WARNO
Charts
669

Players in Game

10 303 😀     2 368 😒
79,49%

Rating

Compare WARNO with other games
$19.99
$39.99

WARNO Reviews

Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
App ID1611600
App TypeGAME
Developers
Publishers Eugen Systems
Categories Single-player, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op
Genres Indie, Strategy, Action, Simulation, Early Access
Release Date20 Jan, 2022
Platforms Windows
Supported Languages French, German, Spanish - Spain, Russian, English

WARNO
12 671 Total Reviews
10 303 Positive Reviews
2 368 Negative Reviews
Score

WARNO has garnered a total of 12 671 reviews, with 10 303 positive reviews and 2 368 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for WARNO over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 53757 minutes
Early access DLC are you fucking kidding me... i have the DLC why the fuck am I paying for the expansion pass. I hope they fix broken arrow a bit more so that your entire player base leaves. Uninstalled, do not buy this game the devs are greedy lazy cucks
👍 : 4 | 😃 : 0
Negative
Playtime: 1141 minutes
A great RTS. Its better if I describe the game play to you. Takes place on a map, usually between 20-40 Kilometers long. You can select a division to play as, each with their own unique style and tactics (example: 3rd Armored Division specializes in tanks, 101st Airborne is more Helicopter based, ect). Then you just fight the enemy, capture places on the map. Pretty fun and entertaining game play and it keeps your mind going and requires you to make rapid changes to your style depending on how the enemy reacts. 9/10
👍 : 2 | 😃 : 0
Positive
Playtime: 2175 minutes
Probably the best late cold war RTS on the market. It has a lot of singleplayer content and the handcrafted operations alone will give you a fair bit to do. There's endless replayability if you decide to make your own divisions for the AI to use, it's one way to make custom scenarios such as "infantry only" in a dense urban environment or whatever else. The controls are very nice once you get used to them and the gameplay feels more personal when every unit counts and you can't just infinitely produce them. Sometimes it's fun just to pan around and watch the armor clash against infantry or helicopters accidentally running into AA networks with how stunning the visuals are (for an RTS game anyways, but even then it still looks awesome). Bonus points for the realism factor, it allows nerds who know the real world equipment and vehicles to better gauge what might work when it comes to unit specifics. Not to worry though, the game has plenty of information for those who aren't as familiar. If you're not into certain aspects of the realism, there are others in the same boat as ya who have modded the game via workshop to make it easier to get infinite units or not even worry about supply for units. At the same time, there's mods that slow the pace drastically and make it more realistic. Then there's everything in-between but I haven't even gotten to mods yet lol TL:DR Best (late) Cold War RTS
👍 : 2 | 😃 : 0
Positive
Playtime: 2414 minutes
Very fun real time tactical and strategy game, with a steep learning curve. Pulling off successful maneuvers in battle is difficult, but extremely satisfying
👍 : 3 | 😃 : 0
Positive
Playtime: 531 minutes
[u] TERRIBLE [/u] game if you want to play alone. It's really... really dumb. Bought half off ($20), still not worth it. Same devs, same unrealistic Russian bias, just as bad as Wargame: Red Dragon, if not worse. Realized the serious problems of this game in the first 10 min of opening it up. It took 9 more hours to experience the complete disaster that is this game before I couldn't stand it or give it any more of a chance. My biggest pet peeve is the "realistic" army comp restrictions, which limit what units you can use according to what real groups in the military would have: tank core, air force, and infantry. Except irl these never fight alone; there is an organized effort between all the groups. I get that this game is supposed to be multiplayer and that each person would be a part of the whole, but what about everyone else who doesn't want that? If you ever play solo, it's just dumb; there is no way to select a general army comp with a bit of everything. It's like, "Oh, you want good tanks? Then no good planes, good infantry or good artillery for you." "Oh, you want good planes, then no tanks for you... at all..." That's not realistic; it's a bad attempt at balancing a game that is trying to model unbalanced combat IRL. It's just not going to happen. The max ranges of weapons are so fucked up it's beyond belief. It would have been so simple to put a modifier on all ranges (compared to IRL) to make them scale down to fit in a map. But nope, they fucked that all up. One example: ATGMs on helis have a lower range than ballistic cannon fire from some planes with a 23 mm cannon.... What? How could a 23 mm shell fly farther with more accuracy than a guided missile that can fly 8 km IRL, there is no way a 23 mm shell can fly 8 km and hit something you were aiming at. But in this game, it is a common occurrence. RUSSIAN BIAS: *Russian SEAD planes can outrange everything and are immune to almost all AA (60% ECM) Almost all NATO long-range AA has a lower hit chance than 60% unless you vet it and only get one of them, and it's still only a 5% hit chance.....) *The only NATO plane with 60% ECM is unarmed!? While the Russian one gets 2 SEAD missiles?! *Russian 23 mm low-velocity rounds have a longer range than NATO 30 mm high-velocity rounds. *The best Russian artillery outranges everything. *The best Russian tanks are just better than the best NATO tanks. *The best Russian AA is just better than the best NATO AA. *The best Russian helicopters are just better than the best NATO helicopters. *The best Russian AA planes are just better than the best NATO AA planes. It continues like this. If that sounds balanced to you devs, then you are all incompetent idiots. Good day, and good luck fixing this fucking disaster; you're going to need it.
