Evertried
54 😀     14 😒
71,19%

Rating

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$7.99
$19.99

Evertried Reviews

Evertried is an isometric, tactical rogue-lite where strategic positioning and quick wit in grid-based combat are the key to success. Make clever use of attacks, movement, skills and hazards to clear floors of enemies and advance higher toward your destiny in the afterlife.
App ID1607040
App TypeGAME
Developers
Publishers DANGEN Entertainment
Categories Single-player, Full controller support
Genres Indie, Strategy
Release Date21 Oct, 2021
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, German, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Spanish - Latin America

Evertried
68 Total Reviews
54 Positive Reviews
14 Negative Reviews
Mostly Positive Score

Evertried has garnered a total of 68 reviews, with 54 positive reviews and 14 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Evertried over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 502 minutes
Evertried is, on the surface, a very simple turn-based roguelite. Kill all the things on a floor, move up a floor, rinse repeat. The metaprogression comes in the form of skills leveling up as you use them, persistent between runs. The game gives you all the time in the world to plan your move, but rewards fast decisions with a "focus" multiplier, giving more currency reward and bonuses to your passive skills. The game may not look much, but it really hooks you in. Also worth mentioning is that it is a very quick game to pick up and do a run with some spare time. Beyond the splash screens, it requires a single button press to start a run. Should you lose, another single button press starts right over. It's very polished.
👍 : 0 | 😃 : 0
Positive
Playtime: 1189 minutes
The arts great, love the cute characters and monsters. Got some pretty cool bosses too. The gameplay is tricky, but satisfying to master. If you don’t think before you act you’ll end up dead, but if you think for too long you’ll be losing your focus level. Dealing with enemies as fast as you can increases your focus, which benefits you a whole lot. Having a higher focus level gives your skills extra skills basically. So act fast, but don’t act a fool cause you’ll probably be really dead then.
👍 : 0 | 😃 : 0
Positive
Playtime: 393 minutes
I'm Really found of the ambiance of this game. It is rare for a game to make me feel so nostalgic about the snes era. The game system is okay, it needs a little bit of time to adjust ( you're moving on a diamon with a directional pad ). My only real complain about this game is : redoing the first boss over and over is really annoying. I don't mind redoing the first few floor but this first boss is nor difficult or interesting and once you beat him once, well you will beat him everytime you encounter it, I drop the game after a few run cause I usually feel too lazy to beat the first boss again.
👍 : 0 | 😃 : 0
Positive
Playtime: 538 minutes
This is a super simple game that is mechanically easy to learn and fun to play. My only real qualm is that grinding feels both super easy and super essential. You could beat the final boss with base skills, but the upgrades are all so useful and versatile that you probably never would. 8.5/10
👍 : 0 | 😃 : 0
Positive
Playtime: 42 minutes
This is a fun, relaxing game that works fine on Steam Deck with a little settings fiddling. My only query thus far is, why do adjacent enemies sometimes not attack me and sometimes do?
👍 : 0 | 😃 : 0
Positive
Playtime: 9 minutes
I'm sure this is an amazing game, I've seen the trailers and some gameplay, and it looks fantastic. Unfortunately, whether it's because of the game itself, or because I play on a Mac and my OS just doesn't support the game for whatever reason, the controls are only responsive for the PC setup, and I can only get a couple buttons to work on my PS4 controller. Now, this wouldn't be a deal breaker for me, I grew up on PC games and am fine with the keyboard. However, the game is ultimately unplayable on Steam (again, not sure if it's the game or my OS). Everything is fine for the first few bits of dialogue in the tutorial, but as soon as I pick whether I want normal or inverted controls, the screen glitches and I get a bunch of text boxes overlapping each other. Thankfully I could still open the pause menu to exit out, but still, I can't play this in any way shape or form on this version. Here's hoping the Nintendo Switch version actually functions properly. Not the level of quality I'm used to seeing from this publisher.
👍 : 0 | 😃 : 0
Negative
Playtime: 156 minutes
Evertried has all the look and feel of a good game, and I want to like it, but I don't. It's hard to nail down what exactly is wrong with the game from just 2 hours of playtime, but I really can't be asked to play anymore.
👍 : 4 | 😃 : 0
Negative
Playtime: 4034 minutes
UPDATE after june 2022 patch : Game is now finishable (true ending/hard mode), and the "no time focus" mode makes it more consistent. Even if some unexpected event occurs, the game doesn't lock. This said, the true ending is extremely disappointing but the challenge itself is satisfying. UPDATE after Feb 18th patch : Ultra late patch, not fixing the main blocking bug (soft locks on levels with teleporters, so u just can't finish the game in hard mode). I think they don't have the tools to test and reproduce the bugs, they must have to play for one hour to test the latest levels instead of just initialize them in a testing tool. I don't think there will be any other patch, because this one has introduced multiple regressions so I guess the code is just a big ball of mud with no separation of concerns, every time they will try to fix something, it will break something else. It has rly good pixel art and music, just unexperimented developers and too much useless complexity. Maybe a v2 with a new game designer and a new team will be good ? By all mean, don't play this version. UPDATE : 3 times in a row my "hard mode" run ends after 40 min on some kind of "NullPointerException". The game is just not tested enough, wait a few months until the game is tested and all bugs are fixed : https://steamcommunity.com/app/1607040/discussions/0/3158706376169597835/ If you like "Into The Breach (ITB)" (best strategy game in 2018), you will like Evertried for sure. Most ITB mechanics are here with a light touch of Roguelite. The additional mechanics are not really useful (at least in normal mode), but they don't prevent you to play, so it's all good. I've finished the game on 3rd run (1 run ~= 1 hour) but I had the benefit of upgraded skills acquired from the demo, so there is at least 15 hours of gameplay. Now I've started the [spoiler]hard mode[/spoiler] and I feel like the first runs were just like some kind of tutorial, now the real game begins ! Careful, this game is quite addictive. P.S. : I can't decently recommend the game until the major/blocking bugs are fixed, recommandation on hold.
👍 : 6 | 😃 : 0
Positive
Playtime: 171 minutes
This is actually a really neat roguelite. At first I thought the controls weren't that responsive. Then I realized that it pauses so that quick enemy & environment animations can pan out. These animations are important for navigating the enemies & environment hazards. The sprite work + music is top notch too. Really makes it a joy to play.
👍 : 12 | 😃 : 0
Positive
Playtime: 925 minutes
The game currently feels very clunky and slow. You have to wait for a variable number of enemy actions which stops you from developing a rhythm like Necrodancer, but you also get punished for every second you aren't moving. There is a huge lack of information. Where games like Into the Breach give you a lot of visual indicators as to what the enemy is planning, Evertried does not, so a lot of the deaths will be because you didn't know something was going on, rather than a tactical error. It's pretty frustrating to get blindsided from a charging enemy on the other side of the map that is exactly the same color as everything else in the level Most skills aren't very helpful, and they take too long to level up. The turns take a long time, especially since you have to regrind through stages that have become boring. An option to skip a stage once you have made a certain amount of progress would be nice. This game has some nice core mechanics, but it lacks a lot of polish.
👍 : 45 | 😃 : 0
Negative
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