FREERIDE
51

Players in Game

129 😀     10 😒
83,14%

Rating

$14.99
$19.99

FREERIDE Steam Charts & Stats

An Action-RPG that's (not-so) secretly a Personality Test. Use Physics-based telekinesis to make your mark on a strange world of Spirits. You will not be told when you are making decisions. You will never be judged in terms of Good or Evil. You will simply face the consequences of your actions.
App ID1597910
App TypeGAME
Developers
Publishers Flightyfelon Games Inc.
Categories Single-player
Genres Indie, RPG, Adventure
Release DateComing soon
Platforms Windows, Mac
Supported Languages English, Portuguese - Brazil, French, Simplified Chinese, Japanese, Russian, Spanish - Latin America

FREERIDE
51 Players in Game
87 All-Time Peak
83,14 Rating

Steam Charts

FREERIDE
51 Players in Game
87 All-Time Peak
83,14 Rating

At the moment, FREERIDE has 51 players actively in-game. This is 0% lower than its all-time peak of 84.


FREERIDE Player Count

FREERIDE monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-05 59 0%

FREERIDE
139 Total Reviews
129 Positive Reviews
10 Negative Reviews
Very Positive Score

FREERIDE has garnered a total of 139 reviews, with 129 positive reviews and 10 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for FREERIDE over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 801 minutes
I knew as soon as I played the demo that I would love this game, and I was right! The art style and character designs are amazing, it's surprisingly funny at times, and it has sooo much replayability. Technically it takes about 2-3 hours to 'finish the game,' but the point is to play it many times over-- there are multiple different endings, and each of the four acts can be solved in four different ways. You'd miss a LOT of the game by only playing it through once, since viewing the different ways in which the story could play out is a huge part of the experience. Besides that, there are a lot of secrets to find, many of which are very well hidden! All in all, it does a really good job of incentivizing the player to do multiple loops and explore as much as they can. Oh, yeah, it is also a personality test. To be honest, I sort of forgot about that part because the game easily stands on its own without it, but it's still interesting to see your results at the end. I did encounter a few bugs during my playthroughs, a couple of which softlocked me, but at least they were in places where I had recently saved and didn't inconvenience me much. Plus, it seems like the dev team is actively looking for and fixing those bugs, so this will likely be a non-issue soon enough. Overall, Freeride is an easy recommend! It's a really fun and unique game with a lot of charm. Also, it has Dennis the Door. So.
👍 : 0 | 😃 : 0
Positive
Playtime: 301 minutes
Ive never seen a game give the player more agency on how the story plays out 10/10 emotionally devistating like most tests...
👍 : 0 | 😃 : 0
Positive
Playtime: 1295 minutes
Amazing game!! Definitely deserves more popularity simply for the level of detail and the amount of fun secrets, but the story itself is so fun and compelling. (combat is optional for the most part and there's GIFT GIVING) Please buy if you're thinking about it, the meta storyline and amazing characters make it worth it!
👍 : 0 | 😃 : 0
Positive
Playtime: 1057 minutes
Back when I played the demo (Chapter 1) for the first time I didn’t really explore and ending up thinking it was a boring game. Luckily, the Seer suggesting that more was possible which pushed me to give it a second chance and boy was I pleased I did because it was the best demo I have ever played. Fast forward to release day and I decided that I would only allow myself to play it after I had finished my exams. Did this hype up the game to a level it shouldn’t have been? Absolutely! But if you are going to put out a demo that purposefully feeds you gourmet cookie crumbs of the story, leaves you on a large cliffhanger, has stunning character design AND a humour, players are going to expecting a decent amount from this game and if they are going to be playing this multiple times the routes would need to be engaging, which Chapter 1 was. You can instantly tell love has been poured into every nook and cranny of this game and it is filled to the brim with things to do. It is visually stunning, and to whoever designed the characters for this game, thank you, because all of them are dynamic and have unique personalities that differ in enough ways that not a single soul felt flat. A lot of people will probably despise the telekinesis system but I got the hang of it quickly and thought it was a bold system to implement (I am sure a lot of people will talk about any bugs so I'm steering away from such). On top of this I’m sure a lot of people won’t enjoy the fact you have to play the game multiple times but considering that is the point if you are already discouraged from the idea of such then it perhaps might not be the game for you. I thoroughly enjoyed the diversity in chapters 2 and 3 (up until the end of 3 and onwards but I will get to that!) and 1 back when I played the demo. Now the main issue that I have with this game lies mainly at the end of Chapter 3 and onwards although there are still even parts of Chapter 4 that I found interesting but I digress. At the end of the day, your decisions from previous chapters do very little to influence what you can do in the next chapters and more importantly, the motive for why our character, Proto, is doing any of this, frankly, doesn’t exist. Each chapter has its own problem that can be completed in different routes and then in the background there is the overarching mission that the chapters are building up to, simple concept used in lots of different medias. When thinking like this, you'll likely conclude that our main goal is to stop the seams. With Chapter 3, you also learn that [spoiler]today is basically Earth’s doomsday which would further lead you to believe that these are your two goals – save the spirit world and save Earth.[/spoiler] Going off what you have so far you could theorise that the four endings could be: you save neither, you save one or the other, or you save both and you’d be wrong. This would undoubtedly be a good base concept to work around for the four foreseeable endings, with each potentially focusing on one group of characters from the past chapters, [spoiler]especially as Ana could have been adapted to have her unfinished business be that she needed to help people and would see the doomsday as her prime opportunity to do so and Albion was already trying to help spirits.[/spoiler] Yet, at the end of chapter 3, where you would ideally want the separation of these routes to occur it doesn’t just fall short, it isn’t a choice at all. [spoiler]Also when Lepida says she wants to stop the seams it made very little sense because from what I know they are a bi-product of her being from the future to stop Proto from becoming a demon after doomsday, but the seams going away doesn’t means that the event won’t go ahead – and Proto would become a demon anyways.