Conquest of Elysium 5 Reviews
Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
App ID | 1606340 |
App Type | GAME |
Developers | Illwinter Game Design |
Publishers | Illwinter Game Design |
Categories | Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, LAN Co-op, Cross-Platform Multiplayer, LAN PvP, Shared/Split Screen PvP, Steam Workshop |
Genres | Indie, Strategy |
Release Date | 17 Aug, 2021 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

989 Total Reviews
887 Positive Reviews
102 Negative Reviews
Very Positive Score
Conquest of Elysium 5 has garnered a total of 989 reviews, with 887 positive reviews and 102 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Conquest of Elysium 5 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
546 minutes
As my first Conquest of Elysium game this is amazing:
One of my favorite parts that diverges from this genre (games like stellaris and Warhammer Total War) is that it focuses very little on settlement or colony management and more on building armies strategically to take out random spawn AI and AI factions. This makes your games take as little as 10-30 min or as long as 4 hours or more. You simply ago to a tile take the location then just have to manage defending it from AI
Another cool thing is the amount of classes. There are tons of classes with tons of content each. Some of them like the high cultist focus more on a fast paced game like rushing the enemy settlements to get some sacrifices then summoning an army of sea monsters to fight for you
Other classes are more slow paced like the demonologist who takes a while to get the sacrifices you need to reach super powerful spells but when you do reach it you summon high rank demons and monster to fight for you
Another massive thing I love is the pacing of the AI. On the default jester difficulty you can learn the game skip tons of rounds to get more resources and it doesnt set you at a missive disadvantage. Where in other games each round is a precious resource that you need to make the most of to come out on top. Even on these games lower difficulties it follows this same idea
Finally the concept of different planes is super cool. My biggest issue with these planes is that people have said the only reason to go there is to kill the random spawn AI and get a few more resources. Still though being able to spread your empire to different planes to get resources and kill things is dope. Im not super far into it but im sure some of the planes hold some cool things that give good advanteges
Overall this game is pretty dope
👍 : 0 |
😃 : 0
Positive
Playtime:
631 minutes
Amazing. Very easy to pick up, very short turns, but also much depth, challenging, and much replayability.
👍 : 1 |
😃 : 0
Positive
Playtime:
2218 minutes
10/10 loving it....feels like warlords 2 deluxe had a love child with might and magic 2
👍 : 4 |
😃 : 0
Positive
Playtime:
237 minutes
Fun game, although I had trouble exiting the game. I just could not figure out how to quit the game and return to desktop.
👍 : 0 |
😃 : 0
Positive
Playtime:
6545 minutes
One of the best and most unhinged strategy games I've ever played. It is a blast even more so with friends! I would strongly recommend on or off sale
👍 : 0 |
😃 : 0
Positive
Playtime:
4134 minutes
The depth of this game is sometimes astonishing. The graphical limitations obviously allowed for significantly more thought, care and work to go into the world and simulation. Every faction has a ton of unique characteristics and abilities, and a lot of the content in this game will never be seen by most players. Even after almost 50 hours I feel like I've barely scratched the surface. The game is also pretty difficult, and should provide a good challenge with a decently steep learning curve, for those who enjoy that sort of a challenge. Overall, a great game with a ton of heart and care poured into it.
