Agoraphobia "Knock Knock" Reviews
Agoraphobia" Knock Knock" is a psychological survival horror game.
App ID | 1580260 |
App Type | GAME |
Developers | Tainted Games |
Publishers | Tainted Games |
Categories | Single-player, Steam Achievements |
Genres | Indie |
Release Date | 6 Apr, 2021 |
Platforms | Windows |
Supported Languages | English |

29 Total Reviews
10 Positive Reviews
19 Negative Reviews
Mixed Score
Agoraphobia "Knock Knock" has garnered a total of 29 reviews, with 10 positive reviews and 19 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Agoraphobia "Knock Knock" over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
242 minutes
I really enjoyed this game. At first I thoughht that it was broken or had bad bugs but it just turns out that I wasn't completing all the task that I needed to go to the next chapter.
Controls: (10/10) Very Simple
Graphics: (7/10) I really liked to 80's look on some of the chapters an d the rest of the graphics were pretty good but the characters and the monster could have used a little more work.
Gameplay:(7/10) Walking simulator, Puzzles minimal hints and CRAZY jump scares...my butt clinched tight enough to pick up my gaming chair and a farted a few times but Shhhh that's between us ;)
Music and Sound Effects:(9/10) The music is very creepy and dark. The sounds will have you sweating and looking over your shoulders IN REAL LIFE!! LOL
Replay Value: There is some replay value for this game if you would like to play it again to complete all of the achievements in the game.
Overall: 8/10
👍 : 0 |
😃 : 0
Positive
Playtime:
6 minutes
[h1]PLAGIARISM[/h1]
This whole game is just a shameless copy paste of "Locked Up".
I know I'm going to get my money back, so I bought this piece of crap just so I could give it a negative review.
I hope this shit gets taken off the store asap.
👍 : 9 |
😃 : 0
Negative
Playtime:
60 minutes
The most boring game I have EVER played. I Wish I didn't buy it. Waste of an hour, turned it off due to complete boredom.
👍 : 2 |
😃 : 2
Negative
Playtime:
32 minutes
I got stuck at some part in the game and try looking up what to do and some stuff you can't pick up in the game could be a error in the game.
Wouldn't buy this game some of game play puzzle doesn't work.
👍 : 0 |
😃 : 0
Negative
Playtime:
24 minutes
What I said about Agoraphobia, I take everything back.
THIS was a refreshing and a completely new experience. I've never witnessed anything like this before.
Except Agoraphobia. I've experienced everything in Agoraphobia already.
Tank you.
👍 : 1 |
😃 : 3
Negative
Playtime:
1129 minutes
This game is FUN
A creepy good time!
So much happens, so much going on and i was never bored.
Walking around searching for clues, back tracking and soaking up every detail until it triggers the games next scene/moment. I had a spooky great time! <3
👍 : 0 |
😃 : 0
Positive
Playtime:
104 minutes
This game was insane and not all in a good way. I seriously don't know what i did to progress the story and what was just automatic. There are so many things to interact with and no directions at all. For it being on sale and only like $4 it is a pretty long game and gave some good jump scares. Overall I would recommend just for the price while on sale because the game was pretty frustrating at points. You would spend 20 minutes looking for how to move the story forward and all of a sudden a pile of books can be moved when it wasn't able to move 20 minutes ago and you were supposed to now magically know when to click it. Overall it's not too shabby though. If you want to watch my play through you can click the link below.
https://youtu.be/4GqoNlcRzII
👍 : 3 |
😃 : 1
Positive
Playtime:
164 minutes
Do you all remember that odd kid from highschool who used to carry around a Death Note notebook and would quote memes because they've never had an original thought? Do you remember how they would just stand on the outside of a group of people having a conversation and pretend they had friends? Now imagine that kid tried to make a horror game to be creepy and edgy but has no clue what they are doing so they steal every aspect of their game from someone else and you get what we have here. A pathetic attempt to make a horror game without using any kind of thought or effort.Every aspect of this game is a mess.