[/spoiler] The lack of focus on other spirits in Chapter 4 made the story feel more for two characters: [spoiler]Kad and Dak[/spoiler]. Don’t get me wrong, the fact that the two of them resemble the divide a person faces when given the choice between freedom or obedience was done very well, but I ended up seeing their best “ending” on my first playthrough (whilst I don’t know how common this is, [spoiler]the only three decisions that determines whether or not you get that ending is going for Beta’s route in Chapter 4, picking up the inhaler, and choosing to give it to Kad)[/spoiler] and so I was ready to move on to new characters knowing I did the best I could for them. When I realised that their dynamic was my only option, I was definitely annoyed as I prefer ANY of the other pairs more than them. There was still a glimmer of hope though, as for with my fourth playthrough I was going to say no to the two of them (which I didn’t the first time I had the opportunity to) and I might have been able to see a different ending that focused on some other characters [spoiler]Lepida, Proto and Via and potentially saving humanity[/spoiler]. To cut the spoilers short, it did not do anything different. From here I can only really think that the ambition (and like the budget) got the better of them, which is understandable for Indie Developers. The true ending is too similar to all the others (which are all the same just in different fonts) and is the exact opposite of what you think you are trying to achieve in every other chapter. To me, the game was suggesting the best solution was the spirit world needed a redoing because it is unsuccessful at helping spirits with their unfinished business, [spoiler]but that is completely lost as you don’t see the spirit world remade into a realm that actively encourages their citizens to complete their unfinished business and somehow everyone magically passing on instead of just, falls into the seams? is a better ending. It is even worse when you factor in that Flint's best ending is exactly that, him getting to pass on when he is ready to do so, and is the only character that gets to do that.[/spoiler] For a game that has you pulling out the pins and red string to piece together the story from speech and visuals, it makes it unnecessarily obvious that we are affiliated with a certain rainbow coloured font and then also has the audacity to leave you with so many other plot holes. [spoiler]One of the main things I was very curious about was how we died and the story between Omega, Beta and Alpha[/spoiler] but from my time with the game, not enough was let up to have any concrete idea of either. So. Many. Questions. Overall, I feel like the potential for the characters to all get the endings they deserved in the true ending was wasted and rushed, but I still enjoyed my time with them. Also, this is totally irrelevant, but I think the wings are unnecessarily ugly.
👍 : 1 | 😃 : 0
Positive
Playtime: 175 minutes
It took a bit to kinda hook me because it was hard to care about anything it was presenting, all these characters and their dumb problems all while judging my personality "secretly" but it's nice enough and cute and has good music. Will have to play through again soon
👍 : 1 | 😃 : 0
Positive
Playtime: 822 minutes
genuinely one of the most beautiful games ive played to date..... so many features that i just adoooore!!!! ive managed to follow this game online since the beginning of development and it is just... so amazing... if youre a fan of secrets, fleshed out characters, world building, and philosophy try this out!!!
👍 : 1 | 😃 : 0
Positive
Playtime: 237 minutes
The gameplay is REALLY wonky, and I don't really enjoy the story that much, but I think the concept is interesting enough to warrant a playthrough to see if it's your jam. The gameplay is so chaotic that it's hard to quantify, but once you kinda get it, it's so unique to warrant a look when it's on sale. And I'd say if you like the design of the main blue girl you meet, she's in it a lot, so you'll have fun with her at least. If you're a furry, you'll have a field day. I never figured out if the hearts/gift giving mechanic had any gameplay effect at all.
👍 : 3 | 😃 : 0
Positive
Playtime: 37 minutes
Nothing was wrong with the games content, but it made me really motion sick. Normally I get motion sick from first person games but this one made me more motion sick then any other game. I think it's just how the camera follows the character but I'm not sure. Seemed like a good game but I wouldn't recommend it to players who are prone to motion sickness.
👍 : 4 | 😃 : 0
Negative
Playtime: 591 minutes
I've been watching this game for ages and was excited to finally play it. It has a very unique art style with a pretty decent soundtrack. The story is... confusing. But it's one of those games that you're supposed to play through multiple times to get the full story (at least I assume you get the full story at the end?) I've already done two of them, but my first probably shouldn't count as I ended up with the 'secret' Act 3 ending. It markets itself as a personality test which is definitely a fun little novelty... it's not though. Not really. Don't get me wrong, it certainly does a much better job of it then a similar 'personality test' game called Refind Self does, and I wasn't expecting anything with high validity, but it's still just a random buzzword with no real explanation of what that means or how it was calculated. Also the fact that certain actions HAVE to be taken in order to get particular endings means that no one's really operating 100% accurate to their actual personality. My biggest gripe with the entire game is that combat is god awful. The mechanic is clunky, and quite frankly the opposite of fun. I'm surprised someone thought an awkward physics based 'throw random objects at fast enemies by pulling back the mouse and trying to aim, while swarmed by slightly slower annoying enemies', was a good idea. Sure, you can skip combat almost entirely by not choosing those routes but... idk I think that's fairly inexcusable. Would still have to recommend though, as there's no 'game is kinda mid' button, and it certainly doesn't deserve a thumb down.
👍 : 5 | 😃 : 0
Positive

FREERIDE Screenshots

View the gallery of screenshots from FREERIDE. These images showcase key moments and graphics of the game.


FREERIDE Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+ (64-bit only)
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: Nothing too special
  • DirectX: Version 10
  • Sound Card: Any is good

FREERIDE Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system

FREERIDE has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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