The Shadow of Yidhra Reviews

Delta wakes up from the explosion。 Found the surrounding area has been overrun by zombies。 In the escape from the Institute on the way to save the strange girl named Rei。 Find out the truth about the world and lead the survivors to live through this disaster。
App ID1576240
App TypeGAME
Developers
Publishers WhitePeach
Categories Single-player
Genres Indie, Action, RPG
Release Date15 Apr, 2021
Platforms Windows
Supported Languages English, Japanese
Age Restricted Content
This content is intended for mature audiences only.

The Shadow of Yidhra
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

The Shadow of Yidhra has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 334 minutes
Fun Game even without the H feature
👍 : 0 | 😃 : 0
Positive
Playtime: 599 minutes
I played this game back in early 2024, but was unable to complete it during not knowing how to pass the guy after the 2nd boss. I returned now, giving it another shot, and after a YouTube tutorial on how to pass that, I managed to completely finish the game while not dying once! This is a really good 2D shooter game, which is only enhanced with the scenes! I would 100% recommend this for people who enjoy these types of shooters as it's a really solid game!
👍 : 0 | 😃 : 0
Positive
Playtime: 250 minutes
Beat it in about 4 hours. While it's short, it's also pretty fun and good quality. Animations are pretty good and really sexy. My critiques on the game in hopes of a sequel: --The translation....not sure if they paid someone to do it or they just ran it through a machine translation, but it's pretty dreadful. Honestly, I found myself just mashing F skipping through the dialogue because it was mostly a headache to make sense of. --The combat....it's not bad, really. I didn't like how you could barely see the cursor most of the time and there are no options for changing it. I just wildly shifted my mouse side to side most of the time hoping it worked. --The sound effect for the sword was LOUD and super annoying. I went back to baton for a minute but the sword is just that much stronger, I couldn't help myself. It's sound effect is dreadful. --Triggering h-animations is kinda annoying. You have to either wait til you are next to a save point and just let it happen, or you have to get purposefully hit to trigger it, and then use med kits to heal back up. A button to fall prone or surrender would be SO NICE. Just know there is a game breaking bug about half way through. There is a work around for it. Check discussions for the fix.
👍 : 0 | 😃 : 0
Positive
Playtime: 417 minutes
The game was very fun. sadly it was way too short. There is not much more I can say about it. I wish they added more to the game. More Monsters more Sex more Weapons.
👍 : 0 | 😃 : 0
Positive
Playtime: 187 minutes
6/10 has good scenes and the gameplay can be fun. But has a lot of issues and the UI is kind of messy. 1. I agree with the person who says it's unacceptable to be forced to switch languages to complete the game. You must change it to Japanese before the second boss, Restart the game completely. Then skip through a bunch of dialogue and reach the right area before you can switch back to English. 2. Base price is kind of high and it has annoying bugs too, Some softlocks as well. First boss can wander and if you kill it and then move to the trigger point, it locks you in a box even though the enemy is already defeated. 3. The accessibility isn't the best, I've never encountered text this difficult to read. Also the text boxes are just so bland without even the minimum effort to have any style. 4. The game just feels unfinished and I can't tell if it's the bad translation or just abrupt stopping point. And the amount of reading you have to do of text that isn't even all properly translated. Then on top of that it's not the easiest to read... I just can't. 5. The game doesn't introduce you to a saving area until like 20-30 minutes in. All they had to do was put one area at the very start so you became familiar with how you could save. I spent too long trying to figure out how to save the game and lost progress. 6. The mid-battle animations are kind of annoying to trigger. You have to get lower than 40 health and you just end up using up the majority of your medkits if you want to see them. And it isn't even confirmed they will knock you down. At least adding a bind for when you are below 40 health to knock yourself down (for the cost of health perhaps) would be nice. So what makes it good? You get just the right amount of weapons and variety. Fire rate and damage both have value in this game. When you are considering for example using one weapon and then using a different one to finish something. Those values can end up mattering assuming you don't dash away from all the enemies. There are machines placed all around that provide you with upgrades or new weapons to use. They aren't anything crazy but there's a lot of variety in what you can use so it's a nice feature. The bosses are good besides the first one. I was trying to kill everything with melee to challenge myself... and uh it can't hit you like ever... Definitely needs to either have an attackbox within itself to push enemies occasionally... or just anything to prevent it. If they make a sequel I hope they have a few more gimmicks for each one. Like the second and first could've been a bit more unique. But I give the first a pass because it's an introduction. Also the final (technically fourth) boss guy is easier than the third one. The third one relies on a lot of very quick reaction. But because it has allies that spawn, it's still an interesting battle and really it just suffers from being in the wrong spot progression wise. There's enough variety in the types of attacks enemies can do. You have the ranged ones. The ones who rush you. The ones who lunge or require really fast reaction speed. You have the normal attackers. Some that hover and wait for the moment to strike. There's definitely some times where the enemies have a bit of interesting synergy. Though even when they are just spammed around. You still have to think about how you will approach them. DIFFICULTY... (This is from the perspective of wanting a challenge so most won't care) I do wish the game didn't hand out ammunition and etc like it was candy. I had nearly 1k of each ammunition type by the end of the game. Zetria is a great example of a game forcing you to make the most of what you have. You always just barely have enough ammo and if you waste some then it's over. Limiting a player's resources is better than just increasing a healthbar to accommodate. The enemy attack hitboxes are quite lenient... but I actually think this is a really good thing... the only problem is that dashing needs a few seconds cooldown or some other nerf. I ended up purposefully not using it because it just makes so many interactions boring. You literally can just skip through every area spamming it as well if you wanted to. Let me give some examples for why I feel dashing is too powerful at the moment. You can counter the big guy who dashes by jumping over him with good timing... or just spam the dash button. You can side step (or step through) most attacks with good timing as long as there's not more than 2 or so enemies... or you can just spam the dash button. You can spend a while fighting off the enemies and figuring out how to deal with the combinations of so many... or you can just dash through them. Don't get me wrong. I think it's important that it stays in the game and it's a nice tool. It just is way too versatile and just overpowered in general. The third boss was my favorite as it required fast reaction and precision. While I don't think that every boss should require the same exact skills to beat... I do wish they tried a bit more to make the fourth one really feel like a FINALE. Compared to the third one that took me quite a few tries, that one was super easy and felt like a joke of a boss. Don';t get me wrong it's a great boss, but progression difficulty wise it's not in the right spot. The tentacles do provide a unique challenge, but it's really not that hard to counter because you are likely just going to walk out of range on accident. If there were extra difficulties that had good changes to force the player to play precisely whilst not taking away options. But also some harder bosses with more variety in attacks with phases and etc. Then I'd be willing to pay way more but yeah...
👍 : 0 | 😃 : 1
Negative
Playtime: 49 minutes
Like you can't expect a lot, it's a hentai game, and the hentai is good, but the game sucks. You got the enemy count of a swarm, and the damage of a horror side character.
👍 : 4 | 😃 : 1
Negative
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