👍 : 0 |
😃 : 0
Positive
Playtime:
9192 minutes
Honestly a sandbox auto-battle game is not what i expected when i first purchased this, but I was honestly surprised by this game. This isn't like total war besides what other people might say and there is little to no aspects of combat that you have control over. I found that the game is less about you winning and more about the story that got you to where you are. Some classes have no late game potential and get wiped before they ever get a true chance. Regardless it can be excessively fun playing these bad factions just for the story alone. I had a Baron whose sole mission was to kill El and conquer the Celestial plain. He hated this god because his original keep was conquered by El's priest and the surrounding villages were either converted or sacked. I had Kobolds who were suspicious of the color blue and declared war on water and through a series of lucky and strange decisions they ended up in the plane of water and killing the elemental goddesses. What I'm getting at is if you expect to think really hard about logistics or strategy, this isn't that. The classes are all fun and have lots of flavor. The rituals can be a bit confusing to line up sometimes but overall the learning curve isn't too bad. I recommend Kobold King or Baron for first run. Kobolds are one of the worst factions, but so damn fun to play as. Baron is generic human fantasy with a bit of the empire from warhammer. The only thing I really dislike about this game is the immense lack of information for it. No tutorial, barley an online presence. The wiki is inconsistent and entirely missing some entries. There is a manual that is pretty in depth, but it is also missing information on niche items and rare locations/entities/mechanics. Overall COE5 is a fun world builder about you and your people's struggle to dominate, explore, rebuild, destroy, ascend, grow, regress, progress, swindle, or survive the constant volley of horrors and beast that beat at your door. You will die a lot. Mostly to a bunch of sneaky bandits taking your home when your army is away or someone accidentally or purposefully releasing the entities of heaven and hell or lost mad gods or undead. Play this game and use your imagination. Because without you imagining things really happening you will have a horrible time with this.
Oh one last thing. This game is also EXCESSIVELY rng reliant. Good luck if you spawn next to a troll king or on the other side of a river from a cultist. Your units attacks, magic, kit, the units themselves, the map layout, the creatures on the map, and access to the other planes are also rng heavy. If no natural portals exist and you are not a faction with the capability to create one, you will have no way to reach them unless you get lucky with a magic item drop and get a transport scroll and from what I understand the new planes are basically the only new thing from the last game and they are barely worth the trouble or investment
👍 : 0 |
😃 : 0
Positive
Playtime:
562 minutes
This game wants the design quality Battle for Wesnoth (a free game) showcases more effectively than the draw of the design concept of this game's large-army Autobattler concept. The 'old school' sense of the tactical combat distinguishing CoE5 from the runaway game concept of the Age of Wonders installments (focusing graphical and tactical freedom to the detriment of enjoying a large-army tactical mini-game) gets muddied by this being more of an Autobattler with a turn-based strategy overlay.
Mostly, there are artistic design elements five iterations of a game should have more reflectively worked out of its system so this does not feel like five recycles of old assets without design improvements.
What this game has going for it in terms of diversity of units and unit capabilities, it lacks in player freedom-of-choice for tactical deployment. Again, for a fifth title, an added concept of army composition design seems like an oversight not promising for future releases of this title. It seems to have some other freedom of choice oversights that make the concept of exploration and discovery a chore rather than the whole basis for what makes a fantasy turn-based strategy game something other, more realism-focused games like the Total War franchise delivered when it was a good investment.
In other words, I wanted this game to deliver what it clearly distinguishes itself from these other titles do not quite deliver, but what the other titles do well seems to me to be ignored by this developer. This game does a good job of focusing on minimalist design in a way that seems a categorical rejection of the other titles' own reductive design flaws. If CoE6 is not focused on recycling old assets with too small design improvements, I can content myself with sticking to titles with similar charms that do not have large-army concepts in tow.
👍 : 0 |
😃 : 0
Negative
Playtime:
4331 minutes
Oh boy do i love this game, it has so much content i have about 67 hours in and have still yet to achive victory. I love playing multiplayer with my friends whether thats online or in person. Recently weve been dabling with the map editor. Its super fun but a bit confusing at times.
👍 : 1 |
😃 : 0
Positive
Playtime:
1938 minutes
I enjoy the game, but I’m giving it a downvote for a few reasons.
First, the randomness of summons is frustrating, especially when spending a lot of resources. It takes away from the fun when you invest so much, yet you’re still gambling on whether you’ll get something good. This randomness hurts the strategic aspect of the game, making planning and resource management feel less meaningful.
Second, the Demonologist’s summoning mechanic is confusing. Even when I completely fill the summoning bar, the summon still fails at times. I spent 1,000 souls trying to summon the Demon Lord ten times, and every single attempt failed. Is this a bug?
Third, the other planes feel empty, making exploration dull. Aside from lore, there’s little reason to explore them, which makes them feel pointless.
Lastly, the low movement points makes the game tedious and slows down the gameplay too much.
I bilieve these aspects could be improved to make the game more enjoyable, at least for me.
👍 : 1 |
😃 : 0
Negative