Playtime:
1057 minutes
Back when I played the demo (Chapter 1) for the first time I didn’t really explore and ending up thinking it was a boring game. Luckily, the Seer suggesting that more was possible which pushed me to give it a second chance and boy was I pleased I did because it was the best demo I have ever played. Fast forward to release day and I decided that I would only allow myself to play it after I had finished my exams. Did this hype up the game to a level it shouldn’t have been? Absolutely! But if you are going to put out a demo that purposefully feeds you gourmet cookie crumbs of the story, leaves you on a large cliffhanger, has stunning character design AND a humour, players are going to expecting a decent amount from this game and if they are going to be playing this multiple times the routes would need to be engaging, which Chapter 1 was.
You can instantly tell love has been poured into every nook and cranny of this game and it is filled to the brim with things to do. It is visually stunning, and to whoever designed the characters for this game, thank you, because all of them are dynamic and have unique personalities that differ in enough ways that not a single soul felt flat.
A lot of people will probably despise the telekinesis system but I got the hang of it quickly and thought it was a bold system to implement (I am sure a lot of people will talk about any bugs so I'm steering away from such). On top of this I’m sure a lot of people won’t enjoy the fact you have to play the game multiple times but considering that is the point if you are already discouraged from the idea of such then it perhaps might not be the game for you. I thoroughly enjoyed the diversity in chapters 2 and 3 (up until the end of 3 and onwards but I will get to that!) and 1 back when I played the demo.
Now the main issue that I have with this game lies mainly at the end of Chapter 3 and onwards although there are still even parts of Chapter 4 that I found interesting but I digress. At the end of the day, your decisions from previous chapters do very little to influence what you can do in the next chapters and more importantly, the motive for why our character, Proto, is doing any of this, frankly, doesn’t exist. Each chapter has its own problem that can be completed in different routes and then in the background there is the overarching mission that the chapters are building up to, simple concept used in lots of different medias. When thinking like this, you'll likely conclude that our main goal is to stop the seams. With Chapter 3, you also learn that [spoiler]today is basically Earth’s doomsday which would further lead you to believe that these are your two goals – save the spirit world and save Earth.[/spoiler] Going off what you have so far you could theorise that the four endings could be: you save neither, you save one or the other, or you save both and you’d be wrong. This would undoubtedly be a good base concept to work around for the four foreseeable endings, with each potentially focusing on one group of characters from the past chapters, [spoiler]especially as Ana could have been adapted to have her unfinished business be that she needed to help people and would see the doomsday as her prime opportunity to do so and Albion was already trying to help spirits.[/spoiler] Yet, at the end of chapter 3, where you would ideally want the separation of these routes to occur it doesn’t just fall short, it isn’t a choice at all. [spoiler]Also when Lepida says she wants to stop the seams it made very little sense because from what I know they are a bi-product of her being from the future to stop Proto from becoming a demon after doomsday, but the seams going away doesn’t means that the event won’t go ahead – and Proto would become a demon anyways.[/spoiler]
The lack of focus on other spirits in Chapter 4 made the story feel more for two characters: [spoiler]Kad and Dak[/spoiler]. Don’t get me wrong, the fact that the two of them resemble the divide a person faces when given the choice between freedom or obedience was done very well, but I ended up seeing their best “ending” on my first playthrough (whilst I don’t know how common this is, [spoiler]the only three decisions that determines whether or not you get that ending is going for Beta’s route in Chapter 4, picking up the inhaler, and choosing to give it to Kad)[/spoiler] and so I was ready to move on to new characters knowing I did the best I could for them. When I realised that their dynamic was my only option, I was definitely annoyed as I prefer ANY of the other pairs more than them. There was still a glimmer of hope though, as for with my fourth playthrough I was going to say no to the two of them (which I didn’t the first time I had the opportunity to) and I might have been able to see a different ending that focused on some other characters [spoiler]Lepida, Proto and Via and potentially saving humanity[/spoiler]. To cut the spoilers short, it did not do anything different.
From here I can only really think that the ambition (and like the budget) got the better of them, which is understandable for Indie Developers. The true ending is too similar to all the others (which are all the same just in different fonts) and is the exact opposite of what you think you are trying to achieve in every other chapter. To me, the game was suggesting the best solution was the spirit world needed a redoing because it is unsuccessful at helping spirits with their unfinished business, [spoiler]but that is completely lost as you don’t see the spirit world remade into a realm that actively encourages their citizens to complete their unfinished business and somehow everyone magically passing on instead of just, falls into the seams? is a better ending. It is even worse when you factor in that Flint's best ending is exactly that, him getting to pass on when he is ready to do so, and is the only character that gets to do that.[/spoiler]
For a game that has you pulling out the pins and red string to piece together the story from speech and visuals, it makes it unnecessarily obvious that we are affiliated with a certain rainbow coloured font and then also has the audacity to leave you with so many other plot holes. [spoiler]One of the main things I was very curious about was how we died and the story between Omega, Beta and Alpha[/spoiler] but from my time with the game, not enough was let up to have any concrete idea of either. So. Many. Questions.
Overall, I feel like the potential for the characters to all get the endings they deserved in the true ending was wasted and rushed, but I still enjoyed my time with them. Also, this is totally irrelevant, but I think the wings are unnecessarily ugly.
👍 : 1 |
😃 : 0