Warhammer 40,000: Chaos Gate - Daemonhunters
Charts
199

Players in Game

10 162 😀     2 945 😒
75,95%

Rating

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$44.99

Warhammer 40,000: Chaos Gate - Daemonhunters Reviews

Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
App ID1611910
App TypeGAME
Developers
Publishers Frontier Foundry
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Strategy, RPG
Release Date5 May, 2022
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Polish

Warhammer 40,000: Chaos Gate - Daemonhunters
13 107 Total Reviews
10 162 Positive Reviews
2 945 Negative Reviews
Mostly Positive Score

Warhammer 40,000: Chaos Gate - Daemonhunters has garnered a total of 13 107 reviews, with 10 162 positive reviews and 2 945 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Warhammer 40,000: Chaos Gate - Daemonhunters over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1114 minutes
I love Warhammer. I love XCOM, turn based tactics games, and hard games. I was so excited. I'm so let down. TL:DR It's not good enough for how hard it is. I understand git gud, but the whole premise of difficulty is just throwing more and more mobs at you until it takes a full minute for the other side to run their turn under fast mode. The missions are just the same three kinds recycled over and over for the first ten hours, and the 'ship events' are just bad things that happen to you. The roles/classes are not explained. There is far too much menu diving for a game that doesn't deliver satisfying gameplay. I gave it a shot well past when I was having fun because I wanted to like it but I'm done. Thank God I got it on sale, because I cant't refund it.
👍 : 1 | 😃 : 0
Negative
Playtime: 1716 minutes
Its a great game if you like XCom in warhammer setting. The explanations are lacking, so zou have to read the tooltips in Loadingscreen to understand what your Status conditions can do.
👍 : 0 | 😃 : 0
Positive
Playtime: 2476 minutes
a great 40k xcom style game, with some really good things and a few less good things god things: -it really nails the 40k vibe -the classes are unique with a rather impressive skill tree for each -a not very deep, but nice story in which i really liked the characters -extremly good use of environment. also almost all destruktiveble -no random gen maps, but a huge and varied array of maps to play -very satisfying when you figure out a combo -sound and visuels is very nice bad things: -game is really hard, even on normal mode. that in it self is not bad but one need to pay attention as to not fall to much behind. -you cant change difficulty after you started the game. unless you think yourself a veteran of xcom style games, take it on normal or easy, this games normal is other games hard. -the animation when they speek is outdated. looks like a way older game. -the missions get a bit repetative in the end, but as long as you are getting new characters to figure out it dosent get boring. -some classes are much stronger than others. the DLC: i bought the assasins DLC with the game, and while i only got around to play two, those to were amazing. highly recommend. final thoughts: i bought this game beacus i liked the style and the xcom like 40k gameplay. it nailed those aspects. it however could do with a rework of some classes and a general overhaul of the talking animations. other than that then it is a top tier 40k strategy game for me
👍 : 0 | 😃 : 0
Positive
Playtime: 6014 minutes
Enjoyable turn-based strategy game in the W40k universe. You control a group of (usually) 4 Grey Knights roughly consisting of the ranged DPS, melee DPS, and support role. In comparison to XCOM, this game is delightfully aggressive where getting in your enemies' face (instead of e.g. overwatching for 5 turns) is usually the best strategy. You spend most of your time in 15-25 minute chunk missions where you fight against everything Nurgle can throw at you in the size of 2-10 enemy squads. In between missions, you upgrade your W40k cruiser ship, research spells, or re-equip your Grey Knights. There's a good chunk of W40k bling with optional slo-mo grenade tosses, door kicking, and execute animations, so the game definitely has some necessary juice. Overall, an enjoyable W40k approach of turn-based squad-based tactics & strategy.
👍 : 2 | 😃 : 0
Positive
Playtime: 1338 minutes
Nice mechanics, the pacing is also good. After a 22hours campaign the game crashed on a specific mission. End of the campaign. Nothing would solve it. After so much time after released, it's unacceptable. Avoid getting caught in the void. Nothing more frustrating than loosing a campaign after many hours into it.
👍 : 4 | 😃 : 0
Negative
Playtime: 3381 minutes
Great start and fun when you begin but as you progress it becomes impossible. So only purchase when its on 75% sale or more then you will get your moneys worth. After almost 30 hours the game is still impossible but it is still is a fun game to lose. As the game is a non linear mission game winning is no different than losing except it ends earlier when you lose but 30 hours to finish a game is still fine. So if you don't defeat it is worth the buy at the sale price.
👍 : 2 | 😃 : 0
Negative
