Eiyuden Chronicle: Rising
6

Players in Game

1 907 😀     305 😒
82,65%

Rating

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$14.99

Eiyuden Chronicle: Rising Reviews

Eiyuden Chronicle: Rising is an action RPG set in the same world as Eiyuden Chronicle: Hundred Heroes. Features town-upgrading mechanics, fast-paced combat. A prequel to the world of the Eiyuden Chronicle: Hundred Heroes.
App ID1658290
App TypeGAME
Developers
Publishers 505 Games
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Indie, Action, RPG, Adventure
Release Date10 May, 2022
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean

Eiyuden Chronicle: Rising
2 212 Total Reviews
1 907 Positive Reviews
305 Negative Reviews
Very Positive Score

Eiyuden Chronicle: Rising has garnered a total of 2 212 reviews, with 1 907 positive reviews and 305 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Eiyuden Chronicle: Rising over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2332 minutes
Nice game!
👍 : 0 | 😃 : 0
Positive
Playtime: 1298 minutes
after completed and 100 percent this game, i am somewhat enjoyed it. Just beware of the STAMPS!!!!
👍 : 0 | 😃 : 0
Positive
Playtime: 2565 minutes
played it because I want to complete all the characters in Eiyuden Chronicles: Hundred Heroes
👍 : 0 | 😃 : 0
Positive
Playtime: 3655 minutes
I found the game to be a bit too easy and the dungeons too small, but the gameplay was fun (especially after unlocking Isha's fireballs and I like games that tell small-scope, personal stories. Plus, the art style rocks: I love 2D characters on 3D backgrounds.
👍 : 0 | 😃 : 0
Positive
Playtime: 1205 minutes
Nice little side scrolling RPG. The combat isn't all that deep or difficult, but the story is good and the art is pleasant.
👍 : 0 | 😃 : 0
Positive
Playtime: 1003 minutes
Fun 2d action rpg! Fun characters, solid writing, slightly repetitive gameplay but doesn't overstay its welcome. Good enough to make me curious about the main Eiyuden Chronicle game
👍 : 0 | 😃 : 0
Positive
Playtime: 1820 minutes
After 15 hours with [i]Eiyuden Chronicle: Rising[/i], this game feels like a worthwhile purchase, especially at a discounted price. The combat is simple but engaging, with boss fights demanding multiple attempts and adjustments in strategy. The town-building through quests is a highlight. Completing quests and watching New Nevaeh expand creates a satisfying sense of growth, tying rewards directly to the town's development. As someone excited to explore [i]Eiyuden Chronicle: Hundred Heroes[/i], playing [i]Rising[/i] first deepened appreciation for the world and lore. The connections between the two games make this an excellent introduction to the universe. For the price, [i]Rising[/i] delivers a satisfying mix of light combat, town management, and world-building. While the gameplay loop may feel repetitive at times, it serves as a strong foundation for the larger story ahead.
👍 : 1 | 😃 : 0
Positive
Playtime: 2719 minutes
the story is pretty average. gameplay and graphics? impressive 😁
👍 : 3 | 😃 : 0
Positive
Playtime: 751 minutes
Very nice character development and funny dialogue and amazing environment design and visuals, but the gameplay loop is one entirely of repetition and grinding the exact same areas, the exact same enemies, over and over in order to amass resources to complete quests and acquire stamps needed for game progression. Redeeming qualities are the various abilities, weapons and armour, and magic system, which are very well-developed and fun to use.
👍 : 7 | 😃 : 0
Negative
Playtime: 371 minutes
The game's main mechanic is extremely boring. You're basically farming a few very limited and constricted zones for materials so you can upgrade buildings in a town. That's the whole game right there. You can't plan ahead, you can't farm more to win some time, there are tons of gating systems in place to prevent you doing so. Ex. very limited storage bag for materials that you need to empty by leaving the dungeon and come back. As soon as you have the requirements for some quest, you'll be blocked from proceeding further by your character telling you "I need to bring this in first before exploring further". In one hour time, you'll be entering a forest half a dozen times for a few materials and need to bring them back in town before finally opening a new zone, barely 2 screens long. Then rince and repeat. The explorable zones are blocked by various mechanics like the gating mentioned above, but also the need to get tools and their upgrade just so you break a wall and proceed to zone that contains new materials needed for the next upgrades for the shops in town. Graphically, the game looks nice, you want to know more about the world you play in, but the story so far is pretty boring. The game is more about keeping you busy (wasting your time really) fetching materials and doing idiotically dumb quests like asking something of a npc on behalf on another npc just 2 screens further rather that telling a good story. To add insult to injury, the game keeps interrupting you, forcing you to acknowledge half a dozen messages each time progress is made. For example, you get a main quest to fetch materials. You bring materials to npc. You then get some dialogue to parse through, then 1st popup telling you that task is done. Then next popup telling you shop lvl has increased, followed by a popup telling you shop has now more stock. ... then popup telling you quest completed (yeah story progress...) ... then popup telling you next quest is automatically started for you with name of new quest (ah no, auto progress feels so shitty) Followed by several more popups that you gained money, then that you gained xp, then that you gained a level thanks to that xp... One more popup for good measure that I tells me the game won't work that well anymore after I just threw my pc through the window playing this game an hour too much. Repeat this list of popups half a dozen times every hour and that's the sole game mechanic I've seen so far after 6 hours in. Needless to say this game is a huge disappointment. I'm just glad I waited for Suikoden remaster and didn't buy Eiyuden 100 heroes. After reading how they translated that game and how this game is nothing but fetch quests in rapid succession, Rubudub dub and I would have thrown my next pc through the window too!
👍 : 16 | 😃 : 2
Negative
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