Godspell Defender
Charts
12 😀     6 😒
59,80%

Rating

Compare Godspell Defender with other games
$1.99

Godspell Defender Reviews

This unique arcade game will deliver a quick and simple experience designed around making a few perfectly placed shots. Button mashing will do you no good. There are ten distinct spells in the game that must be combined to maximize damage, creating the ultimate god spell.
App ID1580460
App TypeGAME
Developers
Publishers Silver Dollar Games
Categories Single-player, Steam Achievements
Genres Casual, Indie, Action
Release Date23 May, 2022
Platforms Windows
Supported Languages English

Godspell Defender
18 Total Reviews
12 Positive Reviews
6 Negative Reviews
Mixed Score

Godspell Defender has garnered a total of 18 reviews, with 12 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Godspell Defender over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 10 minutes
It's fun ish game... but why the random charge ups?
👍 : 0 | 😃 : 0
Negative
Playtime: 423 minutes
🔮*Pondering if Silver Dollar is back*🔮 [hr][/hr]
👍 : 21 | 😃 : 4
Positive
Playtime: 12 minutes
OK this is epic. It would be cool if you could unlock options to customise your character.
👍 : 0 | 😃 : 0
Positive
Playtime: 224 minutes
BE CAREFUL ABOUT SOFTLOCKING YOURSELF You can't replay levels in this game, so if you keep losing on a level and completely run out of bombs you may not be able to progress and will have to start from the beginning. The amount of bombs you get gets carried over from each level, so I'd suggest being really stingy with the bombs. You can't unfortunately farm the bombs, because if you die you get the bomb amount that you had before starting that level. And later levels start off so rough that without some bombs you can get stuck. Other than that, the game is cool. I like all games from this dev, they make pretty novel stuff, so I'd recommend this, for a price this low. And definitely check out One Finger Death Punch 2, if you're not familiar, you won't regret it!
👍 : 0 | 😃 : 0
Positive
Playtime: 94 minutes
Simple low budget title, but worth the price. It's a few dollars and Silver Dollar makes great games even when simplicity is at their core. It's an arcadey timing fantasy shooter of sorts. Worth the couple dollars. Is it a great game? It isn't a triple A title, but for a couple dollars it is great for the price. Graphics : Surprisingly good assets for the budget. Gameplay: Simple controls , hectic and chaotic. Time those shots. Worth it: Definitely, Silver Dollar always makes good games.
👍 : 2 | 😃 : 0
Positive
Playtime: 718 minutes
Really simple side scroller game where you shoot charged balls into hordes of enemies. You always have to try to shoot those balls through 2 or (for the best results) 3 lines of spells for maximum impact. Sometimes it's better to pew pew pew without charging too much, otherwise enemies will swarm you in seconds. You always have bombs at your disposal if quick enemies are breaching your defenses, but bombs don't generate quick enough, so you have to pick the optimal time to use them. Once you get better at combining spells - you'll be able to preserve much more bombs for later, more difficult levels. Most later levels are very RNG based. Sometimes you just don't get the correct spells to shoot through and your level is lost pretty quickly. But 2-4 tries and you'll break through. This game lacks polishing and it has no info on spells and how their multipliers/combinations actually work. So everything is achieved trough trial and error until you learn what combos are the most effective. Too bad that achievements can get bugged and you'll not be able to get all of them even after fully cleaering the whole game. That's why I can't recommend this game. Just too unfinished.
👍 : 0 | 😃 : 0
Negative
Playtime: 21 minutes
Review at: https://www.youtube.com/watch?v=PYAQZCEqvp8 Its a simple classic game and which I find entertaining. Worth a try considering it is free to play.
👍 : 3 | 😃 : 0
Positive
Playtime: 278 minutes
Godspell Defender is more than just a simple shooter, in this game you're a wizard fighting a horde of monsters. You do this by running backwards very quickly. But wait, there's more. The game works a bit like an odd hybrid of an almost-brickbreaker Breakout game and a more traditional shooter. The gimmick is that you need to carefully, very carefully time and place your shots against the "bricks" moving up and down the screen between you and all the angry monster dudes. It's certainly a unique gimmick, but just because it's unique doesn't mean it's good. But this game is mostly let down by a very weak technical implementation. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features simple, fairly basic 2D visuals, and while some effort went into them, and they don't look bad exactly, they don't look great, either. In the 3D era of gaming, that kicked off in the mid 1990's with dedicated 3D GPUs like the S3 Virge and ATI Rage, phoning in the graphics like this isn't going to win any awards or appeal to enthusiast PC gamers. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Sure, the controls are also very simple, but that in itself could be seen as another problem and another reason not to buy this. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2025 (and this was released not so far back in 2022), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? Godspell Defender is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
