WeeRPG
2 😀     4 😒
42,61%

Rating

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$6.99

WeeRPG Reviews

Hack and slash your way through this loot-rich ARPG with up to four local friends. Outfit your classless character to look and play the way you want. Tactical gear combinations and combat skill will determine how deep you can go.
App ID1586330
App TypeGAME
Developers
Publishers Narfox LLC
Categories Single-player, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together
Genres Indie, Action, RPG
Release Date6 May, 2022
Platforms Windows
Supported Languages English

WeeRPG
6 Total Reviews
2 Positive Reviews
4 Negative Reviews
Mixed Score

WeeRPG has garnered a total of 6 reviews, with 2 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for WeeRPG over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 485 minutes
Tentative yes on this one. Very fun to grind on even solo, but haven't had a chance to try with other people. Put in a few hours on the demo even because autism. Not sure how to link friends to game. Maybe me just dumb :( Anyways, would not recommend for solo play even for real auti grind nerds because of flaws in balancing. Anything other than high powered melee does no damage, and might actually be better in theory, but not sure, plus if you get surrounded or cornered, you will absolutely die because of pause in your attacks, and no way to block, so you just die or at least even with massive HP get whittled down to nothing and die later to smaller mobs. Definitely requires some skill in spite of seeming simplicity because if you don't hit exactly with attacks which only hit left to right, you get smacked hard repeatedly. Anyways, cheap, fun, no real complaints given that.
👍 : 2 | 😃 : 0
Positive
Playtime: 77 minutes
This is actually a nice game, just missing some elements Like I was expecting for some thing like... - Floor bosses? Instead of keep regenerating enemies over time, generate random floor boss as type of challenge that will block the way to reach a higher floor. Defeat floor boss to unblock something? - Random quests for rewards? - More dungeons? Just environment style - I have to pick my character every time to go back to title? Character doesnt save? - Chests only give equipments? How about money? Or some relics that will permanently boost or give the player some stats? In short, this game is really fun and simple Hope we are getting updates in the future Edited: - Seem like game goes sutter and freeze then crash around floor 9th trying to reach floor 10th, huge issue
👍 : 4 | 😃 : 0
Negative
Playtime: 48 minutes
Played it for 45 mins, at least twice where my progression was stopped because of a black outed screen on a return from a run, backing out and trying it again from main and restarting the app didn't help. It's not bad but when a glitch kills a character and you gotten some good RNG it kills you wanting to play more.
👍 : 6 | 😃 : 0
Negative
Playtime: 143 minutes
This is [b]not a bad game[/b]. I think that it has a fun loop and style. Though I do have some issues and gripes. Large Issue- I cannot seem to get past depth 9 or 10 due to the game consistently crashing when I try to venture deep. This has majorly limited my chances to experience the game. If it weren't for this I would recommend this game. Minor issues- The combat can feel kind of clunky at times due to the character not being able to attack up and downwards. I feel as though the smoothness of the fighting is interrupted by the character having to sometimes reposition in order to strike when an upward or downward strike would do the job. Along with that, the way the character stiffly stands there while attacking makes it a bit frustrating at times. Fighting enemies that are nearby chests can be tough, because it seems that me pressing the attack button sometimes prioritizes the chest, leaving me in a situation where I miss my attack and get hit. Quality of life things that might be nice: Option to bind different buttons. Option to toggle settings while playing rather than having to restart from the main menu. I feel that for controller players it would be a lot more comfortable if the cursor in menus snapped to the different selections. I see really good potential in this game, and I am looking forward to seeing how it improves and how the development team approaches this style of game.
👍 : 6 | 😃 : 0
Negative
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