WARNO
1 358

Players in Game

31 😀     7 😒
71,10%

Rating

Compare WARNO with other games
$39.99

WARNO Reviews

Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
App ID1611600
App TypeGAME
Developers
Publishers Eugen Systems
Categories Single-player, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op
Genres Indie, Strategy, Action, Simulation, Early Access
Release Date20 Jan, 2022
Platforms Windows
Supported Languages French, German, Spanish - Spain, Russian, English

WARNO
38 Total Reviews
31 Positive Reviews
7 Negative Reviews
Mostly Positive Score

WARNO has garnered a total of 38 reviews, with 31 positive reviews and 7 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for WARNO over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 184 minutes
So, for me I'm still new to Real-Time Strategy games and getting a hang of it now, this game is pretty good. At first, when I first saw this game through social media such as YouTube and Tik-Tok, I was impressed at the graphics and realism and how cool it looked. I recommend spending a good $40 USD (or other currency for 40 dollars) on a good game if you want to command military vehicles and soldiers. For me my rating is 9.9/10!
👍 : 0 | 😃 : 0
Positive
Playtime: 3886 minutes
My review is only focused on single player content as I haven't touched any multiplayer. That being said, the game is fantastic and if you only play on your own, you'll have a blast. There is certainly a lot to learn, especially when it comes to the campaign mode and how to capture points, move units etc. but after a while you pick it up and enjoy what the game is. It's always great to see armies clashing from land & air, the game looks great, sound quality is awesome and the overall feel just works. I'd highly recommend it to anyone on the fence, you will have so much fun with the game.
👍 : 0 | 😃 : 0
Positive
Playtime: 815 minutes
I've been looking for a Steel Division 2 game but set more towards the modern day. This scratches that itch for sure. Great mod support too.
👍 : 2 | 😃 : 1
Positive
Playtime: 6498 minutes
Good Game but youll get banned for warchatting in private lobbies. CIA glowies devs
👍 : 3 | 😃 : 0
Positive
Playtime: 53511 minutes
Great game with a nice amount of new content being delivered on a regular basis. A must play for any RTS player.
👍 : 3 | 😃 : 1
Positive
Playtime: 43350 minutes
After more than 700 hours on the game, i though that the game would get better. but after all that waiting the game actually made progress, but you need to pay more than the game it self to taste those feature. Pay to win in progress...
👍 : 6 | 😃 : 0
Negative
Playtime: 2651 minutes
I dont really play RTS games but this one is very fun and engaging I havent played multiplayer yet in fear of getting stomped but it helps you with the controls and I enjoy it very much. I'd reccomend it when its on sale in case its not your cup of tea
👍 : 2 | 😃 : 1
Positive
Playtime: 11341 minutes
The game is fine. Unpolished in some areas. You will get banned for warchatting in PRIVATE LOBBIES. Can't wait for Broken Arrow.
👍 : 8 | 😃 : 1
Positive
Playtime: 13740 minutes
Very good RTS, with quite deep gameplay, fair amount of content (and expanding), decent graphics and great soundtrack. If you enjoy large scale realistic(ish) Cold war RTS, there are very few alternatives For Red Dragon fans: new Division system might seem limining at first, but in a long run provides much more variety (for example, 35th, 56th and 76th dicpite all being Soviet Airborne divisions have very different play styles)
👍 : 9 | 😃 : 1
Positive
Playtime: 24824 minutes
I have played this game since Early Access, I played all Eugen games since 2012. At this point, I just play with the Sandbox Mod since the vanilla game is of disinterest for the reasons specified below. (My tl;dr here is that the game could be quite easily so great, but it has many small and some medium problems that mount up but don't seem actually difficult to fix.) This one is their most tragic. They've had a decade since Red Dragon to learn from their mistakes, experiment and ultimately improve their game quality, in terms of gameplay and research. This game fails. If it were a total failure, it would be an easy write-off. But what makes it tragic is how it is so very close to getting it right, but still is so wrong and so far. It wouldn't even take much dev-time to fix. The game learned little from Steel Division 2, which IMHO is their best title and severely neglected and mismanaged. The historical research is very poor and consistently fantastical. The developers aren't merely taking cool or interesting flights of fancy (The Nemesis #2 being a notable and very welcome exception here) but are just often failing at elementary research of mostly the Red Army and PACT forces in general, although their research for West Germany and Great Britain are notably lacking (I'm not well enough informed about other BluFor armies to notice any issues, so I won't comment there.) There is some variety at least, sometimes. This game was designed towards History Channel level fantasies of a Red Army holding back their premiere equipment whilst AIM-120 and M1A1HA (Both notoriously barely available in any real quantity in IRL 1989) and other notoriously scarce and tricky to produce kit of BluFor are mysteriously present en-masse, despite their premise being explicitly a radical militaristic regime-changed Soviet armament programs for 2 years straight. Also mysteriously the Soviets are the aggressor for absurd reasons. Running out of Oil? Really? Food? The former Soviet territory on net is a major food and oil exporter to this very day! But as I said. History Channel fantasies. Soon the IS-2M will be added to the game, whilst the actually in-service (and more suitable to the game) T-10M is absent(???) These examplify the overall trend. One faction benefits from a "March to War" much more than the other. This is where the variety can become bad, since these efforts to add variety, when filtered through the poor history, produce crimes against history. It would at least be funny to give the USA blocking detachments or other ludicrous ahistorical althistory whatif, but why does it only happen for the "bad guys" Additionally the gameplay has worsened. Infantry and tank balance, which had been generally fine in SD2 and Red Dragon is now somehow off. Price compression is returning despite many attempts to decompress by increasing the income and cost of units. SD2 introduced a very good balance where infantry, tanks, anti-tank and fire support (MG teams/support guns) synchronise well together. Previous games had their problems and some sensible attempts have been made to solve them, but this game doesn't include some of the good systems, like phase system, and is in many ways regressing to old systems (Wargame penetration system) which have known flaws and are detrimental to interesting realistic gameplay. Unit availabilities, which are my pet peeve, are at an all time low. Steel Division 2, which was their largest scale, and closest to actual real-world density of troops for a given sector, has more units available in A phase than you will ever see deployed in a WARNO 1v1 match. A fully stocked competitive 1v1 deck will struggle to reach even lean competitive 1v1 Red Dragon decks or SD2 decks full of elite infantry. Eugen seem to believe WW3 will be the single lowest intensity conflict ever seen, despite some of the largest armies in modern history clashing headon in positions prepared for 7 decades. This is clearly supposed to be Ragnarok, instead the game resembles a war movie where they couldn't get more than 20 extras on the set. Come to whatever judgements you will. IMHO this could be a very great game, it's so close yet so far. How to fix it? Do deeper research, Tom Clancy tier napkins don't cut it. Decompress pricing more. Increase overall unit availabilities so decks have choices instead of choice being strangled by barely struggling to meet minimal needs. Do some litmus checks on various numbers. Tank cannons, for example, use their calibre as their damage. Somehow a 90mm HE shell to the face doesn't even kill a person. I honestly thought these were just placeholders back in January 2022 that would be soon fixed, or at least before launch... Avoid standardisation of unit stats wherever possible. SD2 was great in that weapons are generally unique, this makes each faction genuinely different and represents things better. This extends to divisions also, Eugen show that they can add flavour and find unique things if they please, but act as though constrained by the hand of history when they don't want to. I could go on. As a final note, if any dev is reading this, this is a plea from the heart. I care about the game and the potential is obvious, the game is 80% there, so much is nearly right. The systems are in place and many times exciting new systems are added. But right now, I can't recommend this game. It has been 3 years and although things have changed for the better, many things are untouched and many problems unsolved for literal years. If it is improved and things are resolved more, I will be happy to recommend and happy to play it more.
👍 : 7 | 😃 : 2
Negative
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