Happenlance
Charts
44 😀     4 😒
78,75%

Rating

Compare Happenlance with other games
$19.99

Happenlance Reviews

Climb huge mountains, impale hundreds of enemies, and solve tricky physics puzzles... all using only a spear. Pole-vault yourself to victory in this epic joust-'em-up adventure — or face your friends in online co-op and PvP multiplayer!
App ID1663410
App TypeGAME
Developers , ,
Publishers Miles Fogle, Phillip Trudeau-Tavara
Categories Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support
Genres Indie, Action, Adventure
Release Date22 Oct, 2021
Platforms Windows
Supported Languages English, Japanese, Simplified Chinese, Korean, Russian, Ukrainian, German

Happenlance
48 Total Reviews
44 Positive Reviews
4 Negative Reviews
Mostly Positive Score

Happenlance has garnered a total of 48 reviews, with 44 positive reviews and 4 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Happenlance over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 9 minutes
Happenlance takes what makes "Getting Over It" so frustrating and flips it into something enjoyable. The addition of thought through puzzles and rewarding checkpoints is objectively why I'll choose this over Getting Over It if you are just looking to have a good time. Although I decided to refund the game, I would still recommend this to anyone who's interested. Personally I'm not too keen on the Getting Over It type titles, I only wanted to give this one a try because I found the art style and slightly tweaked game mechanics working great together.
👍 : 0 | 😃 : 0
Positive
Playtime: 582 minutes
Scratches the itch of any precision platformer enthusiast. Beating a difficult level never felt so good.
👍 : 0 | 😃 : 0
Positive
Playtime: 409 minutes
It's a creative take on the Getting Over It with Bennett Foddy concept. The feeling of frustration this game brings is akin, but slightly different to Getting Over It; probably mixed with the first time Dark Souls experience. The physics/mechanics are quite in-depth. Making the game easy (or medium) to play, hard to master. And is overall a good game. How the level-design has been set up is so that it teaches you a specific part of the physics/mechanics. Subsequently, the game tests you if you have a good understanding of what you just learned before you can continue your journey. After which the mechanic gets combined with previous experiences, resulting in interesting challenges. The difficulty ramps up pretty quickly and opposes thoughtful challenges. Developers are incredibly helpful. I had a small issue with my graphics card regarding sprite batching. It was solved almost instantaneously. So great support.
👍 : 0 | 😃 : 0
Positive
Playtime: 217 minutes
This game, is a really tough platformer, if you're into those kinds of things. It's like getting over it, if the controls weren't horrible. Still very hard though, and tons of fun for anyone who likes to put in the time to difficult platformers. However, this is a world class PvP game, with amazing netcode, and hours of endless fun if you've got any friends. I'd love to see some kind of basic level editor, respawning crates on the PvP arena where you fall and die. Or just more PvP arenas where you can die in pits. Because that's the coolest form of killing the other player. It'd also be awesome if more things from the main game could be in arena's, like the boulders, breakable bridges and things. Maybe some arena's that are bigger than just a single square. What I'm saying is, I love the PvP and I want more of it. If you like good games, this game is worth your time. Just buy it.
👍 : 0 | 😃 : 0
Positive
Playtime: 541 minutes
This is an awesome game if you like physics challenging games. I has a bug that makes playing multiplayer online impossible. But it does not look like a bit bug. Im sure that devs would easily fix that soon. 9/10 would recommend. multiplayer currently not playable.
👍 : 0 | 😃 : 0
Positive
Playtime: 601 minutes
I was lucky enough to play through this game with a friend of mine and we both had an amazing time. We were hooked after playing the demo (no multiplayer) and were surprised at the fairness of the game. Many people including myself get angry at so called "rage games", but I never found myself filled with rage at this game. The controls were nicely done, felt appropriate and most importantly fun. We were able to complete this game on all 3 modes in 10 hours which was filled with many stabbings and other shenanigans. The only downside for this game is the high asking price at 16 dollars. I think the game has genuine passion and care from the developers, which is why I would recommend to try this game for a fun unique experience. PS. Play the demo first.
👍 : 0 | 😃 : 0
Positive
Playtime: 75 minutes
