Everpixel Tactics
Charts
3 😀     1 😒
59,60%

Rating

Compare Everpixel Tactics with other games
$4.99

Everpixel Tactics Reviews

Everpixel Tactics is what happens when you combine tactical RPG, mercenaries, dinosaurs, and wiener dogs. Lead your motley crew of mercenaries to pixelated dominance in a dynamic, procedurally-generated world.
App ID1608780
App TypeGAME
Developers
Publishers Doom Dino Games
Categories Single-player
Genres Strategy, RPG, Early Access
Release Date17 Sep, 2021
Platforms Windows
Supported Languages English

Everpixel Tactics
4 Total Reviews
3 Positive Reviews
1 Negative Reviews
Mixed Score

Everpixel Tactics has garnered a total of 4 reviews, with 3 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Everpixel Tactics over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 280 minutes
Magic skill says same words as melee skill, that it increases melee. have to click random till you get a build you want on your first dude. needs work, may be good latter. Shows great promise, as I posted this review a few days ago, and the developer is going to make customizeing of your first guy, because of this review. seems like if you have a good idea for the game that will clearly make it better, and mention it, they will implement it, thats gold. Ill mention a bug, sometimes adding people that have the skills needed for a qwest doesnt change percentages, and then they get "Phantom stuck" in the slot makeing it very frustrateing. sometimes the outosaveing (or whatever makes the thinking circle in the top left) while trying to do things on the map messes with things, seems to save or think when nothing is actually changeing, your just going through looking at qwests. Its pretty jank that a certian type of qwest has to be used to pass time, while other qwests stop time untill you use the time moveing qwests... there has to be a better system like a pause start time controlled by the player. not being able to see the perks or stats of people you hire is maybe bad, but acceptable. maybe a perk tree for the game itself as you do qwests, and that being a option could be really fun. perks like stuff like cheaper wages, or cheaper shop items, or better loot tables for shops. perk that lets you get items back from you dead guys (or just make that default) most idealy though a chance to get items from dead people on battles is super desired. maybe a 20% chance per an item, then thouse items go into a pool, and you have some picks from that pool? (think of mechwarior style salvage system, where you spend points to grab from a pool of options of the droped loot.) could probably recycle and adapt the some of the shop code to fairly quickly add a option like that, loot choices make games real good.
👍 : 2 | 😃 : 0
Positive
Playtime: 1722 minutes
The game has potential. But there are many bugs to be endured. It appears the developer has paused his efforts to improve the game.
👍 : 0 | 😃 : 0
Negative
Playtime: 60 minutes
If you like the old school tactical games, go ahead and give this game a chance. You won't regret it. It has a nice pixel art effects and a nostalgic music combined with the retro gameplay style. Just mind that this game is in early access and dirt cheap for this much effort.
👍 : 3 | 😃 : 0
Positive
Playtime: 833 minutes
A fun alpha that I expect to have a good future. Currently completely lacks any kind of option menu, has a limited UI, and an assortment of minor annoyances and game breaking bugs, with limited gameplay. Not recommend for people who want a full game or a bug-free experience. The game is somewhat a cross of Battle Brothers and Final Fantasy Tactics, though with no plot. The difficulty curve is very high and balance is not great. Current Bugs: Game breaks during combat sometimes while stuck on AI units, once while on a player unit. Game can put you to special combats you cannot win while your troops are engaged in quests and you can unpause time Contracts can overlap, this is a bug in that a contract can be over completed completed contract, meaning that you cannot click on the completed one, and cannot progress. Units can become unequippable after quests/explorations. Sometimes quest reward quality does't match the reward quality that was offered. Issues: Game forces you into a slow moving path to the map location of completed quests and explorations. Clicking perk once uses your perk point, no ability to cancel. No way to easily identify which units are suited to quests. Unclear if specific weapon perk skill levels are also affecting skill levelof the weapon, or if they affect all weapons if they don't specify loadout. Hiring more expensive mercenaries seems not to generate better mercenaries than hiring the cheapest ones, too much RNG. Similarly your starting companions can be excellent or terrible. Game desperately needs to allow customization of your starting character instead of just rolling til you get one you like. Map needs a redesign, it's cumbersome to look to the far reaches every time to identify missions you want, a list color coded for difficulty would be helpful.
👍 : 3 | 😃 : 0
Positive
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