Company of Heroes 3
5 862

Players in Game

63 😀     36 😒
60,23%

Rating

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$59.99

Company of Heroes 3 Reviews

Bigger and better than ever, Company of Heroes 3 combines heart-pounding combat with deeper strategic choices in a stunning Mediterranean theatre of war. In Company of Heroes 3, every battle tells a story...what's yours?
App ID1677280
App TypeGAME
Developers
Publishers SEGA
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Trading Cards, Stats, Steam Workshop
Genres Strategy, Action
Release Date23 Feb, 2023
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, English, Korean, Czech, Polish, Turkish

Company of Heroes 3
99 Total Reviews
63 Positive Reviews
36 Negative Reviews
Mixed Score

Company of Heroes 3 has garnered a total of 99 reviews, with 63 positive reviews and 36 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Company of Heroes 3 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 23570 minutes
Latest patch with the v1 makes anything other then 1v1 a nightmare. Would not recommend unless you only play it for the 1v1. Also, if you got any kind of hearing impairment, dont play allies. The V1 doesnt signal when launched other than a low sound thats barely audible.
👍 : 3 | 😃 : 1
Negative
Playtime: 3015 minutes
Still clunky, feels both slow as molasses and too fast at the same time somehow (troops move slowly, ranges feel basically point-blank, but the damage output forces you to constantly retreat, meaning you can't actually hold a line). I prefer slower build-up games and this just isn't it. It's all about trying to get the match done as rapidly as possible. If you like to sweat in your RTS and not actually build up anything or have time to actually learn the intricacies of your battlegroups, then sure have fun blobbing in it. But I just don't like it and regret the purchase. Even after the 2.0 patch it just feels like a shell of a full RTS. Having a lot more fun with Gates of Hell: Ostfront if anyone is actually looking for a more methodical simulation WW2 game.
👍 : 12 | 😃 : 0
Negative
Playtime: 36834 minutes
I still believe CoH2 is the superior choice currently, if you haven't tried/gotten used to the new QoLs in this game. These are all the currently main issues that affect me as a PVE only player. 1. AI sucks, they're really easy to predict and usually only have a single build order. For example, they have a fixed rule of "if vehicle is less than 20% hp, retreat to base regardless of situation" and since the AI can see through FOW, units sometimes cower in cover before you see them, tanks run to the edges of the map. 2. Modding has been severely limited in this game intentionally, leading to some mod devs to even choose to stay with CoH2. 3. Worse atmosphere and audio, the lighting just seems off, voicelines are not memorable and some are recycled between units. We had faction specific main menu music, battle and victory themes in CoH2, it's the same every faction every game in CoH3. 4. The new dlc, they are charging us half the price of the base game. Personally, even if this was a F2P game, locking more than half of the heavy tanks behind a dlc feels scummy. (DLC contains Pershing, Elefant, King Tiger and Churchill Crocodile. Base contains Churchill, it's variant Black Prince and Tiger.) 5. The new CoH3 merit system. Complete challenges and supposedly earn battlegroups (the DLCs) and skins with the in game merit currency system. This was changed recently, battlegroups are now not earnable, the skin shop is just sad with very limited choices. Hundreds of hours spent on the merit challenges just to have the main reward silently taken away, mentioned only in one update post. Most of my time spent in CoH3 was earning merit challenges in boring games whereas in CoH2 I played for fun. At least for VS Ai players, I highly recommend staying with/getting CoH2 with mods. I cannot recommend enough All Units (170 added) mod by SneakEye and avoiding CoH3 for now.
👍 : 9 | 😃 : 0
Negative
Playtime: 22800 minutes
Game had a tough launch and deserved its criticism, but all of the glaring issues have been fixed. Very fun game that has moved the series forward in a way that makes the older games very difficult to go back and play. At this point, the game is well worth the money at full price. Sure, occasionally balance is out of whack and can be frustrating... but that is what you get with an RTS that is still putting out new content/units. Overall the game is a lot of fun and I highly recommend for all those interested in skirmish/multiplayer **Disclaimer: I completed both campaigns at launch and thought Italian was "solid" but way too repetitive, while the African campaign was "meh" because it was bare bones and pretty short. I have not touched either campaign since completing them when game was released - no clue if the improvements have made the game worth the $$ for players that are primarily interested in single player campaigns.**
👍 : 5 | 😃 : 0
Positive
Playtime: 1038 minutes
An underwhelming, expensive cash grab. Very low content, super meta units, very high prices and insanely low grade DLC that cost 1/3 or 1/2 the price of the game. Awful balancing for multiplayer.
👍 : 89 | 😃 : 8
Negative
Playtime: 23341 minutes
CoH3 is a good game with a rocky start. with all of the updates its really starting to shine but some things still fail to meet CoH2. Some maps are to small and the ticket count change doesn't sit right with me. Match's most times never hit the big battles you had in CoH2 but that isn't all bad. I like CoH3 and its my favourite of the 3. the game looks amazing and sounds great. Give it shot but try not to play it like CoH2, its not 2, its 3. i give CoH3 a soild 7.5/10 with room for improvement. DAK is best boi.
👍 : 28 | 😃 : 2
Positive
Playtime: 15474 minutes
