Kitsu's Destiny
4 😀     1 😒
62,51%

Rating

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$4.99

Kitsu's Destiny Reviews

Kitsu's Destiny is a roguelite incremental RPG made in RPG Maker. It has a dynasty mechanic, the more damage you deal, the more Gold and Experience your get try again. You have equipment and boosts to purchase, and you get more powerful insignias as you go on. It's like speedrunning grinding!
App ID1589290
App TypeGAME
Developers
Publishers KitsuNet
Categories Single-player, Steam Cloud, Partial Controller Support
Genres Casual, Indie, RPG, Adventure
Release Date10 Nov, 2022
Platforms Windows, Mac
Supported Languages English

Kitsu's Destiny
5 Total Reviews
4 Positive Reviews
1 Negative Reviews
Mixed Score

Kitsu's Destiny has garnered a total of 5 reviews, with 4 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Kitsu's Destiny over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 27 minutes
EXTREMELY half-baked. Neat concept but very, very shallow. I'd recommend something like half-minute hero instead.
👍 : 7 | 😃 : 0
Negative
Playtime: 507 minutes
I like the idea and it's worth 1$ cost. But there is a lot of unbalancing and not so much content to upgrade. First of all I want to see the health bar of the Dark Lady, I want to know how long I have to beat her. I don't like this 'judgement' attack which takes all my health away in one hit so it's become dependent on rng a lot. I have best weapon/armor and ~Lv50 and still can't beat the first dark lady. I wish there will be an update with more content/upgrades and less random factors like 'judgement' ------------------------- Yeah, well, version 1.2 feels a bit much better. I played it much more now, so I have some another feedback for the game: 1) First of all, remove ANY evasion of the Dark Lady without 'blind debuff'. I hate to use my 50tp attack and see how it was missed. First of all it's an incremental rpg but not "hit luck random simulator". 2) It's fun to see how the 'judgement' attack became the weakest :D . But now 'confusion' is too OP, especially at late stage when your damage is equal to your hp. I think the good solution is to divide the attack of the player and the hp of the enemy by 10. 3) I'm at goddess run 5 now and I don't see any difference from run 2. How are bloodline artifacts are used and which stats they affect? The thing I love the most are stat buyables (like power up/life up etc) which persists through the rebirths. But I don't see anything that affect the xp and money gain. I would like to see it goes up faster with every new run (like +25% to xp and +10% to money gain per run) 4) I think there should be a bit more content. More difference between runs
👍 : 3 | 😃 : 0
Positive
Playtime: 9 minutes
Pretty cool concept but is no one going to question why my 500th generation of daughters still buys from the same old guy at the start.... Teach me your ways elder dude.
👍 : 3 | 😃 : 3
Positive
Playtime: 119 minutes
This game is basically what the description says about it. It's pretty much a grinding simulator. You fight one enemy, die, and try again. You get more exp and money depending on how much damage you do before you die, which you can use to buy health potions, weapons, armor, and stat ups. It's a nice time killer if you like grinding type rpg maker games, but the price on the other hand I feel is a bit too expensive for this game.
👍 : 7 | 😃 : 0
Positive
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