👍 : 3 | 😃 : 0
Negative
Playtime: 44 minutes
TL;DR: It costs less than a coffee, and if you want a fun way to kill a few minutes then you can't go wrong. Proper Review: The idea for this game is deceptively simple. You've got a load of enemies zerg rushing your wizard and your goal is to put them down, before too many escape. To do this you have a magical staff, but it's basically nothing more than a pew-pew staff and requires some serious charging to do any heavy damage, and even then it's crap. To make matters worse, their boss turns up, and as they all want to be minion of the month, they show that they really know how to ruin your day. So how does the brave wizard even have a hope? Spells of course, which is where the meat of the idea lies. Spells are coloured bars which scroll up and down the screen. While it's tempting (at first) to just pew-pew the spells as they appear you soon get overwhelmed, and do naff all damage. If you charge the staff and let off a shot at the right moment through the spell, the shot will pick up a property like spread damage or poisoning, and these do the serious damage. This adds a bit of a strategy element because you need to choose whether to fire off that shot through a single spell or do you wait a little longer for a second spell to appear, and shoot through them both which will do even greater damage. Then you get into your swing and will be mowing down the enemies with abandon. Even then you'll get enemies that manage to get in the way of shots, and this is where bombs come in. Bombs will kill anything up close, and become important when the enemies are getting close to the spell lines. A shot will take out the first thing it hits (there are shots that don't, but they're not standard), which means that you could have shot on the boss, but something is in the way. At that point you drop a bomb and it clears some space. These also come in handy when enemies get behind the spell lines because they can stop your shots from hitting spells. So that's the idea, but does it perform? Yes. Graphically, it's a bit like the late-80s/early-90s arcade style (it reminded me slightly of R-Type for some reason). You're not going to be thinking "I wish reality looked this good", but they're not bad. If you've played games like OFDP, then you'll be familiar with the graphic mashing, where it looks like they've got a load of art assets in various styles and thrown them together. The thing is, it actually works, mainly because it's got good game play and you'll be concentrating on other things anyway. It's undeniably a coffee-break game, and you can pick it up and put it down without breaking a flow. It doesn't matter whether you've got 5 minutes or 5 hours, as there's no story as such, you can just pick up from where you left off. When you decide to stop playing, you're not wanting to play again because you need to know where the story goes, but because it was actually fun. Sounds are pretty average, but they're done well enough, and the voice of the wizard (or the tutorial guy) made me giggle the first time I heard it. The music is also average, but it works with the game. So if it's average why am I recommending it? Because the game play does what it intended to do. A game can have the best sound and graphics ever, but if the game play is rubbish then none of it matters. A game you can control with your mouse might sound like a nightmare, but it's not. You need the left mouse to fire or charge the weapon, the right mouse button for bombs, and the mouse to target and move your wizard up and down. There's no complex controls or the need to memorise what every key on your keyboard does, because it doesn't need it. They've adhered to the KISS (Keep It Simple, Stupid) principle and it's probably why it works. It's also pitched at the right difficulty level. If you ignore the instructions and just clickclickclick your shots then it'll be game over, but once you learn to charge your spells then you start to progress. It's also not a case of charge the staff to the max and then unleash, because by then the boss (moves slower but usually can't be frozen or stopped) will be having you for dinner. Enemies also behave differently, and may be immune to certain spells, and while you can get a rhythm up with one type of enemy on screen, the moment a different type turns up you need to figure out the most efficient way of dealing with it. This helps keep it interesting when you're effectively just trying to kill everything on the screen. As I've said, you'll start developing little strategies and figuring out ways of dealing with certain enemies. This game deserves a lot more love and coverage than it seems to have been given. I know some indie devs can put out crap, but Silver Dollar do seem to make fun games that are easy to play and keep you coming back to kill a few minutes. The dev himself even has a little video in the game, where he says that it's weird it hasn't gained much traction, and he does it very respectfully and without sounding whiny or coming across as feeling sorry for himself. I really do recommend this game. Given it's cost me half the price of a cup of coffee, it's been a good buy, and a new addition to my Coffee Break Collection.
👍 : 5 | 😃 : 0
Positive
File uploading