They listed my GPU as supported and then quietly patched out support back in the first year, well after the refund window had passed. Absolutely heinous rug pull from a heinous company. This hot garbage is just stuck in my steam library but just crashes and they intend to do nothing about it. Money genuinely stolen.
👍 : 65 | 😃 : 10
Negative
Playtime: 26976 minutes
CoH3 is where it's at. I've been playing CoH since CoH1 on a physical disc and really got into the multiplayer with CoH2. CoH3 takes the best from CoH1 and CoH2, then adds a healthy amount of its own uniqueness and cooks it all up into a fantastic entry into the franchise. This review is based primarily on the multiplayer experience. To be clear, CoH3 did not have a good launch. It was released too early. Everyone can agree with that. Now, however, the game is in a fantastic state. Here are some key points that makes CoH3 the best game in the franchise. - Every faction is unique, but all are equally competitive (obviously the current state of the game with balance patches can affect this to some degree) - Every Battlegroup for each faction is completely unique and each faction will soon have 5 different ones to choose from. CoH1 had this uniqueness, but only 3 to choose from for each faction. CoH2 had the same abilities present amongst various different commanders which made many commanders not wholly unique. - Every faction has multiple viable builds. For example, you might see a USF generic Rifle build, or they might go heavy support center. From there you might see a single greyhound, or you might see a chaffee or two. Maybe the USF player relies on halftracks more instead and maybe even skips motor pool entirely. Each game just feels very different because so many different builds are viable. It's a nice breath of fresh air from the CoH2 repetition of build 3-4 inf squads then rush light vic into ATG into medium armor. In CoH3 you have some games where medium armor never hits the field and it's all light vehicles all game. Or there are no light vehicles and it's a straight rush to medium armor. You even see top level players sometimes spending fuel on healing before their first light vehicle. The viability of different builds is one of the primary reasons this game is better than CoH1 and 2. In CoH2 a USF player that builds 3 Stuarts in a game and never techs T4 is memeing. In CoH3, a USF player that builds a Greyhound into 3 Chaffees might actually be doing the best thing for themselves in their situation. - Faction design is amazing. -- UKF is mostly your generic COH faction, but even they have fun choices to be made throughout the game. Do you go early Dingo? Double Engineer or Vickers? Or neither and go all Rifle Sections? Maybe get out some Aussie Squads? All early game choices that are all viable in different situations. -- Wehr is somewhat similar to CoH2 Soviets, but still with great MGs. Here, opening builds still vary a lot. Some go double pio, some go kettenkrad. Then is it 3-4 Grens? or 2 grens and an MG? Sometimes you see double MG. Then do you go Luftwaffe or Panzergrenadier HQ for your T2 building? I absolutely love all of the choices again here and how they all fit into different situations and approaches to the game -- USF seemed the most one-dimensional at first, until the power of the WSC was discovered. Now you see some straight WSC openers with only support weapons and scouts/engineers. Of course, you still see many generic Rifleman builds. You also see a lot of mixed builds now too with riflemen and maybe a bazooka squad or two. Then you might see some halftrack play, or you'll see some motor pool. Again, very fun choices to be amde. -- Then there's DAK. For any COH1 vets out htere, DAK is if Panzer Elite was made the right way. They are very light vehicle and mechanized focused, but they are not broken. The variety in viable builds is probably greatest with DAK and is one of the most interesting factions to play for that reason imo. - The game is still receiving balance patches and DLC. 4 new Battlegroups are set to release this month. New maps are added once or twice a year. Balance is tweaked regularly, but not so often that you can't learn and adapt your builds. If you're still on the other side of the fence about this, just auto-vault over and give it a try. The gameplay is fun and the decision making is so compelling that I can honestly never go back to the other games in the franchise. I truly believe Relic have hit their mark with this game and I cannot recommend it enough.
👍 : 41 | 😃 : 3
Positive
Playtime: 12238 minutes
I Pre-ordered the premium edition version of this game after putting hundreds of hours into COH2, a game that i loved and enjoyed for years... From the fun and re-playable coop missions to the almost overwhelming choice of commander/battlegroups... then COH3 releases and i could not feel more disappointed at state of the game. Absolutely pathetic choice of battlegroups, ZERO coop missions and not a sign or trace of seeing those glorious coop missions that we as a fanbase got to experience in COH2 anytime soon... SHAME ON YOU RELIC! After over 2 years of updates and bugfixes to make it somewhat enjoyable they release the FIRE AND STEEL DLC that is 32.49$ CAD..... all of these battlegroups should be added to the base game. Absolute MONEY-GRABBING game development tactics. SHAME ON YOU RELIC! The devs should compensate the players who bought the premium addition and spent 20$ on the absolute Dinosaur doo-doo pile called HAMMER AND SHIELD and give them DLC for free. This game should have been released in early access with a 29.99 price tag.. pathetic. Even with the sour taste of Relics failures in my mouth i still continue playing COH3 while the RELIC slowly works towards giving us what should have been a finished product 2 years ago. SHAME ON YOU RELIC!
👍 : 86 | 😃 : 4
Negative
Playtime: 41068 minutes
