Black One Blood Brothers Reviews
App ID | 1621560 |
App Type | GAME |
Categories | Single-player, Steam Achievements, Steam Workshop, Includes level editor |
Genres | Indie, Strategy, Action, Simulation, Early Access |
Release Date | 11 Jan, 2022 |
Platforms | Windows |
Supported Languages | English, French |

17 Total Reviews
15 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Black One Blood Brothers has garnered a total of 17 reviews, with 15 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Black One Blood Brothers over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
13 minutes
I launched the game and get to a screen where it tells you its an early access game and to be patient. On this screen there is a continue button...cant click button, cant play game.
👍 : 0 |
😃 : 1
Positive
Playtime:
52 minutes
Black One Blood Brothers, Not Worth the Hassle
I was excited to try Black One Blood Brothers after enjoying some great indie CQB tactical shooters, but unfortunately, this game fell short and turned out to be a major disappointment. Despite being advertised as 8GB of RAM recommended, yet for some reason, it ate up my entire 16GB, causing my PC to act erratically. Performance issues like this are unacceptable, especially when the system requirements recommend otherwise.
To make matters worse, I reported the issue through the "Report a Bug" tab, and nobody bothered to reply. If you're going to have a bug report system, at least acknowledge your players. With money being hard to earn, I decided to refund the game. Save yourself the headache, I'd recommend avoiding this one.
👍 : 0 |
😃 : 0
Negative
Playtime:
666 minutes
Lots of potential, but has some issues, one that bothers me in particular is the how the weapons jitter in your hands like your operators have parkinsons.
👍 : 0 |
😃 : 0
Positive
Playtime:
26 minutes
It is a good game that has a dev that cares and appears to be in for the long haul. Nice game that brings a old school RB6 and Ghost Recon vibe to it. Chose to not play it extensively because I rather see the game updated over time and when I bought the dev's previous game, it was an investment. So, I would recommend those who like military style FPS and RTS games to purchase the game. Support the dev providing feedback to make it better over time. He will welcome it.
👍 : 1 |
😃 : 0
Positive
Playtime:
171 minutes
Great game! Amazing customisation and tactical features. The planning feature before and during the missions is very well designed. Some things still need to be worked on, and that will come with time. I am extremely excited for the future of this game!
👍 : 1 |
😃 : 0
Positive
Playtime:
913 minutes
If you love AAA Black Ops style games, I mean the OG ones where gameplay was fun, and if you don't want to spend a fortune on it, purchasing this game is a no-brainer.
First I was sceptic after watching a few YT videos showcasing the mission planning tool (black & white one), however, once I played it, I understood that great games don't have to have a AAA tag on them.
If Victor is reading this, there are some minor localization mistakes, and I'd love to help you fix them. Give me a shout.
👍 : 1 |
😃 : 0
Positive
Playtime:
5308 minutes
I think the best way to describe this is by comparing it to something like Ground Branch.
Indie tactical shooters like Ground Branch, Direct Action, etc. use what I call a "bottom-up" approach - focus on amazing gunplay, animations, very detailed first-person experience, some unique mission-to mission features (missile strikes in Direct Action, for example) while paying little attention to the overall scope and replayability early on, hoping to add more features at some point in the future. Devs are often unclear as to what those features would be. Case in point - Ground Branch's LOOOONG-awaited squad commands. This forces these games to rely on dwindling online communities for any kind of meaningful experience.
BLOBB (yes, that's what we're all calling it now), on the other hand, uses a top-down approach - the first-person experience leaves a few things to be desired currently, as do the graphics, equipment, etc., but the overall scope and feature set, though many of those were rough and unrefined earlier on (much improved now), has been there from the get-go, making it clear what this game aims to achieve and providing a satisfying gameplay loop from the earliest iterations.
The good:
Flexibility - do you want a Ghost Recon Wildlands-style 3rd-person tactical game with HUD elements up the a**, dumb enemies, and controlling only a 4-man squad with only quick commands? You got it! You want an OG Ghost Recon experience with no revives, no hud, suppressors only on pistols, aware and accurate enemies, requiring coordinated planning on the tactical map, and making full use of the ability to control any soldier in your squad? You can do that too. As well as anything in between. You can even go solo, if that's your thing, though I wouldn't recommend it.
Customization - tons of options for your squad's outfits, weapons, patches (you can also make your own). Though sorely lacking more camo patterns and older equipment, such as 90s/early 2000s gear, H&K weapons, civilian attire, etc., but that's my personal preference.
Replayability - you can try different combinations of weapons, gear, difficulty settings, etc. in the 20-mission official campaign, or generate whatever custom missions you wand on a wide selection of terrains. You can even generate a whole dynamic campaign! Plenty of different objective types (capture an enemy, rescue hostages, destroy weapons caches, demolition, reconnaissance, defuse a bomb, etc. etc.). Mission specifics, such as hostage/enemy/objective placement is randomised every time, by the way, making every replay unique.
Tight squad control - you can switch control to any soldier in your squad, or give them individual commands, rules of engagements, movement speed, stance, etc. The tactical map gives you similar flexibility to a fucking turn-based tactical game!
