JUMANJI: The Curse Returns Reviews

We've combined an original board game experience with deckbuilding elements in a unique co-op adventure. Join your team, roll the dice, read the riddles and face jungle creatures with an ever shuffling deck of cards. It's the classic 1995 movie officially brought to life. Can you hear the drums?
App ID1665080
App TypeGAME
Developers
Publishers Marmalade Game Studio Ltd
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op
Genres Casual, Indie, Simulation, Adventure
Release Date1 Sep, 2021
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain

JUMANJI: The Curse Returns
70 Total Reviews
39 Positive Reviews
31 Negative Reviews
Mixed Score

JUMANJI: The Curse Returns has garnered a total of 70 reviews, with 39 positive reviews and 31 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for JUMANJI: The Curse Returns over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 130 minutes
Removal Soon: https://store.steampowered.com/news/app/1665080/view/4325229998929959422 Grab it by the .....
👍 : 4 | 😃 : 0
Positive
Playtime: 124 minutes
Hear me out, I don't think that this game is overall that terrible. On a conceptual level it's quite faithful to the source material: classic movie locations got recreated (can't speak for the reboot as I never saw those movies), cartoony redesigns of both the original and reboot cast are included along with some random extra people, even the terribly smartphone-esque cardbased gameplay wouldn't have been bad if it wasn't the ONLY encounter type that the game could offer. The developers despite this desperately tried to give it s o m e variety within the (assumedly) extremely limited confines of the budget, so depending on some irrelevant variables, the locations either get flooded, overgrown or stampeded, giving some much needed dynamism....to the backgrounds while offering the exact same gameplay as before. There's also DLC content for this game which only offers a locale change and an extra character methinks also eventually the reboot got it's separate "campaign mode" as well which is once again the exact same gameplay except now it has a boss battle at the end which once again, presents the exact same gameplay without any major changes whatsoever. I sure said "exact same gameplay" a lot in this review, didn't I? What do I mean by that, you ask? Take a look at the dungeon-esque setup on the game's promotional materials. That's all the game is. For a wacky magical board game like Jumanji you'd expect some more "minigames" besides just one. You could have "last man standing" type chase sequences, score attack based rail shooter sections, a race against the stampeding animals perhaps or maybe playing hide and seek with the hunter? Please don't make me list all the cookiecutter minigame types that even Rayman 4's corpse has managed to execute properly back in 2006. You really needed more than this. No, game! Throwing 3 times the character and locale variety options at me as before will not automatically triple your replay value accordingly. You actually have to design some gameplay first. Such a shame too, the visuals and the atmosphere are definitely there, this really could have been something if the gameplay designer would have sat on his ass longer than 20 seconds. The only reason I'm not downvoting this is the fact that I got the complete edition for 2 euros total, a full price howewer is an absolute robbery for this. The game quite literally shows all of it's cards within the first hour of playtime, I only managed to reach the 2 hour mark by checking EVERY game mode and locale variable available and even then: TWO HOURS. P.S.: I find it kind of amusing how the hunter is treated as some recurring game mechanic when I'm pretty sure that in the movie it was supposed to be nothing more than some Silent Hill-esque mindfhuckery directed specifically at Alan Parrish himself for abandoning his father the way he did. Goes to show what this game should have been. Not necessarily just a carbon copy adaptation of the source material as it tried to be, but an all out insane magical safari adventure with wacky shenanigans that given the creativity of the developers could have even expanded upon the movies' premise. Too bad. Maybe some other time. :/
👍 : 5 | 😃 : 0
Positive
Playtime: 277 minutes
This game really lack content. This is a disappointing adaption coming from Marmalade Game Studio. There is basically no diversity in mini games and the overall game design is bad. It feels as if the studio is not serious in developing the game and instead tries to rely on Jumanji's fame to attract buyers. The full price of this game is outrageous for the content provided. The studio made the right move to give a 95% off discount during certain sales. I also want to point out that you can 100% this game in around 2 hours if only there isn't any achievement breaking bug that arrived as a package with the latest update (You need to tweak the system so that the game reverts to the previous build in order to get 100% achievement, check the steam guide for more info). It's crazy how a developer as reputable as Marmalade could release a game containing such a bug even though the content was as if it's merely a demo. What's crazier is how they had not fixed said error after around 3 years.
👍 : 2 | 😃 : 0
Negative
Playtime: 6 minutes
Stupid game. First off, it gives you multiple notifications about the purchasable DLC. Then there's the gameplay. Cheap mobile game stuff. Why is this on Steam?
👍 : 3 | 😃 : 0
Negative
Playtime: 74 minutes
JUMANJI: The Curse Returns is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is a weird mix of the 1990's film (which had a boardgame) but alludes to the characters from the more recent two films (starring "The Rock" and "The Jack Black" etc). So I guess they got a bit mixed up, but then these are mobile app developers, so we shouldn't really try to hold them to a high standard. After all, if they knew what they were doing, they wouldn't be developing for iPhones. And yet, here we are, reviewing yet another mobile app dumped like so much garbage onto Steam for a price gouge. Surprisingly this does reflect the plot of the film to a limited extent... the game has two phases. The first phase, you'll be rolling the dice on the titular Jumanji board, with the aim to get to the middle. And, just like the movie, when you land on something, it unleashes a horde of wild animals somewhere in town. This is where we move to the second phase of the game loop, which is a really dumbed down card battler as you use tennis rackets and torches and other things to defeat the horde of monkeys/bats/rhinoceroses. Finish them off then it's back to the boardgame to roll the dice and repeat the loop. Fair enough, I guess that's pretty deep for a mobile app. But not that deep. The overall gameplay is fairly shallow and seriously repetitive. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. The mobile app features low-polygon "retro" assets with cartoony, mobile app style shader effects, making this look like a barely functional mobile app from 15 years ago. This visual style is a method that lazy devs often use when they have a lack of interest/capability to create highly detailed, high poly models and instead use shader effects to disguise that shortcoming under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the mobile app. It's far below the state of the art visuals gamers expect as a result of their decisions. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. The poor quality of this mobile app is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 11 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality mobile app is to be expected. So, should you buy this mobile app? Is this one of the best of the 100,000+ games on Steam? Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $15 USD, on app stores, it's $5 USD. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay THREE TIMES THE PRICE for an already overpriced mobile app just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this is a mobile app, is priced to insult and gouge PC gamers, and because of the other defects, it's impossible to recommend. FIFTEEN BUCKS FOR A MOBILE APP. Just who do they think we are?
👍 : 5 | 😃 : 0
Negative
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