Sea Horizon
138 😀     35 😒
73,47%

Rating

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$14.99

Sea Horizon Reviews

《Sea Horizon》 is a Roguelike turn-based RPG. You can explore the world by choosing different characters. Every journey can be unique and legendary. But don’t forget the darkness is lurking. Choose your path wisely because every single step is essential.
App ID1611420
App TypeGAME
Developers
Publishers SOFTSTAR ENTERTAINMENT, Gamera Games
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards
Genres Indie, RPG, Adventure
Release Date19 Oct, 2022
Platforms Windows
Supported Languages English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese

Sea Horizon
173 Total Reviews
138 Positive Reviews
35 Negative Reviews
Mostly Positive Score

Sea Horizon has garnered a total of 173 reviews, with 138 positive reviews and 35 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sea Horizon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 30 minutes
I'll preface my negative review by saying I probably didn't give it a fair chance. However, my initial impression was so negative, I quickly asked for a refund. That being said, I've purchased many games, tried them for an hour or two, and moved on without feeling the need to ask for a refund. 1. I couldn't figure out the map. You move to different locations but it was a mystery what I was moving to until I was there. When I would mouse over a location to try to see what it was, I often got the message "You can't move here." 2. Food was not a fun mechanic. Every time you moved a square, you consumed food. Fine, but trying to figure out where to replenish? Good luck. 3. There are no difficulty levels. Some early reviews said the game was too easy. To me this wasn't necessarily bad since some games now seem to be geared toward hard-core, really good gamers. However, I saw a reply from the developer to the too easy complaint that in response they made the game more difficult. Apparently so. I was getting my ass kicked in the tutorial. Again, why not simply add a more difficult level or two? Anyway, the price is right if you want to give this a try yourself. However, you have been warned!
👍 : 0 | 😃 : 0
Negative
Playtime: 310 minutes
I've been eyeing this game for a while and was waiting for reviews. Surprisingly there are just a few of them. The game is [b]really fun and different[/b] from others in its genre. [i]Why?[/i] You will always have to consider whether the symbols of your equipment match the cards you choose. If you do that right, you can play a lot of cards and win.. more often. If not, your character or party is going to be in a nasty position very soon. The only downside for me is the lack of 4k support (3840x2160).
👍 : 7 | 😃 : 2
Positive
Playtime: 85 minutes
TLDR; Sea Horizon's open world adventure gameplay is very fun, however it doesn't do much in the way of deckbuilding as it might appear to, and is very easy. I recommend it because it is unique and fun, but don't play this expecting difficulty. Essentially you have a mana system and a small pool of attack/defend/buff/recover moves with 3 characters, so you go between 3 "hands" of moves and equipment for each that rolls x# of 6 sided die with varied faces depending on worn gear. There is a food system, essentially functioning as movement points, but so long as you keep doing battles you can easily buy food at camps. Since there is no sense of urgency and no run-down on things to do as enemies and items appear randomly at random times, you can kind of just farm kills and money and win every time. Even when trying to not do this, the fights are very easy and so long as you pick the right skills and put the right gear on you have nothing to worry about and it's very easy to replenish lost hp doing these kinds of tactics as well.
👍 : 0 | 😃 : 0
Positive
Playtime: 617 minutes
Need some time to understand the mechanism to feel the fun. Good & fun game as it can be quite challenging in sensing the probabilities. I would recommend all to try out the first hour to see if this is your cup of tea
👍 : 0 | 😃 : 0
Positive
Playtime: 812 minutes
The game is way too simple and repetitive with boring gameplay after about 30 minutes. I wanted to like this game but it just didnt happen.
👍 : 2 | 😃 : 0
Negative
Playtime: 588 minutes
A fun cards/dice hybrid roguelike. Your character can have up to 5 skills each powered by combinations of elements. Your character’s equipment (weapon, armor, shield, trinket, etc.) each provide you with specialized dice (the 6 sides of each die providing certain elements or nothing) and maybe some passive effect. Roll the dice and use them to power your various skills in Slay the Spire like combats as you traipse about the sea looking for trouble. Good fun!
👍 : 10 | 😃 : 0
Positive
Playtime: 542 minutes
Preliminary game review (top 3 characters + a dungeon pass) A simple game that is actually quite fun to play. Pros. Variable character combinations A thoughtful skill set Dedicated monster mechanics Decent graphics Variety of enchantments Cons. The battles were rather ordinary A lot of repetition in the early stages Less of a storyline All in all, recommendable for the price. For those who like to equip and fight, it's worth buying. If you have any other ideas later, I'll fix them. Feel free to discuss or reply!
👍 : 2 | 😃 : 0
Positive
Playtime: 714 minutes
Not long after my initial negative review the developer released a small update targeting some of the points in my feedback, which proves I was at least partially wrong about the developer moving on. Here's my original review: [quote] I really enjoy this game and I really like its atmosphere and art style. I want to give this game a positive review, but until the developer wakes up and fixes Paladin campaign, this review will remain negative. Then again I doubt this will ever happen, because judging by amount of Steam reviews and developer's lack of interest in updating this game, it probably didn't sell well and the developer probably moved on. Even suspecting that, I bought the game on sale, because it was worth it for me. As for the Paladin campaign, it's impossible to finish, unless you get super good RNG, which I personally never get, so I'm unable to finish the story part of the game. I already retried it a dozen times, enough is enough. The problems with this campaign (from worst to less problematic): 1. Paladin has the worst skills of all characters I played so far. He is seriously under-powered. In addition when characters gain levels the player is given a choice to pick 1 of 3 skills per level and these choices are always randomized. With most Paladin skills being useless, this often leads the player to being seriously down-powered and struggling even in normal combat encounters. 