Competent squad - many modern """tactical""" games, such as the above-mentioned WIldlands make your squad cheat (by being completely invisible to enemies until you are detected) to reduce frustration from them accidentally doing something stupid, which makes them feel useless and takes you out of the experience. While BLOBB's squads still do some immersion-breaking things, like teleporting to your location if they are far away when you order them to follow you, overall, if you know how to use all the command tools at your disposal, they will behave competently.
A camouflage system - a bit basic, depending on what items you wear, as opposed to how closely the camo matches the terrain. Currently, you can wear a white ghillie suit in a lush woodland, and an unalerted enemy won't see you at night if you crawl 2 feet in front of him.
YOU HAVE A FUCKING PREDATOR DRONE! Though you usually need to take out enemy AA batteries first to use it.
The game has a built-in level editor, campaign editor, and even a photo mode!
The "needs improvement":
Bugs - There are a few: friendlies being able to engage enemies through walls (though thankfully, not the other way around), and my personal favourite - incapacitated soldier dropping below the terrain, making it impossible to reach and revive them - this started happening constantly after the last update. The aforementioned squad teleporting - if it's a feature and not a bug, I would like to be able to turn it off. Some minor things, like building corners floating off the ground, soldiers constantly getting stuck in level geometry, forcing you to take control and manually get them out. Despite these, the way I play the game (closer to the original Ghost Recon), my experience has not been significantly affected by the bugs.
Enemy AI - This has been getting better with every update, though their behaviour is still simple and predictable. I also wish suppressing fire would reduce their accuracy or force them to flee.
Friendly AI - they sometimes shoot through objects/terrain. I would also appreciate the option of turning off suppression from friendlies.
Graphics - certain aspects, such as world detail, are definitely dated by today's standards.
First-person experience - though VERY feature-complete, with the ability to inspect the ammo in the magazine, inspect the weapon, look through different sights if you have a dual optic, etc, it still feels a bit clunky. There are also no PIP scopes, which are present in most modern tactical games.
No co-op/multiplayer yet - this game is unique and special in terms of its single player, but I think there could be potential in co-op gameplay.
The rest are more personal preferences:
Enemy variety - I would LOVE to have enemy vehicles/helicopters to contend with as well! It would be cool if some of the advanced enemy factions had NVGs/thermals to make it harder to sneak up on, forcing you to turn off strobes and limit use of lasers, etc.
Writing/world-building - the writing is... uhm... nothing to write home about. Basic, but overall gets the job done. It's clear that English is not the dev's first language, but that's not the main issue. I guess I was expecting more Tom Clancy and less Chuck Norris action flick from a game with this tactical realism. If I can reach the dev, I'd love to offer some tweaks.
World assets - some of the levels are not very immersive and feel out of place, almost as if they were meant for a fantasy or an adventure game. There is one level with "Aztec ruins", which look more like medieval European ruins. Nothing outrageous though, just an uncanny feeling in the back of my head.
No ballistics/bullet drop. No antimaterial capabilities in your .50 BMG sniper rifles. No AT/AA weapons. No air strikes (aside from the drone), no friendly artillery. Would be nice to use a SOFLAM or a radio to call in coordinates. No compass - I think this would help a lot with navigation.
Conclusion:
I have been following this project since it was announced, because I've always wanted a game similar to the original Ghost Recon. I was putting off trying it, seeing how clunky it seemed. I finally decided to give it a shot to see how far the development has come in the past few years, expecting to mess around for a couple of hours before I got bored and put it off until more updates come. 60 hours later, I can say that I am impressed what this developer (literally one dude, from what I've heard) was able to accomplish. Not only is it a faithful homage to the original Ghost Recon and Rainbow Six games, it also manages to improve on some of the most frustrating elements, such as having your entire squad wiped out because they failed to secure a corner, or the overall trial-and-error nature of those older games, proving that this game design is viable and enjoyable in the present day. Though I wish it did more, it would be much more expensive and difficult to produce. Even if the developer is not planning to address the elements on my little wishlist above, even in its current state, the positives FAR outweigh the negatives. Anyway, I'm gonna go put another dozen hours into this thing.
👍 : 4 |
😃 : 0
Positive
Playtime:
512 minutes
The games feels unfinished, but thats why it is in early access. Keep in mind this game is made by a solo dev that listens to his community and does regular updates and bug fixes. So if you want a game that feels finished you should wait. Overall this game has a lot of content for its price tag, but still needs a lot of improvement which we are getting regularly!
👍 : 2 |
😃 : 0
Positive
Playtime:
883 minutes
no controller use is the only thing i can say sux. The game is great other than that.
👍 : 3 |
😃 : 3
Positive
Playtime:
2018 minutes
This is the tactical shooter fans equivalent to playing with your GI Joes as a young kid and making them go on make believe tier one operations around the globe to save your sister's barbies that you "borrowed" without her permission.
Only thing this actually lacks is the barbies to save.
👍 : 11 |
😃 : 1
Positive