Lasagna Boy Reviews
An adventure horror game with a Gameboy aesthetic. Lasagna boy brings a mix of puzzle, adventure, and platforming along with some minor shooting elements, all packaged together in a charming yet haunting pixel art style.
App ID | 1590330 |
App Type | GAME |
Developers | Trashy Rascal Studios |
Publishers | Trashy Rascal Studios |
Categories | Single-player, Partial Controller Support |
Genres | Indie, Action, Adventure |
Release Date | 18 Jun, 2021 |
Platforms | Windows |
Supported Languages | English |

40 Total Reviews
24 Positive Reviews
16 Negative Reviews
Mixed Score
Lasagna Boy has garnered a total of 40 reviews, with 24 positive reviews and 16 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Lasagna Boy over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
306 minutes
Sorry, but no, i cannot recommand this game in the present state (V1.0.001)
Lots of mechanics are very tedious and takes out the fun of it. The platforming is janky, boss fights are meh.
The graphics are gorgeous, very well made (though the animations could be a little smoother but it's already good as is ;) )
The story is classical (and thats all we ask for)
A lot of the problems could be solved by having a larger field of view because a lot of the time, we do not understand what to do and where to go.
I would not say more because it would spoil the game, but there is some quality of life improvements that could make this game from a 5/10 in my opinion to a solid 8/10 as the basics themselves are solid
I'm still very interested in future game that this developer would make.
👍 : 0 |
😃 : 0
Negative
Playtime:
118 minutes
Lots of fun! Reminds me a bit of the original Prince of Persia (cranking gates that close after a while, 3d-ish sideview perspective) along with Donkey Kong Country (barrels + minecart) and more! I really like the stealth mixed with fighting and platforming.
It's also really interesting how it's one hit death and yet that system works well, unless you get frustrated a bit easily.
After you lose your lives it's game over, and you go back to the last save point after a game over, but that is exactly how it was on original gameboy games which is what Lasagna Boy is clearly going for. It's never too far back to the last save, at least in my opinion.
Every platforming section has a strategy to it. For example, you can stand near walls when there are oncoming barrels from above so they will miss you.
There are lots of fun ideas in the game and scary surprises! It's great.
👍 : 6 |
😃 : 0
Positive
Playtime:
98 minutes
A sad instance in which hability doesn't translate into a good result, The design and art are cute, the soundtrack is only a tad bit repetitive but the movement and the projection style used to create depth does not help in plataforms. The cliche narrative and constant game overs that set you back to exactly the same point that you would respawn anyway turns it boring. I just don't feel like it has something to offer, at times it just feels like a 2000's flash game.
👍 : 0 |
😃 : 1
Negative
Playtime:
1313 minutes
one of the best games i've ever played. big fan of the predecessor garfield fan game, and an even bigger fan of what the idea turned into for this. highly recommend if you like the funny orange cat and spooky atmosphere.
👍 : 0 |
😃 : 0
Positive
Playtime:
628 minutes
Too unforgiving and frustrating.
The puzzles and each move need to be timed just right and it doesn't save after every room so after you manage to pass one you can end up dying in the next one and you'll get stuck on the same set of rooms again and again.
It needs too much patience and specific skills to be enjoyable otherwise. It is not suitable for a larger audience other than the ones who have the necessary set of skills nor does it have difficulty levels to dial it back for the ones who can't manage it.
It's almost as if the developer made sure for each room to be playable separately but didn't check the game all togheter or they're too skilled and care at all about who isn't, either that or they're straight up sadistic.
also it got one patch but the developer never addressed the issues such as the inability to take screenshots and the random crash.
also it's not done badly but not 100% polished, sometimes Jon will move or get stuck in awkward ways, a minor detail but it's still something that adds to the frustration and difficulty.
Don't buy this game, go watch a Let's Play.
👍 : 1 |
😃 : 2
Negative
Playtime:
258 minutes
Having fun with this game, would recommend. Here's a list of pros and cons:
Cons:
-Definitely not for impatient people
-Challenging (this can be a pro depending on your preference, personally I find it challenging without being impossible which makes it fun)
-Controls are very weird for keyboard (e.g when opening gates using bolt cutters, you have to use a combination which gets reversed on PC, B becomes Z, and A becomes spacebar, it's confusing)
-Camera can be janky and can throw you off when you're jumping across two platforms
-Doesn't save nearly as much as I would like personally, it saves in sections after you clear an area entirely
-There are no objectives so some things might not be as obvious, if you're like me, you might spend a few minutes walking around trying to find which way to go next
-The gunshot noise for the henchmen shooting you is SUPER loud (almost earrape)
-Makes you sit through the opening credits whenever you die (this could be part of its charm since it's kind of gameboy styled idk, for me it was kind of annoying)
-You have to spam B/A to turn levers and things but it still happens slowly, carpel tunnel incoming
Pros:
-Super nice to look at
-Gives you three color settings to play with
-Music is nothing too fancy but it compliments the game well and lets you focus
-Challenging
-Ambience, story and immersion are done decently, it follows that cheesy underdog hero story line but it kinda works here
-Creative level designs
-Amazing looking characters, monsters and artwork, providing an imaginative atmosphere
-Has a sort of 3D effect going on with the forefront and the background layout
-Cool time waster for how many hours you could get out of it
-Some funny sound effects
-Spooky
-Bunch of easter eggs
-Does provide a fair amount of lives before you die (imo, I still ran out heaps of times but they helped cut down the game over screens compared to if I only had like 3 lives or something)
-Dialogue is good and there isn't too much of it
-Garfield references
-Cheap, for $4.44 it's worth it I'd say, feels like it's worth more than that.
👍 : 1 |
😃 : 0
Positive
Playtime:
159 minutes
This game's about a 4/10. I enjoyed playing it, but I don't plan on playing it again or trying to get the Easter eggs.