👍 : 3 | 😃 : 1
Negative
Playtime: 16739 minutes
Need F14 to balance MIG31.V-22 is required. In reality, it made its first flight in 1988. According to the tense situation in the game, it is completely possible to serve in advance.
👍 : 9 | 😃 : 2
Positive
Playtime: 33525 minutes
I’ve been playing since release in Early Access and followed the game through its long development. As an Early Access buyer, I was promised certain features and rewards — but those promises were only delivered to people who bought the 1.0 release. We Early Access supporters got nothing. Eugen later apologized, but instead of making things right for those of us who supported the game from the start, they gave new perks (like early access to future expansions) only to Expansion Pass owners. It feels like the original community that believed in this game early on was left behind. Really disappointing way to treat your earliest supporters.
👍 : 8 | 😃 : 1
Negative
Playtime: 36103 minutes
Lets start this review by saying this is the best, most realistic(feeling) sinle player realtime tactical wargame there is. I´ve played a lot of the competitors first, Regiments, Broken Arrow and Combat Missions and Armored Brigade but none of them can match the Army General strategic campaign or the gameplay and feeling of realism on the tactical combat. After saying that it is a real shame Eugen treats single player content as the unwanted step child its pretty clear their focus is on the multiplayer. Most grievous issue is with Army General saves when the game updates, it very often breaks the save especially if you have a mod enabled. And of course there is the recent decision to release Southag without its single player portion. This is probably really good game if you are into competitive multiplayer, but seeing how their priority is not SP at all I cant recommend it for single player only currently.
👍 : 8 | 😃 : 0
Negative
Playtime: 20406 minutes
Game is largely suffering from stability problems, unexpected crash or freeze may occur without any warning at any time when you are playing game. - The incompetent EUGEN developers are incapable to solve long time going issue with "freeze" bug, which lasts unsolved for almost 6 months ! - The solution of updating video card drivers or reverting to old version of drivers did not solved my problem, other game owners report about the same issues. - Almost after every new major update there is a new major bug, which brings - game killing bug, which will result a fatal game crash to your desktop. It seems EUGEN isnt able to test game updates properly before the release, which is a sign of incompetence management at EUGEN. If this game is on your wishlist , please be warned that the game is broken and may not run well on your machine, especially if your machine is equipped with NVIDIA RTX video card.
👍 : 47 | 😃 : 0
Negative
Playtime: 4534 minutes
I just booted WarNo for the first time in ages to check out the Army General mode (which was not a thing when I last played). During the very first skirmish of the campaign, my graphics drivers crashed so hard I had to reboot my entire computer. Concerned, I did some troubleshooting only to find out that... this is considered normal in WarNo. Somewhere around five to six months ago, a rushed update to WarNo introduced an issue that causes Nvidia graphics drivers, no matter the version, to randomly die while playing WarNo. Instead of reverting the update, or fixing the issue, Eugen (the developer of WarNo) has instead decided to play the blame game. They claim a bug on Nvidia's side is causing these crashes, but even using older graphics drivers the game still freaks out at random. I can not comprehend how anyone could abide by such a game-breaking bug not getting fixed after at least FIVE MONTHS of being present. The constant deflection to "it's Nvidia's fault" is neither helpful nor accurate, since I can't think of a single other game that has this driver-killing issue. I don't care whose fault it is. Your game is broken. Fix it. If I was a major fan of WarNo, I would be FURIOUS about this game-breaking issue. Thankfully, I was merely dipping my toes back in after a lengthy hiatus. This is utterly shameful behavior by Eugen, and I can not endorse supporting them in any way, form or shape after this drawn-out debacle. What a disgrace of a developer, to have fallen so low as to leave their game nigh-unplayable for half a year on end.
👍 : 106 | 😃 : 2
Negative
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