FAR: Changing Tides Reviews
An atmospheric vehicle adventure that follows the emotional journey of a boy and his ship as he embarks on a voyage to find a new home.
App ID | 1570010 |
App Type | GAME |
Developers | Okomotive |
Publishers | Frontier Foundry |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV |
Genres | Indie, Action, Adventure |
Release Date | 1 Mar, 2022 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Russian, Korean, Spanish - Latin America, Ukrainian, Dutch, Polish |

4 673 Total Reviews
4 324 Positive Reviews
349 Negative Reviews
Very Positive Score
FAR: Changing Tides has garnered a total of 4 673 reviews, with 4 324 positive reviews and 349 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for FAR: Changing Tides over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
560 minutes
A perfect game for when you just want to chill and lose yourself for a few hours. Piloting your ship through flooded ruins is almost hypnotic, with little mechanical puzzles that keep you engaged without ever feeling stressful. The soundtrack is gorgeous, and the way the machine groans, hums, and clanks alongside the subtle sounds of the world makes everything feel alive. There isn’t a single word spoken or written, yet the world still tells a story rich with history and meaning. No combat, no quests - just you, your vehicle, and the quiet, ruined world around you. Having played FAR: Lone Sails, this truly feels like a continuation and a beautiful completion of that journey: peaceful, melancholic, and unforgettable.
👍 : 0 |
😃 : 0
Positive
Playtime:
354 minutes
OMG!! must play after Lone Sails. Holy gave me chills. Perfect ending
10/10, Unique, engaging
👍 : 0 |
😃 : 0
Positive
Playtime:
366 minutes
Very nice game just like the first one. No ultra wide screen support.
👍 : 1 |
😃 : 0
Positive
Playtime:
481 minutes
I was finally able to play this. A worthy successor to FAR: Lone Sails.
This game had very big shoes to fill, and it delivered. I loved the artistic design and the story. The gameplay is similar enough to Lone Sails as to feel similar and make you feel at home, yet, it is different enough to be its own thing.
The game, as with Lone Sails, has its moments that can leave an impact on your hearth. Not the same kind (like the feeling of sadness that filled me when the vehicle was cut in half), but different ones (spoiler alert: A frozen corpse).
The experience was amazing, deep and quite entertaining. I can recommend this game anytime.
👍 : 1 |
😃 : 0
Positive
Playtime:
816 minutes
pretty solid game with a fucking FANTASTIC soundtrack. holy shit the sound design in this game enhances it so much.
anyway yeah good game if u dont mind some of the long waiting periods, but theres enough cool background scenery to make them not feel boring. that being said, some of the areas you see are SO COOL
yeah me like very good :3
👍 : 2 |
😃 : 0
Positive
Playtime:
587 minutes
I absolutely loved the first game, so I was disappointed when I had a hard time with this one. The biggest issue I had was in seeing, like I lost sight of the character a lot which was frustrating. The first game was really clear, and that's part of what I loved about the style. The environment was grey and the character was red so it was easy to keep track of them, while in this one everything was muted color. The visual clarity was lost in its transition to 3D rendering, which is too bad. The story was good though.
👍 : 1 |
😃 : 0
Negative
Playtime:
483 minutes
Beautiful game.
I knew this game was short going in, like the previous title, so I really took my time. I didn't want it to end! Be aware the game IS very short, though, which is a shame. If you just pootled through I imagine it would take 3-4 hrs to complete - just slightly longer than Lone Sails. There's a lot more travelling/sailing without incident in Changing Tides which helps to drag it out a bit. Some might find that boring but I found it zen as fuck.
Recommended.
👍 : 3 |
😃 : 0
Positive
Playtime:
535 minutes
[u]Pros:[/u]
+ gorgeous art style
+ charming soundtrack
+ easy to play
[u]Cons:[/u]
- liked the first game more
- few puzzles felt counterintuitive
- how can this 2D game eat up to 6GB of VRAM
👍 : 10 |
😃 : 0
Positive
Playtime:
426 minutes
Far: Changing Tides clearly wasn’t for me—I finished it in around 7 hours over multiple sessions, and honestly, I found it a bit boring. However, I can easily see how fans of this slow-paced, atmospheric genre could fall in love with it.
The game tells a charming story, mostly through environmental storytelling, and it’s clear the developers poured a lot of love and care into every detail.
While it didn’t fully click with me, I’d still recommend it—especially at a deep discount—to anyone curious or already drawn to these types of artistic, meditative adventures.
👍 : 4 |
😃 : 0
Positive
Playtime:
636 minutes
A uniquely quiet and meditative game that offers a refreshing break from typical action heavy titles. Set in a drowned world, it uses a lowpoly or simplistic visual style that’s beautiful in its minimalism and full of atmosphere.
The core gameplay revolves around piloting and maintaining a ship through a flooded, abandoned world. There’s no combat here, just thoughtful puzzle solving, resource management, and the occasional bit of scavenging. It’s a slow paced but engaging experience that kept me constantly involved, especially in managing the ship. Keeping the engine running, adjusting the sails, solving puzzles. These tasks gave me purpose in an otherwise silent, lonely world.
That sense of isolation is a big part of the game’s emotional weight. It feels solitary, even a little melancholic, but never boring. Managing the ship became something personal, it made me feel like survival depended on me doing my best. And so I did.
The story unfolds mostly through the environment, with no dialogue at all. Despite that, or maybe because of it, the game builds to an ending that felt surprisingly meaningful and satisfying. I quite liked how it wrapped up, leaving me with a quiet sense of closure.
I can see that this game isn’t for everyone, but if you enjoy slower, introspective games with a strong sense of atmosphere and purpose, it’s a memorable and worthwhile journey.
👍 : 5 |
😃 : 0
Positive