The rooms have an insane amount of invisible walls that will become objects later but instead of removing them for now the dev just made them into annoying obstructions. You are constantly walking from one end of a room to the other just to cause some sort of stupid fucking trigger to spawn. The triggers themselves have no rhyme or reason. Knock on a door and blow out a candle? Sure that will cause a picture frame to move and a key to appear! Shut off your flashlight and take a picture of a wall? Yup, now the demon wants to have a conversation with you! Steal from others while sucking your thumb and sticking fruit up your ass hole? Sorry that won't make you a good dev.
The horror in this game is just completely...You know what, no fuck this game..not worth any more time then I already wasted playing it let alone writing a review.
👍 : 6 |
😃 : 3
Negative
Playtime:
34 minutes
So this game has a few jumpy moments but unfortunately the game is let down by the strange puzzles you get throughout, I often lost the scare factor trying to work out these overly confusing puzzles, multiple times I was just walking around the room trying to work out what exactly the game wanted me too do, and even then I think a lot of it is just random.
It's a shame as this could of been alright but I was left not wanting to continue playing anymore due to the tedious puzzles.
https://youtu.be/wt_fDX8nfEs - Gameplay of the first 2 levels w/commentary
👍 : 4 |
😃 : 0
Negative
Playtime:
76 minutes
When Agarophobia first came out, I turned a blind eye to plagiarism, but now the author of Agarophobia decided to add the Locked Up demo to his project, which affected my dissatisfaction and irritation.
I have prepared a video for people who do not believe me and claim that the game has similarities in 3D models and Horror Engine. I want to disappoint those who still doubt and think that I just clung to Tainted Games.
https://youtu.be/32WZgzagIiw
Когда в первый раз вышла Агарофобия, я закрыл глаза на плагиат, но теперь автор Агарофобии решил еще и демоверсию Locked Up добавить к себе в проект, что и повлияло на моё недовольство и раздражение.
Я подготовил видео для людей, которые мне не верят и утверждают, что в игре сходство в 3D моделях и Horror Engine. Хочу разочаровать тех, кто еще сомневается и думает, что я просто прицепился к Tainted Games.
UPD: Paying attention to the developer's response!!!
I do not find fault with 3D models and purchased assets from UE4 (I wrote about this in the attached video)! Most indie developers use them. I'm talking about the gameplay and the location of these 3D models on a location that I drew and designed myself, and you put together the same location from a ready-made asset, adding only a little of your own. But even the location of the doors and rooms, the through passage from the corridor through the bathroom to the living room is copied from "locked up". And I can go on forever. Once again, the location of the house, the placement of scripts individually and originally, was created by me through trial and error. The same assets were used in many games, but they are not similar to each other in the gameplay, except for the controls, as they use the horror engine. And you don't need to get involved in the "Find Yourself" game, since it's about "Locked In". The game find yourself also has a well-developed, original gameplay and plot, which does not depend on the finished asset of the subway car. P.S. Your lessons on achievements were not useful to me. There are enough lessons on the Internet. If I knew what kind of person you were, I wouldn't even talk about it.
Обращая внимание на реакцию разработчика!!!
Я не придираюсь к 3D-моделям и покупным активам от UE4 (об этом я писал в прилагаемом видео)! Большинство инди-разработчиков используют их. Я говорю об игровом процессе и расположении этих 3D-моделей на локации, которую я нарисовал и спроектировал сам, а Вы собрали ту же локацию из готового актива, добавив только немного своего. Но даже расположение дверей и комнат, сквозной проход из коридора через ванную комнату в гостиную копировано из "взаперти". И я могу продолжать бесконечно. Еще раз повторюсь, расположение дома, размещение скриптов индивидуально и оригинально, создавалось мной методом проб и ошибок. Одни и те же активы использовались во многих играх, но они не похожи друг на друга в игровом процессе, за исключением элементов управления, так как используют "Horror Engine". И Вам не нужно вовлекать игру "Find Yourself", так как речь идет о "Locked Up". Игра "Find Yourself" также имеет хорошо проработанный, оригинальный геймплей и сюжет, который не зависит от готового актива вагона метро. P.S. Ваши уроки по достижениям мне не пригодились. В Интернете достаточно уроков. Если бы я знал, что ты за человек, я бы даже не стал об этом говорить.
👍 : 27 |
😃 : 2
Negative