Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
13 107 Total Reviews
10 162 Positive Reviews
2 945 Negative Reviews
Mostly Positive Score
Warhammer 40,000: Chaos Gate - Daemonhunters has garnered a total of 13 107 reviews, with 10 162 positive reviews and 2 945 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Warhammer 40,000: Chaos Gate - Daemonhunters over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2246 minutes
This is exactly what it looks like - XCOM 40k. Environments are a visual feast, and the twist (each crit can disable one of the target's defensive or offensive abilities) is fun every time.
After 35 hours or so, the lack of mission variety sets in, and I realized I didn't want to spend another 35 doing the same things to finish the campaign. But I don't have to beat a game to like it, and "I had a lot of fun for 35 hours" is a pretty good bar to clear. If you're into squad tactics, this is worth your money.
👍 : 0 |
😃 : 0
Positive
Playtime:
4915 minutes
Just came here specially to say this, this game has the worst and most annoying save dynamic/functionality of any game I have ever played. If this was fixed I would play.
👍 : 0 |
😃 : 0
Positive
Playtime:
1716 minutes
Its a great game if you like XCom in warhammer setting. The explanations are lacking, so zou have to read the tooltips in Loadingscreen to understand what your Status conditions can do.
👍 : 0 |
😃 : 0
Positive
Playtime:
2476 minutes
a great 40k xcom style game, with some really good things and a few less good things
god things:
-it really nails the 40k vibe
-the classes are unique with a rather impressive skill tree for each
-a not very deep, but nice story in which i really liked the characters
-extremly good use of environment. also almost all destruktiveble
-no random gen maps, but a huge and varied array of maps to play
-very satisfying when you figure out a combo
-sound and visuels is very nice
bad things:
-game is really hard, even on normal mode. that in it self is not bad but one need to pay attention as to not fall to much behind.
-you cant change difficulty after you started the game. unless you think yourself a veteran of xcom style games, take it on normal or easy, this games normal is other games hard.
-the animation when they speek is outdated. looks like a way older game.
-the missions get a bit repetative in the end, but as long as you are getting new characters to figure out it dosent get boring.
-some classes are much stronger than others.
the DLC:
i bought the assasins DLC with the game, and while i only got around to play two, those to were amazing. highly recommend.
final thoughts:
i bought this game beacus i liked the style and the xcom like 40k gameplay. it nailed those aspects. it however could do with a rework of some classes and a general overhaul of the talking animations. other than that then it is a top tier 40k strategy game for me
👍 : 0 |
😃 : 0
Positive
Playtime:
416 minutes
If you play Kill Team, this is basically that in video game format with better rules but only Grey Knights vs Nurgle. It's awesome.
👍 : 0 |
😃 : 0
Positive
Playtime:
3317 minutes
Really good game, high difficulty and great mechanics.
Only in death does duty end.
👍 : 0 |
😃 : 0
Positive
Playtime:
6014 minutes
Enjoyable turn-based strategy game in the W40k universe.
You control a group of (usually) 4 Grey Knights roughly consisting of the ranged DPS, melee DPS, and support role. In comparison to XCOM, this game is delightfully aggressive where getting in your enemies' face (instead of e.g. overwatching for 5 turns) is usually the best strategy.
You spend most of your time in 15-25 minute chunk missions where you fight against everything Nurgle can throw at you in the size of 2-10 enemy squads.
In between missions, you upgrade your W40k cruiser ship, research spells, or re-equip your Grey Knights.
There's a good chunk of W40k bling with optional slo-mo grenade tosses, door kicking, and execute animations, so the game definitely has some necessary juice.
Overall, an enjoyable W40k approach of turn-based squad-based tactics & strategy.
👍 : 2 |
😃 : 0
Positive
Playtime:
1338 minutes
Nice mechanics, the pacing is also good. After a 22hours campaign the game crashed on a specific mission. End of the campaign. Nothing would solve it.
After so much time after released, it's unacceptable.
Avoid getting caught in the void. Nothing more frustrating than loosing a campaign after many hours into it.
👍 : 4 |
😃 : 0
Negative
Playtime:
9075 minutes
This game was overall a great experience with a variable range of challenge. I had to start this game once from scratch because I did not organize my troops correctly on my first attempt. On the second attempt I still found several challenging encounters and surprises that really tested my troops. However, the final battle truly takes the cake in fun and challenge. I had a perfect set up for it and I still slipped a few times.
For new players, Since you have limited saves per campaign. I recommend you take the following snapshots religiously:
- Save slot 1 = Save BEFORE entering a battle
- Save slot 2 = Save at BEGINNING of a battle
- Save slot 3 = Save before doing a RISKY move (you will get the feeling for what these are VERY quickly)
- Save slot 4 = Save before doing a RISKY move (after another RISKY move)
- Save slot 5 = Save AFTER winning a battle.
With this set up you will prevent from feeling like the game tricked you while keeping the pressure because save scumming is not very easy to do and at some point you will have to commit to MANY "mistakes" that are just part of the challenge.
The story of this game is honestly gripping as hell. I found it very engaging; however there are pacing issues towards the middle of the game where you will be doing missions with little story progression. Stick with it as the payoff is good. Talk to your companions whenever the option arises as they commentary is delivered amazingly by the voice actors.
GLHF
👍 : 6 |
😃 : 1
Positive
Playtime:
2131 minutes
I really tried loving this game and don't get me wrong, it's not trerrible. It is just that the mix of different game mechanics makes you tired with it before you end the playthrough... What made stop playing it?
1. Very bad character class balance. You have classes that are must have and classes that you may completely ignore.
2. Character experience cap at level 9 which you can get quite quickly and then the game dosn't really reward you for playing it.
3. Having your Knights at level 9 and some equipment of tier III you may find yourself still quite early in the playthrough and not having anything to play for. No unique loot to get, no more exp to grind, just the same repetitive mission all over again.
4. Encounter mechanics where uncovering enemies resets action point of your units so you would preferably always uncover them with your last unit still having AP. Problem is that how and when you do or do not uncover enemies seems really random. One time you will spot them through a solid wall with no windows, the other time you will not.
There are some good ideas behind this title but all in all I have played plenty of better turn-based games, not to mention the Mechanicus, which is also in the WH40k setting.
👍 : 30 |
😃 : 0
Negative