Desert Parkour Reviews

Desert Parkour is a first-person 3D platformer game, where player progress through levels using parkour skills and by throwing a rope with a grappling hook.
App ID1587790
App TypeGAME
Developers
Publishers Prince Game Studio
Categories Single-player, Steam Achievements
Genres Indie, Action
Release Date22 Jun, 2021
Platforms Windows
Supported Languages English

Desert Parkour
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Desert Parkour has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 76 minutes
i cant get past level 3 because of this one jump that is inhospitable
👍 : 3 | 😃 : 7
Negative
Playtime: 114 minutes
Nice and simple parkour game with a lot of fun skip potential.
👍 : 2 | 😃 : 0
Positive
Playtime: 47 minutes
ok I would give this game a yes but the sensitivity is garbage and there's no way to change it at all
👍 : 0 | 😃 : 0
Negative
Playtime: 99 minutes
If you like jumping, this game is pretty epic !! If you like grappling hooks, this game is okay !! The game just needs to add mouse sensitivity control, and the falling slopes feel real weird. But it's epic !!
👍 : 8 | 😃 : 0
Positive
Playtime: 25 minutes
Not even worth the cost. My issues steam from the controls, which in a parkour game needs to be tight and predicable. From the very start you noticed the floors you run on are modeled after a rocky desert floor and instead of being a texture, it has a mesh. Meaning it will bump you around as you try to run. This leads the player to lose their double jump or in some of my cases their entire jump. When the falling pillars are introduced I quickly learned this game has no conservation of momentum, which is needed for a speed running game. Also being on the platforms are very touch and go. Sometimes you'll stick to the platform, sometimes you need to run with the platform as it falls (the logical option). But the player runs faster than these platforms fall! And give up the idea of getting a boost jumping off of a falling platform because, as stated above, there is no conservation of momentum! I think I bought this game for $.99 and I feel ripped off still
👍 : 0 | 😃 : 0
Negative
Playtime: 72 minutes
Good game but there is a bug.In level 3,there is a impossible jump.Can you fix it or give me the solution?
👍 : 0 | 😃 : 0
Negative
Playtime: 219 minutes
I forget how much this game costs but it was not worth buying and playing the game it's a bad game and most the time i can't jump and when I could jump I got a half jump or the double jump and most the time the grapple doesn't work
👍 : 0 | 😃 : 0
Negative
Playtime: 124 minutes
-poorly optimized -can get out of map easily -has open spots to see out of map -quality goes to high after every level -mouse sensitivity is randomized -double jump is buggy and not a good mechanic -moving platforms lag
👍 : 0 | 😃 : 0
Negative
Playtime: 141 minutes
TL;DR: Pros: Cheap, short and sweet, quick restart, some levels are challenging, can cheese some levels really badly and get super fast completion (good if you are into finding alternative paths), no glitches.. Cons: Inconsistent jumps and grapples that rely on camera angles, tight timer for a few levels (still reasonable with some practices), lacks variety. This is a cool and simple 3D platformer game which requires some timing and routing skills in order to complete all achievements. However there is something I dislike about both of it's core elements, jumping and grappling hook. The height (or should I say direction of momentum) of your jumps and grapples depend on your camera. Which means whenever you want to jump or shoot yourself higher, you need to look at the sky and hope you land on the next available ground. This weird (to be honest I didn't play much 3D platformers so this is very unusual to me) mechanic makes a lot of jumps in the game blind, and most crucially, very inconsistent. Another problem I met is how the double jumps work. You are only allowed to jump once if you are already in mid-air. but this makes jumping from a moving platform or while running down a slope extremely tricky as the game sometimes thinks you are already in the air so you can only do a single small bounce. Other than these issues, the game is pretty fun, and worth its price. Suggestion: 1) Add a beacon to flags, because it's sometimes hard to know where to go (especially when I always not follow the desired path). 2) Some levels (IIRC is after level 25) requires you to land on flags that are placed above metal plates. For some reason, you can't grapple to where the flag's hitbox is, so you can only grapple at very edge of such platform. Wish this could be fixed. 3) Grapple hook's animation will sometime not shown. 4) In some levels, visually smooth platform will somehow bounce you upward, eating your double jump meter. 5) Could be nice if you add a message that says "if you look higher, you can reach higher" that indicates the relationship between camera angle and jump (grapple) heights.
👍 : 6 | 😃 : 0
Positive
Playtime: 510 minutes
Game overall is bad and simple, but this simplicity makes this game amazing, bro accidently made a speedruning game that is actually good, my friend got 2.4s on level 12 (yeah, crazy shit and bugs) Bugs i found and named: TBump (terrain bump) - when jumping on uneven terrain you can be launched into air double than max double jump height (weird to explain how to perform this) GAB (Grapple Air Bumb) - same as Tbump but you need to single jump in the same frame in which grapple grabs a wall Wall Walk - on some levels like level 12 you can just staright up just walk into wall and start jumping up OOB - Just double jump out of level and run into finish, best example is level 5 Wall Boost - when you grapple and at the same time jump and hit the wall you are just like NASA rocket also few tips: Jumping once boosts you and second (mid air) jump slows you down on level 12 if you have enough speed you can hit flag from the bottom by hitting the rock
👍 : 4 | 😃 : 0
Positive
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