Hyper Dungeon Crawler
6 😀     2 😒
62,10%

Rating

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$5.24
$6.99

Hyper Dungeon Crawler Reviews

Hyper Dungeon Crawler is a turn-based roguelike RPG with crafting. Collect materials and craft your unique tools, weapons, magic spells and other supplements and fight your way through a series of procedurally generated scenes.
App ID1570290
App TypeGAME
Developers
Publishers Tony Wang
Categories Single-player, Partial Controller Support
Genres Casual, Indie, Strategy, RPG, Adventure
Release Date31 Jul, 2021
Platforms Windows, Mac, Linux
Supported Languages English, Simplified Chinese, Japanese

Hyper Dungeon Crawler
8 Total Reviews
6 Positive Reviews
2 Negative Reviews
Mixed Score

Hyper Dungeon Crawler has garnered a total of 8 reviews, with 6 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Hyper Dungeon Crawler over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 144 minutes
Fun little game. Fairly challenging. My only gripe is that some stuff isn't explained. I see things that I feel like I should be able to interact with but I can't.
👍 : 4 | 😃 : 0
Positive
Playtime: 54 minutes
Well, it's interesting to see what else can be done with this... Legend of Pomodoro engine :)
👍 : 1 | 😃 : 0
Positive
Playtime: 14 minutes
I’m digging this game so far, especially for the price. It’s basically exactly as described in “about this game”. There doesn’t seem to be any kind of character leveling or skill tree which isn’t necessarily a dealbreaker but either / both of those would make the game more compelling.
👍 : 6 | 😃 : 0
Positive
Playtime: 15 minutes
simplistic and boring. Run around and do barely anything for what? I couldnt find a reason to play. There wasnt a leveling system either.
👍 : 2 | 😃 : 0
Negative
Playtime: 17 minutes
I'm a huge rogue/rogue like fan, so fits into my collection really well. Fun little game based on a brief play session. Need to spend more time to figure more things out.
👍 : 1 | 😃 : 0
Positive
Playtime: 14 minutes
Some neat ideas but the gameplay loop is awful. Mindlessly knock down trees to farm the same items over and over again to slowly stat grind. Combat is mindless, maps are boring, graphics are ugly, Just play Alchemic Dungeon or something
👍 : 4 | 😃 : 0
Negative
Playtime: 234 minutes
This is the groundwork for a really nice little game, and I did quite enjoy it for what it was, which is why I give this a positive review, but it is rather rough around the edges. Some things that would need to be ironed out before I can really recommend it: - The inventory limitations are quite frustrating without adding much depth to the game itself, and with a full inventory you can't even dig through walls properly which makes this extra infuriating. The many different foodstuffs especially seem to be just designed to clog up your inventory. - Permanent stat upgrade potions are super overpowered. The best strategy is to hoard all slime and all treefruit and use them for nothing else but permanent stat potions, and soon you can just punch bosses to death with your bare hands without even getting worried about your own health. The bonuses that weapons give you just pale in comparison. - Spells are extremely underpowered and only good for selling (but you can't really use gold to buy that much good stuff anyway). - Since you need all those apples and acorns for the overpowered stat increases, the best strategy is to completely empty the early maps of all tree produce you can find, and it's incredibly boring. Maybe the resources should clump up a little more. As it stands, this game is mostly about balancing one's boredom versus one's completionism, which is a shame, since the actual combat is quite enjoyable. - The gameplay between different runs doesn't change much at all. There's not much RNG relevant enough to change playstyle, so the same strategy works the same in every run. - Why do the downstairs dungeons even have locked doors if you can just dig through the walls to save your keys?
👍 : 6 | 😃 : 0
Positive
Playtime: 347 minutes
You need to get and play this game. It has far more depth and value than the price. I found this game by absolute accident. I was looking for a BASIC dialect for a game jam. I found BASIC8, also by the author. It was on extreme sale, so it was an impulse buy. And then I looked at other things by the author, because all of his stuff was on sale and cheap. I instantly recognized the tile set. I use the same one for game jam games. I think that this will become my off-day streaming game. I also considered the Bitty engine (used to make this very game), but as I want to write stuff in BASIC, and I have other engines that already use Lua, I'm good for now.
👍 : 8 | 😃 : 0
Positive
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