
2
Players in Game
35 😀
13 😒
65,82%
Rating
$24.99
iF Visual Novel Game Maker Reviews
iFVN as a visual novel maker, currently has a variety of resolutions. Customize interface and Immersive dialogue creation are very convenient. You can create your own games without programming. It also supports MOD to make your wonderful ideas realized here!
App ID | 1593790 |
App Type | GAME |
Developers | iFAction Studio |
Publishers | iFAction Studio |
Genres | Indie, Game Development |
Release Date | 5 Jul, 2021 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese |

48 Total Reviews
35 Positive Reviews
13 Negative Reviews
Mixed Score
iF Visual Novel Game Maker has garnered a total of 48 reviews, with 35 positive reviews and 13 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for iF Visual Novel Game Maker over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4529 minutes
Abandonware. Do not buy. Its half buggy partly too. They will not update this anymore so stick to renpy or learn renpy.
👍 : 0 |
😃 : 0
Negative
Playtime:
6640 minutes
I just love this software it takes the hassle out of creating a visual novel. The only thing I don't like is the Steam Verification garbage, but overall it is a wonderful software and I would recommend it to everyone.
👍 : 0 |
😃 : 0
Positive
Playtime:
2488 minutes
A pretty straight forward software for your visual novel developing needs!
It can feel a little more complicated when getting further into it, but its nothing that can't be learned.
👍 : 1 |
😃 : 0
Positive
Playtime:
1684 minutes
Very strong software that is very intuitive. The more you will use the software the more you will like it and master it.
It has everything I need to work with for making a game.
Very strong mods that I highly recommend to buy to play with. (it has increase my work flow)
Many tutorials in chinese and some few in english that I highly recommend to watch. (Thanks to IFaction for very good tutorials that will highly speed up your learning)
For information: I have learned the basic of coding at IT school and used to work in an publishing company that helps a lot to learn the software.
👍 : 1 |
😃 : 0
Positive
Playtime:
2376 minutes
I've been using this engine for about 2 hours now, and I think it's perfect for beginners and pro's. I'm currently making a game in it and I can say without a doubt it's the best tool I've used for visual novels.
👍 : 3 |
😃 : 0
Positive
Playtime:
24760 minutes
This is one of the better Visual Novel makers available - if you can code JavaScript. The documentation is rather thin & vague. but the interface is mostly straightforward.
A potentially confusing feature of the interface is the fact that you have to insert a story event in order to run scripts or certain effects. It took me a while to realize the story event can be blank, (it defaults to the last one used), so if you need to run scripts on a scene that is already set up, you can insert a new, blank, story event PER BRANCH in an if statement, for example, without setting up the whole scene again. Then just edit the event to put your code or effects in.
The asset management interface has some quirks as to where it expects certain files. They can be reassigned, but it is tedious. Make sure you understand it before you start a large project or you will waste a lot of time reassigning assets.
The code editor is pretty basic, it usually handles text editing fairly well, including tabbing a whole block of selected text by the same amount. Nice. The default code that is written for you is searchable!
A few tips: If your game is primarily intended for English, make sure the project name has NO spaces in it, or the generated project files will NOT be in English.
If your game is working, then suddenly breaks, most likely it was a JS error. Only make minimal changes between testing runs. Don't make more changes than you can revert,
👍 : 7 |
😃 : 0
Positive
Playtime:
48 minutes
Requested a refund.
The video and pictures they show makes it look like this is some easy to use, drag-and-drop program that anyone can jump into. It's not. The interface, options, editing, and everything else is complicated as hell.
I'm sure if you already know coding and other game development this is no sweat. But that's not what the video or store shows. The only intro video help they offer is very badly recorded on cheap headsets in a loud office that doesn't go into much more than changing the size and color of text. All the panels are already preset and they don't show you how to get it all ready or any of the many, many, many other things going on in the menus that again, are not just drag and drop.
The store page is just very misleading, you are going to have to put many, many hours of learning in before tackling this program to do much with other than a few consecutive dialogue boxes. And as far as I could find, there really isn't anyone making tutorials for this specific program.
👍 : 14 |
😃 : 2
Negative
Playtime:
48919 minutes
This is tight. There's still a lot to be improved on, especially with the packaging to Android...but this a functional piece of software that is organized in an extremely intuitive way.
Mess around for a few hours and you'll start to see the potential the software has for customization, while still retaining its ease of use. I'm a big fan.
My only gripe is that the android packages I export seem to be less compatible with multiple devices than a few other programs I've used.
👍 : 10 |
😃 : 0
Positive