Playtime: 9075 minutes
This game was overall a great experience with a variable range of challenge. I had to start this game once from scratch because I did not organize my troops correctly on my first attempt. On the second attempt I still found several challenging encounters and surprises that really tested my troops. However, the final battle truly takes the cake in fun and challenge. I had a perfect set up for it and I still slipped a few times. For new players, Since you have limited saves per campaign. I recommend you take the following snapshots religiously: - Save slot 1 = Save BEFORE entering a battle - Save slot 2 = Save at BEGINNING of a battle - Save slot 3 = Save before doing a RISKY move (you will get the feeling for what these are VERY quickly) - Save slot 4 = Save before doing a RISKY move (after another RISKY move) - Save slot 5 = Save AFTER winning a battle. With this set up you will prevent from feeling like the game tricked you while keeping the pressure because save scumming is not very easy to do and at some point you will have to commit to MANY "mistakes" that are just part of the challenge. The story of this game is honestly gripping as hell. I found it very engaging; however there are pacing issues towards the middle of the game where you will be doing missions with little story progression. Stick with it as the payoff is good. Talk to your companions whenever the option arises as they commentary is delivered amazingly by the voice actors. GLHF
👍 : 6 | 😃 : 1
Positive
Playtime: 3928 minutes
This is a tactics game that knows exactly what it wants to be and, for the most part, succeeds. It’s not trying to be just another XCOM clone. Instead, it delivers a faster, meaner tactical experience that thrives on aggression and forces you to adapt to its unique, often brutal, ruleset. While not necessarily groundbreaking, it rarely feels lazy, executing its vision with solid, engaging core systems that truly capture the grimdark essence of the 41st Millennium. But it's not all bolters and glory. There's jank. There are missions that’ll make you question the Emperor’s plan, and questionable DLCs can dampen the experience. Still, if you can look past those cracks, there’s something genuinely compelling here. I believe Chaos Gate stands on a rock-solid foundation. This blend of rich 40K lore with aggressive, momentum-driven combat has a ton of untapped potential. Just imagine sequels that pit you against Khorne’s frothing berserkers, perhaps while teaming up with the Sisters of Battle. It feels entirely possible for this game to evolve into an entire franchise. The potential is massive, and I sincerely hope something like that is in the works. At the end of the day, Warhammer 40K: Chaos Gate – Daemonhunters is a damn good strategy game. It has its own identity, its own unique mechanics, and a strong foundation to build upon. If you’ve got a soft spot for turn-based tactics or a love for the Imperium, it’s absolutely worth your time.
👍 : 12 | 😃 : 0
Positive
Playtime: 422 minutes
XCOM with Warhammer 40K? What could go wrong? While the game does a good job in the moment-to-moment gameplay, there are some design decisions that I'm not the biggest fan of. As most have pointed out, the game has a ridiculous difficulty-spike after the first couple opening hours once all the systems and mechanics are introduced. The mission structure is overly-repetitive, the UI is really clunky and requires far too many clicks, and the upgrade system is too slow given the difficulty curve. If you can get it at a deep discount, like $10 or lower, then it's a kind-of fun XCOM-flavor of Warhammer 40,000 that we don't get too much of. But for full price, or for those who aren't already Warhammer fans, it's hard to recommend. Hopefully with a sequel or successor they can fine-tune the formula to make this something special.
👍 : 17 | 😃 : 1
Negative
Playtime: 2131 minutes
I really tried loving this game and don't get me wrong, it's not trerrible. It is just that the mix of different game mechanics makes you tired with it before you end the playthrough... What made stop playing it? 1. Very bad character class balance. You have classes that are must have and classes that you may completely ignore. 2. Character experience cap at level 9 which you can get quite quickly and then the game dosn't really reward you for playing it. 3. Having your Knights at level 9 and some equipment of tier III you may find yourself still quite early in the playthrough and not having anything to play for. No unique loot to get, no more exp to grind, just the same repetitive mission all over again. 4. Encounter mechanics where uncovering enemies resets action point of your units so you would preferably always uncover them with your last unit still having AP. Problem is that how and when you do or do not uncover enemies seems really random. One time you will spot them through a solid wall with no windows, the other time you will not. There are some good ideas behind this title but all in all I have played plenty of better turn-based games, not to mention the Mechanicus, which is also in the WH40k setting.
👍 : 30 | 😃 : 0
Negative
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