Difficult platformer isn't my normal genre, generally, but there's something about this game that just has me coming back. Do I clock all my playtime in 5 minute intervals between getting too frustrated with an obstacle and closing the game? Yes. Do I come back 5 minutes later because I can't stay away? Also yes. Have I not made it very far? Yes. Am I willing to devote hours of my life (in five minute intervals, seriously, I am not good at this game) to clearing a single obstacle simply for the satisfaction of finally having done it? Again, yes. Also, this just isn't a mechanic I see in a lot of games! I've seen many references to Getting Over It, and I think that's because it's the only other game that uses the vaulting mechanic, I genuinely can't think of any others. So, get it while it's hot, before every platformer is using it.
👍 : 2 | 😃 : 0
Positive
Playtime: 97 minutes
The single player content is very challenging physics/leverage based platforming. If you are not expecting that, it will be frustrating and you likely should try the demo before purchasing. The physics interactions are generally predictable as long as you're acting in a consistent manner. Small differences in input or alignment with terrain can lead to significantly different consequences, providing a range of interesting movement behavior at your fingertips to overcome a variety of different platforming challenges. The platforming challenges seem fair and intelligible, with some exceptions. For example, I ran into at least one instance of a brick placed on the edge of a platform that leads to your lance slipping off unexpectedly which (to me) seemed like an artificial way of enhancing the difficulty. Later on, a piece of terrain could be moved when colliding with it at high speeds but I received little indication that such a thing was even possible ahead of time. That said, I believe the game is trying to be frustratingly challenging, so these little "gotchas" are likely functioning with designed intent. I often found myself confused as to how exactly I was supposed to approach solving a particular platforming challenge. This is likely in part because I am not naturally inclined toward this style of game. Nevertheless, I found myself having to trial-and-error my way through precarious jumps, which was not particularly satisfying. I didn't feel like I was learning what I was supposed to do and then applying it to circumstances, so much as trying random things in the midst of difficult circumstances to see if it would cause a result that led to success. The game is technically sound. I experienced no stuttering. The artwork is very pretty. There was a general lack of music, which I didn't like, so if you want to relax to some tunes while repeatedly plunging to your death on spikes then you may need to play your own audio. Overall, if you are a fan of this style of challenge then the game is recommended. It works well. That said, this is not the type of challenge that I'm interested in, so I likely won't complete all the content.
👍 : 1 | 😃 : 0
Positive
Playtime: 842 minutes
I like the game. Happenlances approach to teach things is like how it was done back in the 8bit days. Levels are designed in a way that you have to learn to do new tricks in order to continue, and you don't get any annoying tooltips or small videos that show you what you have to do. You really have to figure things out yourself. And oh boy it gets challenging and fast. Only thing that i would add, is somekind of collectibles in hard places. That way when you get better in the game, you would revisit some maps to get those collectibles that you couldn't get before.
👍 : 5 | 😃 : 0
Positive
Playtime: 787 minutes
Happenlance is a game comparable to getting over it, easier, but more depth to it. First off, the gameplay is pretty solid. you can spin your lance, cannot bring it closer to you like goi though but i personally think that's a plus. You can launch yourself, higher if you have a good leverage, if you have speed you can bounce on your lance and if you get a lots of horizontal momentum, it will translate into vertical momentum when launching yourself. Happenlance is level based, with checkpoint to save your progress. If you quit a level, you'll restart at the checkpoint instead of where you left from. Some level are a collection of multiple obstacle with checkpoint in between while some of them have a foddian theme where if you fall you have to restart from the bottom. It is a solid game, base game was around 5 hour. It has a new game + which give you a [spoiler]bigger lance and new game - which give you a smaller lance[/spoiler] although only 2 level are probably harder due to that. The big con i have is that the dev made the game 7$ cad more expensive in march 2023 with no content update to justify it.
👍 : 18 | 😃 : 0
Positive
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