Story: A rather generic "save girl from cult sacrifice + demons" plot. Gorefield wasn't as prevalent in this game as I expected, besides the protagonist being a lasagna boy named Jon, the Chapter 1 chase scene, the [spoiler]Mr. Chesterfield boss fight[/spoiler], and [spoiler]the "I'm Sorry Jon" joke at the end of Chapter 6 [/spoiler]. The references didn't have to overpower the overall plot, and I get the need to avoid copyright issues, but I feel like a few more elements would have added some character to the game. Maybe rename the girl Eliza (Liz), or have that one cultist's name be Lima (Lyman) instead of Grima.
Gameplay: The platforming is typical, but fun, and the standard controls behave consistently (besides the fact that B manages both sprinting and lighting/firing, and I can allow that considering the limits of the GameBoy). The level design is solid, too; I felt like the game put me through a variety of different situations. However, there are a lot of rough edges throughout.
-Certain basic tasks take too long. Turning the portcullis wheels takes about 10-15 seconds of sustained button mashing in the early chapters, and the piston heads on the gears usually need to be shot about 10 times before breaking.
-Similarly, some sections are too long. The parapet jumping section in Chapter 3 was one such section, as besides the blackout/lightning there wasn't much in the way of challenge. Wait for lightning to strike, jump, repeat x 20. It made thematic sense for the three [spoiler]rising lava sections at the end of Chapter 6[/spoiler] to be this way, considering you're [spoiler]heroically carrying an injured Gilda out of the bowels of the Earth and away from the castle[/spoiler], but I still think the third was a bit much, essentially since it was mostly switchbacks.
-The fake perspective makes the stealth sections a bit weird, as the "perspectived" sections of the pillars don't actually hide Jon, only the flat parts. The stealth is very touchy as well, to the point that if even a single pixel of Jon is outside the pillar you're visible.
-The rolling barrels are spaced randomly. Since getting hit twice in a row kills Jon, your ability to survive a mistake becomes random as well. This isn't necessarily a problem on its own, but some sections don't let you see the barrels well in advance, such as when they drop from the ceiling or descend a ramp the camera isn't facing yet. You have to pick a time that *looks* safe and hope you don't get blindsided.
-The minecart sections are janky. On level surfaces, the cart accelerates slowly, so it can get stuck in shallow valleys. (The section automatically resets when the cart comes to a complete stop, which is the only mechanic preventing this from being a softlock.) Jumps are difficult and heavily rotation-dependent. Sometimes you'll make it, sometimes you'll fall just short, sometimes you'll land but flip over because a wheel snagged the edge of the track, and sometimes you'll find yourself *underneath* the track, hanging only by the wheels that got wedged on top of it. The worst examples of this mechanic, [spoiler]the first three sections of Chapter 7[/spoiler], resemble Line Rider courses in their obtuse track placement, sporting near-vertical jumps and walls that require you to rotate vertically so you don't crash on them. Your lives get reset at the start of each of those sections, and boy is that feature necessary. Be ready to hear a lot of Wilhelm screams.
-Bosses are okay. A bit too much head-banging for my taste, though. In terms of story, [spoiler]Mr. Chesterfield[/spoiler] felt like it should have been the final boss, and [spoiler]the rising lava section[/spoiler] should have been the last platforming section, with [spoiler]Chapter 7[/spoiler] as a bonus level for a golden ending. Mechanically, [spoiler]Molech[/spoiler] was still a better final boss, though [spoiler]going back and forth between those hands got pretty obnoxious[/spoiler].
Visuals: The best part of the game, hands-down. The portraits, character & enemy designs, animations, cutscenes, etc. are very strong. I especially liked the parallax lighting system, and the spiral staircase animation. The level backgrounds and elements are the weakest link here. They don't look bad, but they're generic. Also, the fake perspective of the stairs gets jarring when there are two sets facing opposite directions.
Music: Bare-bones. The tracks are all about 20-30 seconds long. They match the mood of the game, but besides that they're nothing special. The audio quality is a bit clipped, but that might just be how GameBoy sounds.
Nitpick:
-"sacrifice" is misspelled in the [spoiler]pre-Mr. Chesterfield boss cutscene[/spoiler]
👍 : 11 |
😃 : 0
Negative
Playtime:
531 minutes
Very good game with a nice story and atmosphere. Sometimes it was quite frustrating, like parkour or some boss fights, but I can highly recommend you to play this game.
👍 : 2 |
😃 : 0
Positive
Playtime:
83 minutes
(There is a soft-lock early in the game that was preventing me from progressing. It happens after getting the key to the first tower)
My first impression was good, but this game turned sour for me after getting completely stuck at certain barrel section. Dying was frustrating and felt too punishing: frustrating because all too often I died not understanding what I did wrong, and too punishing because after you die 6 times you get a "game over" setting you way back. Moving around felt uncomfortable. The field of view is so small that when obstacles comes flying towards the player it would already be too late. To sum up my frustration with the game: I often felt confused and not in control.
I will revisit this game after some patch-work has been done and then I will reconsider my recommendation. But at the moment I cant recommend this game
👍 : 11 |
😃 : 1
Negative
Playtime:
158 minutes
I really want to love this game. The setting, 2D pixel art, etc.. are all fantastic - unfortunately the actual game becomes unbearably tedious and unpleasant to play. I don't mind a good challenge but the gameplay in Lasagna Boy just feels unpolished and unfair. Why does this game have 'Game Over' when it has checkpoints? It's almost like the dev just wants to waste your time and tick you off. Often feels like that's the whole point of this game, so if that sounds like your thing, go ahead and pick it up.
👍 : 14 |
😃 : 3
Negative