Playtime:
5173 minutes
Played up until around ACT III, then got burned out for a bit. Meaning I haven't finished it, but feel I've played 'enough' to give some thoughts.
Purely from a gameplay perspective of someone who isn't a blindly loyal fan, the game plays fine. It's not revolutionary, but it's not bad either. It's the same as the other 3D titles in this series, with slight tweaks here and there to make things interesting. Stark difference from the humble days of the first Trails of Cold Steel's janky 3D models for sure. A little UI overhaul here and there. Tad bit sharper graphics, but not a world of difference. If you've never played one of these games before or are new in general, it's a standard JRPG. Walk & talk to NPCs, party mechanics, switching characters in and out, and turn-based combat. There are extensive materials in game that explain how to play, previous game synopsis, useful abilities to take note of and much more. Don't worry about being lost, this game is rather handholdy if you're willing to listen and read the tips. And if you don't care about story at all and just want to play, you can skip ENTIRE scenes if you wish until you get to the combat. Nice quality of life feature for those types of players. If you have played these games before, it's like I've said. More of the same game as the last yadda yadda. My main criticism is, as you might've guessed, how exploitable the game still is. Game has Brave Order system that are essentially 'get out of jail free' cards that are an inevitable part of combat. Just spam shield skills, recharge, spam whatever else you need, rinse and repeat. Only difficult part of the game for me so far was the beginning since you don't have everyone geared up and tuned to your preferences. Boss battles are long (on hardest difficulty because bullet sponges), but again, everything is exploitable if you know what you're doing. Reverie Corridor or whatever? Oh my god. Don't even get me started how badly you can break that dungeon. My 6-7 team honestly never changed after I unlocked most of the cast. Crow -> Fie spam. Crow -> Fie spam. Crow -> Fie spam. Tio shield spam. Tita's a god damn near UNKILLABLE arts tank/jack of all trades with the right Quartz setup. Lloyd utility abuse as per usual. Renne's instant kill (K.O) + Sara for trash mob control if built right. Spam everything in existence. Abuse items. Break the game. Oh yeah, Gaius is also broken, but who tf actually USES Gaius? The list goes on and on. Since time immemorial we find the most efficient ways to break the hell out of Trails games like they're the heroine in an NTR doujin. I may make it sound off putting as a combat system, but it's probably the best combat in the series if I'm being honest. Rather have it flow like this than not at all.
Story... This is just a personal issue, but I was done with the series after Trails of Cold Steel 4. Seemed like most everything wrapped up nicely for the most part. A high note, but not too high. Some aspects of the wrap up felt unsatisfying/rushed, but for the most part I felt content and enjoyed the tale. Anything other plot points? I couldn't care less or just don't find them interesting. Had this mindset going into this game and it went as expected. Narrative this time around in Reverie? Ehh, it was disappointing at times, but I didn't hate it. Rather, I just didn't care all that much. Plot point, story beat, route climax, repeat until the end. Sounds like a dicey visual novel, right? Some things felt contrived, others felt bloated. I won't spoil anything and can't anyway because of the review limit. Yes, this game works off a split route "meet you in the middle" type of narrative system. Reach the stopping point/cliffhanger in one route and you'll be prompted to 'switch' perspectives. Cool, but I think this is where I just lost interest even further. Felt like it dragged me away when a route 'gets good' and you come back a while later after switching and lose interest in what was going on before. Is 'bloat' too negative of a connotation to use for Reverie as a whole? Hard to explain what I mean if I don't use that term. You'll hop back & forth between perspectives of 3 different groups of characters. Not gonna get into specifics of describing all the routes, but I will say that I found one of the three routes to be rather disappointing. If you've played the entire series before, it's the Crossbell team route lol. My favorite cast and what a BOTCHED route! That's the best they could come up with? Ugh, let me tell you... If I ever replay this game, I'll dread this route. Sue me. The route with the new characters and Rean's group were much more interesting and had better set pieces. 3rd route was my favorite of the two simply because it was something NEW with NEW faces. Like Cold Steel goes on for 4 games with the same chars. I ended up liking most of the new characters (yes, even 'C'), even though they're kinda oddities as Trails characters. Just feel like they're from a different game entirely. Also, C's identity is funny. No spoilers, but you can see it coming a million miles away if you paid attention to a certain character's animations. Nice try though.
Characters are fine. I generally 'like' everyone in the series, so they aren't really any different from what you might know of them. New players won't know who anyone is, but they all do have character bio entries in the notebook and of course, Falcom likes to introduce characters as if they're new EVERY SINGLE GAME, so there's at least some backdrop to the cast. Nothing more to say really. Tita, Renne, Tio, Fie and Altina are in this game, so that's quite important. If we have the same taste: hell yeah dude.
Minigames return. Like fishing, Pom Pom Party and whatnot. Some new stuff too. I'm a dirty Pom Pom Party addict since Ao no Kiseki so I like it. Reverie also has a weird model viewer thing in the main menu. No real camera tweaks, filters, or prop placement. Small amount of backdrops and animations. Not sure why this was included, but uh cool?
Performance is excellent on good hardware. I'm used to playing this series on PS4/Vita/PSP and this was my first of the series that I've tried on PC. Picked up the classics as well. World of difference in enjoyability. Decent graphics options (MSAA, scaling, shadows, post-processing, etc.). You don't need most of these as this IS a Falcom game, so turning them off is a must for lower end systems. Runs 'okay' on Legion Go if you set everything to low. 30% of my playtime was on there. Not as bad as Cold Steel II on the Vita, but that's probably too extreme of a comparison. It's not an unplayable slideshow or anything. Not too jarring, but you're NOT running Reverie at 144fps maxed out at 2560x1440p on that thing. I stuck to an actual PC in the end, but just thought I'd say Legion Go IS playable if you're interested in getting this for that. I also play 100% with an Xbox controller for these games. Can't say how well PC controls are. Reverie's graphics aren't amazing, but it is rather impressive how far Falcom has come in terms of graphical fidelity and attention to detail with the engine they have. I still find their passion impressive. Will also say that PH3 did a good job co-developing this for a global audience, with lots of nice, subtle quality of life features that otherwise go unnoticed by the general public who just play and don't really care about the development side of games. Menus, graphical limitations being expanded upon. All sorts of stuff that makes the game BETTER. They deserve a lot of credit for their work.
Those are my thoughts on this game. Mixed, but overall I'm here for characters + combat and I enjoyed those to an extent. It's recommended to at least play one of the previous games for narrative sake, but you don't have to if you don't care. Interested and wanna play? Play! Don't let some chump tell you what to do! Buy on sale to save money. 'DLC' is a joke.
👍 : 0 |
😃 : 0