Right, I believe I have played this game enough to be able to reliably comment on it. First of, I am a CoH series veteran, I was around long enough to have been painfully disapointed by CoH 2, a game that was so bad at launch it actually made one of my friends have an emotional episode over it and that speaks volumes about how passionate my friend group is about CoH. The first one, while amazing, has a great deal of issues, especially when you want to play multiplayer, be it PvP or Co-op, but has otherwise aged like fine wine and is worth the asking price for the campagin and mods alone. CoH 2 was released a piece of overpriced, unstable, unbalanced garbage, but was maintained until it just became unbalanced and messy (only so much you can do with an engine this bad) with a campagin that can only be described as 'buy the actually good single player content and sod off' (I am referring to the Ardennes Assault DLC, as base game campagin is so bad that it cannot be understated). I speak about these games because of the overwhelming number of comments that bring them up, though despite the near-perfection of CoH 1 and the messy and jank but popular CoH 2 I am willing to argue CoH 3 can finally stand shoulder to shoulder with them, even if it is far from perfect. 'But the reviews are mixed to this day' I imagine you asking in my head because I have an inner voice now, apparently, 'how can you prove that their arguments are bad/invalid and that yours are not?'. Well, let's take it from the top, shall we? Exibit A): 'Game looks bad.' Now, lets think about this reasonably. Graphics are important for a game, yes, but when I say this I have stuff like visibility and readability in mind. Outside of that, stuff like aesthetics is purely subjective and can, thus, render a purely aesthetics-based argument moot, as when a game is readable, visible and well-presented, no matter how appealing the graphics are outside of that they do not really affect gameplay. I personally like the looks, especially the improved blood and gore effects, not to mention the game loads and runs immeasurably better than bleak and unoptimized CoH 2 or brown and drab CoH 1. Exibit B): 'Campagin bad.' Yea, well, I don't really have a saving grace here, the dynamic campagin is a slog that made even the turtle extraordinare of our group, a seasoned Supreme Commander veteran say 'This is a bit much.' Good news is, Relic has been working on it and people have been saying nice things about it, so, hopefully, it gets better with time. As for the North Africa campagin, it is, for all intents and purpouses, simplistic and decent enough to play through once, but it lacks the punch of CoH 1 and the hilarious dissonance of CoH 2. You have no reason to play through it. Exibit C): 'Balance bad.' Well, Relic, or Lelic as we call it in moments like these, is known for not knowing how to balance. Despite that, CoH 3 is far. FAR better balanced than CoH 1, where the brits could blow you up with artillery that had range that felt map-wide or could gain 100% map vision with some commando shenanigans, not to mention Panzer Elite and their shenanigans, CoH 2, where the SU-85 could spot for itself, thus removing the only real weakness of tank destroyers or the amount of clown-car based shenanigans most factions have access too, soviet fire spam, soviet instant-retreat propaganda artillery, brit sim cities, us rifle, pathfinder and jackson spam, penal and conscript ptrs spam, the magical Tiger II and many, MANY more examples of insane, unbalanced, absurd shenanigans that can decide the game for you 10 minutes in, CoH 3 actually has more in-deapth design with the battlegroups, allowing some flexibility and adaptablity, giving you a chance to come back with some strategy or double down on your advantage rather than leaving you in the dust as doctrines did in 2. Here lethality is higher at a distance than in 2 making long-range firefights less of a slog, all AT options are more lethal, thus making armour rush less dangerous that it was in 2, meaning a single light tank gotten a bit too early won't win you the game even if it costs it it's life and a single mass rout won't cost you the bulk of your army when they drive into your base and start rolling over your units (crushing was removed unless done to pinned units, a great change balance-wise). Do I think Italian Combined Arms is essentially a useless doctrine? Yes. Were Gustatori handled the wrong way since launch? Also yes. Brit infantry sections could tackle any issue, jaegers could too, so on and so forth, but these issues were adressed and are no longer. The devs care, they fixed strafes and loiters, they tackle bugs and pathfinding is the best it has been in any CoH game and don't even get me started on the UI, it's leaps and bonds ahead of the other games! True, CoH is still bad at explaining it's mechanics, but as people who did CoH professionally have taught me (people like Felinewolfie), that has been an issue consistently in every CoH game. This one lacks the levels and quantity of OP BS that the other two did and while that may change as battlegroups and, hopefully, factions roll out, at least all is fine for now, by comparison anyway. Exibit D): 'DLC policy bad.' Do you hounestly expect me to defend 2 battlegroups for 17 euro as a DLC? Fat chance, people have every right to diss it and it should never have happened, I am happy the 2 new battlegroups released with 1.6.0 are not classed as DLC. I hope they learn from that and the next DLC is a faction or 2 with their own unique single player content. TL;DR: Game runs very well, bugs are few and far in-between now and the rest are being squashed, saying the game looks bad is purely subjective as an argument and no grounds to hate on this game alone, balance is better than it has ever been with quality of life additions, but the DLC policy and campagin still need work. Give the game a try, you won't regeret it! Old Man Henderson copied my review. Just sayin'
👍 : 176 | 😃 : 10
Positive
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