Self-Delusion Reviews
Self-Delusion is a first-person survival horror in the original setting of Slavic fairy tales. You will faces such unique monsters like: Kolobok, Leshy, Boggart, Lapot and other creepy creatures. Explore, hide or run. Just don't get devoured by them.
App ID | 1590190 |
App Type | GAME |
Developers | RollingBread |
Publishers | RollingBreadGames |
Categories | Single-player, Steam Achievements |
Genres | Indie, Action, Adventure |
Release Date | 17 Aug, 2022 |
Platforms | Windows |
Supported Languages | English, Russian |

93 Total Reviews
88 Positive Reviews
5 Negative Reviews
Very Positive Score
Self-Delusion has garnered a total of 93 reviews, with 88 positive reviews and 5 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Self-Delusion over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
116 minutes
After the first screamer, I asked my husband to play this game) Now we are afraid together)
👍 : 1 |
😃 : 0
Positive
Playtime:
276 minutes
I've been following this project for about a year now. Played the demo half a year ago. The full version pleased with the variety of levels and monsters.
I'm currently playing on hard difficulty. And the game is REALLY difficult, but interesting and atmospheric.
👍 : 3 |
😃 : 0
Positive
Playtime:
459 minutes
Self-Delusion is spooky.
+ Many different monsters that behave differently.
+ Atmosphere
I don't know what will happen in the final of this game. More and more different monsters appear in the game with each level. It gets harder to survive but more interesting!
👍 : 4 |
😃 : 0
Positive
Playtime:
116 minutes
I really like the challenging gameplay and the author's idea. I let my girlfriend play. It was unforgettable. Now I don't have a girlfriend.
👍 : 4 |
😃 : 2
Positive
Playtime:
403 minutes
I picked out self delusion from the steam horror page not expecting much just a small game filled with cheap jump scares and what I got was a truly extraordinary game with one of the best story lines I've ever played through.
What was meant to be a way to pass the afternoon turned out to be a really enjoyable experience that lasted for longer then you'd expect but never skipped a beat when it came to keeping me hooked.
The visuals gave the game a retro feel with a square ratio and the the sound effects bring true terror at times when teamed with headphones for maximum effect, the story was great and now that I've finished the game I'll be diving back in for those alternative endings.
My only issue is at times the notes can be hard to read due to the text size changing from note to note which can be an issue for a game with a lot hidden within the notes but honestly I only had trouble with one of them.
I definitely recommend this game to anyone who wants to have fun and doesn't mind being terrified in the process.
👍 : 1 |
😃 : 0
Positive
Playtime:
728 minutes
To my surprise I enjoyed this game a lot, it is exactly what a small indie horror game should be.
Self-Delusion is based on slavic mythology what means you would see a lot of strange and interesting creatures there instead of typical ghosts, zombies etc. I really like the mood of this game, it does not try too hard to be creepy and scary, instead many monsters look kinda cute but they are designed very well.
What I liked the most is that we got an actual gameplay there instead of just a walking simulator with some jumpscares that is common for horror games. Game is similar to Emily wants To Play - every level is you trying to survive an hour in a house with an increasing amount of enemies roaming around and trying to get you. This is where the game shines - the are like 10 different enemies with rather original mechanics (I mean no "it only moves when you don't see it" or other overused stuff).
Game is not very challenging but late levels are pretty intense with someone trying to kill you non stop with barely enough time given to repel all threats. I also like how these standard levels are mixed with introductionary ones where you meet a new monster that is about to join the gang, some of these levels have a different gameplay like you being chased within a big maze and even if you just walk around and watch some creepy stuff it is still a decent break from surviving a yet another hour.
Finally the dev keeps working on a game by adding some new bonus content and challenges. Honestly not all of them are good (FNAF challenge is just meh tbh) but it is still a good sign that the guy actually cares about his game.
I dont have anything bad to say about Self-Delusion. Of course the visuals are rather simplistic and some animations are honestly pretty janky but I don't really care about it considering it is a small indie. Good job, dev. You made a solid game and I wish you good luck in the future.
👍 : 1 |
😃 : 0
Positive
Playtime:
852 minutes
Highly recommend!
This game is really unique with the Slavic fairy tale creatures. I learned some stuff! Definitely got some jump scares too!
The art style and numerous details are really aesthetically pleasing. There are so many well done details that retained my interest.
I didn't know what I was doing at first, even though you go through class for each new level or story but that's probably just me since this was only the 3rd horror game I had played. Once mechanics were understood, it became a lot more fun! I'd say the only thing I'd recommend improving is the creature's heartbeat when you have to find it.