2. Loot system is horrible in the entire game, because it often spawns items for other characters, instead of only characters you're currently playing. In Paladin campaign this is even more apparent, because he rarely gets items with magical properties and even when he does, these properties are weak, with also his items themselves being weak. 3. Enemies he meets in this campaign are somewhat random, but they have similar group structure. No matter if in one playthrough you'll get one type of enemy or another, all of them have powerful abilities that turn every fight into a debuff before the last boss. It should work the other way around, preparing the Paladin for the final battle, like it was in other campaigns up to this one. The last time I got to final campaign boss (I get that far rarely, due to horrible RNG) I entered the fight with half my HPs. 4. Often some encounters spawn in inaccessible areas of the map, preventing the player from getting all possible loot and experience. In addition to that, there is abundance of shops with items being available on the first level, while the player has 0 coins to spend in them, until he makes effort to make them, through not so many combat encounters available there. Later on, there are no shops and abundance of coins. [/quote] Changes that were implemented: [quote] Paladin's skills are stronger now. Some adjustments to the enemy in his chapter for more reasonable difficulty. [/quote] So I went through the campaign again and found out, that not only Paladin's skills indeed received a buff, but also when he gains levels, he receives more powerful skills to choose from way more often. In fact, the skills I received in this playthrough, were skills I didn't even knew existed in the game, because I didn't encountered them before. Thanks to this change, I was finally able to finish his story and it even felt overpowered in some battles, but that was until the last boss. Even with the power that Paladin gained from this update, the last boss still almost killed me. :D Then again, almost makes a huge difference, so big thanks to the developer for caring! Now I can easily recommend this game, even for a full price. Its a very nice title that I love to return to, from time to time, just to relax and I do hope it gets more sales, because it has a great potential to become a hidden gem.
👍 : 12 | 😃 : 0
Positive
Playtime: 1102 minutes
I had really high hopes for this, but giving up on it. I love the art and concept so I was willing to push past the lack of a tutorial and bizarre writing. I took my time learning and unlocking all the characters. I was really looking forward to playing "Exploration" mode ... but found it's virtually unplayable because of the "food mechanic." Short version: Each step across the hex map costs food. It's not an issue in "Story" or "Dungeon" mode because the maps are small. But you cannot "explore" the world map because you're burning food faster than you can earn enough money to buy it. Discussion threads from 2 years ago acknowledged the issue but it was never fixed. Nor were difficulty settings ever added. Might be worth a buy if you just want Dungeon mode (although I think the dungeons are pretty small and uninteresting). But I would not recommend it if you're looking for map Exploration along the lines of For The King.
👍 : 4 | 😃 : 0
Negative
Playtime: 903 minutes
First I want to say if you are debating buying this game, it has a free demo available that is basically the full game just limiting your character selection. If you like the demo, you should get the game as I believe its definitely worth the price for how many hours I expect to get out of it. As for the game itself, I have been having a great time and am incredibly happy I happened to check the steam store the other day. The game looks, feels, and functions a lot like For the King, which i'm more than fine with, good art style and map design. Pros: -Good art style -Unique combat and equipment system that gets more fun and interesting as you develop your character and find new gear -Leveling up gives the player the choice of 3 different abilities, These can be swapped in and out of one's set up, allowing the player to experiment and change builds at any point out of combat. -Pretty good Rogulike reward mechanics, upon completing an adventure, either through victory or death, you can pick one piece of gear you had equipped to transfer to your next new character. And you can find special coins in any adventure that allow you unlock some cosmetics in the main menu. -Multiple varied characters, each with their own story mode adventure, and the ability to play with 3 at once in a party for the ultimate Dungeon crawl mode. -Good music and satisfying sounds from combat (A surprising contribution to the combat not being ultra repetitive). Cons: -Not a lot of enemy variation: While almost every enemy and encounter has some unique mechanic, You will be fighting the same dozen or so enemies for most of the game, excluding boss encounters and such. -English version seems poorly translated: lots of grammar issues and typos, even on the ability cards where thorns is referred to as throns on half the cards. For the most part it just makes the story read like a kids deviantart novel, which honestly made reading the plot a bit more fun. -Combat can get repetitive: Really an inevitable issue of these types of games, this mainly happens at the beginning of an adventure where you have no real build yet, and the end when you've been using the same build for an hour. All in all, a great game so far and definitely worth the price. My only hope is that the devs keep updating this. Aside from a few missing images, and the english version needing a little revision, what will make this game great is really just expanding upon what they have. Add more enemies with unique mechanics, more interesting abilities that can open up new builds, and maybe add some more world encounters, and bang you just gave Sea Horizon countless more hours of replayability. Thank you devs, I look forward to seeing where Sea Horizon goes!
👍 : 44 | 😃 : 0
Positive
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