellent, the [s]titty bounces[/s] animations are smooth, and overall the game is easy to enjoy visually.
That’s about all the mentionables here, so let’s look at what I liked a little less.
[h2]The Ungood[/h2]
The weaker of my criticisms come from this games’ story. The game does give you a couple of cutscenes without much dialogue to explain some of the motivations of [i]anybody[/i] in the game. From here, it just seems like the Succubus wants to take the opportunity to engage in some casual genocide of the other six realms. For the most part, [i]I get it[/i], the focus isn’t on the story. But… it’s here, and it doesn’t do a lot for all the questions I have. We’ll revisit the story in some later criticisms.
Another thing that I found less enjoyable was the games’ audio direction. I don’t consider the sound effects to be that poor, but the music is incredibly lackluster if not downright forgettable. There’s at least one very quiet song that plays and if it’s the same as the title screen’s you’re listening to this singular, quiet song for just about your entire gameplay duration. It’s disappointing there’s no change in music between realms or bosses. Also, the Succubus randomly says these lines, [i]”I love you”, “Oh”, “I’ll never leave you”[/i] (plus some others) without reasoning and sound are poor in recording/playback quality. The randomization does lead to some comedic timings, like when you deliver a shotgun slug to the head of a zombified waifu and the Succubus follows up with an [i]”I love you”[/i].
Lastly, the gameplay brings up some concerns. I’ll only talk about a few for character count. To start, the AI is easy to manipulate. If you aren’t dealing with any ranged opponents, just hop on a vertical platform and lay down the law since they don’t really jump. Unfortunately most bosses succumb to the same type of exploit. If you’re into melee combat, just continue walking backwards, briefly stop, strike, and resume backwards walking. You’ll avoid most melee damage this way.
Another gameplay element that mixes with story is that some levels force you into specific weapon paths, such as being forced to use the sword with no explanation, even though you consistently keep your guns and ammo for all but two levels (including the sword level). These types of inconsistencies could be explained away by some general writing, but instead you’re left wondering on the conditions of the level that are the exception to the regular gameplay experience. As a side, the plasma weapon is unique to Story Mode, while a bow and arrow is unique to Endless Mode. These two weapons are unavailable in the alternative game mode, and I’m not quite sure why.
Lastly, there’s a game-breaking bug that you can encounter when you shotgun a downed enemy. By shooting the shotgun at an enemy that’s prone, you have the chance to knock them beneath the surface where you can no longer hurt them with any weapon. If you’re playing in Story Mode, this means you [b]can no longer complete the level[/b] and will have to restart it. This did happen to me twice, and you [i]should[/i] be able to avoid this by just [i]not[/i] doing [i]that[/i]. A more minor bug is that in Endless Mode, if you close the purchasing window too quickly after buying a buildable, the resources will be consumed and you won’t get the buildable since it takes a second to enter your inventory. This one can be overcome by just waiting for an extra second, but could lead to some frustration if you don’t understand what happened.
[h2]The End[/h2]
That’s about all I’ve got. I think this game is a perfectly acceptable $5 game considering one of the two modes is enjoyable, but $15 really raises the expectations for this game and a lot of them just [i]aren’t met[/i].
[quote][i]If you’re into curator groups, [url=https://store.steampowered.com/curator/38757311/]we have one of those[/url]. Did you like this written review? Watch the video review which does have some different coverage not talked about here:[/i][/quote]
https://youtu.be/ayV3tMygSHI
👍 : 6 |
😃 : 1
Positive
Playtime:
67 minutes
Well, it is indeed a game about a Succubus with guns. Bought it because it was cheaper than a piece of candy, so I can't complain, but I do recommend you get yourself that candy instead.
In all honesty, whoever thought it was a good idea to put limited ammunition in a horde was not a smart person.
👍 : 9 |
😃 : 2
Negative
Playtime:
36 minutes
This is the type of "game" that makes you contemplate if you're wasting your life here on Earth, and if it doesn't do that to you, it should. The designer makes very cute models but everything else is the worst thing I've played in years. The only way I could recommend this is if it were free.
👍 : 12 |
😃 : 1
Negative
Playtime:
58 minutes
This is a 3rd person Unity made game, with a "succubus" anime character and shooter mechanics.
Its an arena based horde shooter, with small hordes of 3d anime characters and skeletons.
It features nice clear, bright colorful graphics, and some nice sounds and animations.
Pros:
3d, clear graphics, interesting level design and cute design.
Cons:
mouse is sluggish and hard to aim. Controls are basic, and pointless crouch control remains a mystery.
Weapons are weak, run out of ammo fast and take a LONG time to reload. Enemies are fast and limited in ai, doing alot of damage on easy diff levels. Theres not enough ammo and health in the levels. The sword is weak and seems to be a big point of level 2, requiring ALOT of running sideways in circles kiting enemies into groups to bash them with a REALLY weak weapon.
Score: 2/10
Cutesy Unity asset flip, much in line with "Hentai vs" games. Not much content, adult material, gameplay, customization, or thought. I believe this is probably a 1.99 "bargain bin" cheapy that if you are devoid of things to play and cannot leave your house, will entertain you for a half hour or so.
👍 : 43 |
😃 : 0
Negative