Audio is great, most all sounds are well done. I like the sliding of the oven door. And one thing to note is when there is a sound that the player has to stop, there are visual and audio clues, expanding the accessibility.
It becomes more challenging when you have to be weary of multiple creatures at once, keeps ya on your toes.
The Halloween addition is awesome, I played that several times attempting to get the Steam achievements (for which I have 36/41 as of now), it also is challenging. The colors and the patterns chosen for the Skele-Pumpkins was really well done, I loved playing that challenge and was glad it stuck around after Halloween.
I will definitely be keeping my eyes open for more games from this creator.
👍 : 2 |
😃 : 0
Positive
Playtime:
8631 minutes
This game has kind of a first few FNAF games vibe to it. You are stuck in a limited space with a bunch of creepy monsters, struggling to survive for a certain amount of time till dawn. Each night gets more and more challenging with adding new monsters to the mix. Although imho - gameplay here is more variable, you have a freedom of movement around the house you are stuck in, and each monster have to be dealt with in a unique way, which makes up for a nice and challenging gameplay loop.
👍 : 6 |
😃 : 0
Positive
Playtime:
66 minutes
I don't know what I was expecting actually. I think I expected exploration/jumpscares or something but it turned out to be so much better (no jumpscares yaaay!).
I have not gotten past level 3 yet (on medium difficulty) but I will! Your objective is to survive for 1 hour (5 min real time) each time and if you make it, one "monster" is added to the next level, which increases the difficulty ( as far as I know). You have matches and toys to your aid and places to hide. I had so much fun!
https://youtu.be/jdgMFj0IZRo
👍 : 4 |
😃 : 0
Positive
Playtime:
370 minutes
This game caught my attention back when it was still in development, it felt like an interesting concept for a horror - to be based on old slavic fairy tails. So now that the game is out - I decided to give it a go. And after beating a good chunk of it I feel like I've seen enough to share my impressions.
GAMEPLAY
What was bothering me the most before the purchase is whether this game will end up being just another horror walking simulator, where you lazilly stroll through the entire thing, while getting a couple of predictable jumpscares. Luckily - thats not the case here, and there is an actual gameplay loop, which I found to be pretty solid. Basically you are stuck in an old haunted village house, with a bunch of monsters trying to get you, and you have to survive till a timer runs out (Basically like in FNAF). Each monster has his own special mechanic. In the start you are only facing a couple of them, and it might feel like not much of a challenge. But as you progress through the story - more and more of them are getting after you, making for some increasingly interesting challenges to overcome.What I especially liked is that monsters mechanics are connected - for example in the beggining you get a monster that is scared of candles, so you lit them up. But midgame they add another one that is actually attracted by light, so the strategy of keeping as much light everywhere as possible that I was using previously became absolete, and I had to adapt managing my light more carefuly. Also in between each surviving session you are being given some nice tutorial level. It tells you everything you need to know about a bew enemy while also giving away some lore details, and preventing the main game loop from feeling monotounos. All in all I found gameplay to be solid and fun
GRAPHICS
Visiually the game has its strength and weaknesses. Locations are few, but they are made very nicely, with lots of attention to details, they create a really nice and spooky atmosphere. Monsters are also pretty nice - creepy and imaginative, first jumpscares got me pretty good) Yeah some of them might look a bit goofy, once you manage to get a closer look, but I would still pick those over generic ghost\zombie\serial killer asset any time. The only minor visual downside for me were animations, they can be kinda clunky and awkward sometimes, but I guess thats to be expected from a little indie project.
PERFORMANCE
Technical performance is really damn good. Living in "beautiful" times when even AAA games are getting launched with 500 bugs, broken fps rate and 10gigs of first day patch that fixes 5% of its problems - this game runs absolutely perfectly on my pretty medium gaming laptop, and so far I haven't faced a single noticable bug.
AUDIO
Im not a big pro in audio stuff to be honest. To me it was perfectly servicable. From gameplay point of view sound does play a major role since it helps you to identify some threats. And with headphones - it worked perfectly for me. In terms of atmosphere its pretty fine as well, a bit of spooky ambience here and there, some intence music for chase scenes etc, it did the job.
Overall I do recommend this game. It is a kinda rough gem - but a gem nonetheless. It has unique setting, fun and challenging gameplay, and a nice spooky atmosphere, and thats exactly what makes up for a nice horror experienca for me.
👍 : 14 |
😃 : 0
Positive