The Search For Fran Reviews
" The Search for Fran " Welcome to the City Park. You are here to search for Fran. While searching, You can also talk with people and go on Quests , Collect Glorbs , Throw a Ball , Drive a Car , Fly a Ship , Fix Traffic Jams, Try a "Challenge" and much more !
App ID | 1674060 |
App Type | GAME |
Developers | Archor Wright |
Publishers | Archor Games |
Categories | Single-player, Partial Controller Support |
Genres | Casual, Indie, Action, Simulation, Adventure |
Release Date | 11 Jul, 2021 |
Platforms | Windows |
Supported Languages | English |

171 Total Reviews
149 Positive Reviews
22 Negative Reviews
Score
The Search For Fran has garnered a total of 171 reviews, with 149 positive reviews and 22 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Search For Fran over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
711 minutes
frAN
👍 : 2 |
😃 : 0
Positive
Playtime:
13 minutes
fran is awsom
👍 : 2 |
😃 : 0
Positive
Playtime:
39 minutes
Beutiful game would serch for FRAN acros the globe 20 times
👍 : 1 |
😃 : 0
Positive
Playtime:
39 minutes
Entered game expecting fun. Finished game, and completed life. This is the perfect video game. Thank you.
👍 : 1 |
😃 : 0
Positive
Playtime:
107 minutes
I never thought a simple game could change my life. I never believed in fate, in destiny, in the idea that a single moment could reroute the course of existence. But then, I found The Search for Fran.
Before that, life was a long, empty corridor lined with echoes of loneliness. I grew up in a house that barely felt like home, surrounded by people who were supposed to love me but never truly saw me. My mother was absent, lost in the haze of her own regrets. My father was present, but never really there—his words like cold wind, biting, cutting, reminding me that I was never enough.
I spent most of my childhood lost in books, in stories where the heroes were brave and the villains were clear-cut. But real life was never so simple. When I got older, I learned to wear masks, to smile when I felt like screaming, to laugh when the weight of the world crushed me. Friends came and went, but the loneliness stayed. It was a shadow that followed me everywhere, whispering that I would never be found.
Then one day, everything fell apart. A relationship I thought would last shattered into pieces. The one person I trusted, the one who promised they’d never leave, walked away. I lost my job, my home, and any sense of stability I’d desperately tried to hold onto. I remember sitting on the floor of a tiny apartment, staring at the walls, wondering if this was all there was. Was life just a series of losses, a never-ending cycle of being abandoned?
And then, one night, while aimlessly scrolling through an old forum, I stumbled upon The Search for Fran. I didn’t know why I clicked on it. It was a small indie game, barely known, lost in the ocean of bigger titles. But something about it caught my eye. The description was simple: A journey to find someone you lost. A journey to find yourself.
So I downloaded it. And for the first time in months, maybe years, I felt something other than numbness. The game wasn’t flashy. It didn’t have cutting-edge graphics or complex mechanics. But the story—it reached into the hollow parts of my soul and spoke to them. You played as a nameless character searching for someone named Fran, wandering through strange, dreamlike landscapes filled with memories, regrets, and echoes of a past you couldn’t quite remember.
At first, I thought it was just a game. But as I played, I saw myself in the character’s journey. The questions they asked were the ones that haunted me: What if I had done things differently? What if I had tried harder? What if I was never meant to be loved? Each level was a reflection of the pain I had buried—empty streets filled with shadows of people I had lost, rooms that crumbled as soon as I stepped inside, voices that whispered doubts I had tried so hard to ignore.
But the game wasn’t just about pain. It was about searching, about never giving up even when the path seemed impossible. And at the very end, when you finally found Fran, there was no grand revelation, no perfect closure. Just a quiet moment, a simple understanding: You were never really alone. You just needed to look in the right places.
When the credits rolled, I just sat there, staring at the screen, tears streaming down my face. I had spent so long believing that I was unlovable, that I was broken beyond repair. But The Search for Fran made me realize something I had never dared to believe: maybe I wasn’t lost. Maybe I was just searching.
After that night, things didn’t magically get better. Life wasn’t suddenly perfect. But for the first time in years, I had hope. I reached out to old friends. I started writing again. I let myself dream of something more. And slowly, piece by piece, I rebuilt my life.
All because of a game that no one else seemed to know about. A game that, in the grand scheme of things, was small, insignificant.
But to me? It was everything.
👍 : 0 |
😃 : 0
Positive