Nitrojet Reviews

Nitrojet is a chaotic metroidvania where everything is destructible. Struggle against hordes of airborne beasts through sprawling ruins. Overcome the odds to take your throne as the flame-borne god of destruction.
App ID1563210
App TypeGAME
Developers
Publishers Ice Fruit Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action, Adventure
Release Date27 Nov, 2023
Platforms Windows
Supported Languages English

Nitrojet
5 Total Reviews
5 Positive Reviews
0 Negative Reviews
Negative Score

Nitrojet has garnered a total of 5 reviews, with 5 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1098 minutes
So, I've finished the game. I tentatively recommend, but be aware of what you're getting into. The good: very unique game, enormous world, destruction! you really do get to rip your way through the world and it can feel awesome, some really epic boss fights, abilities feel unique with some pleasant natural synergising in how you play, interesting combat I haven't seen before, unique and interesting movement, speed!. There's a lot in this game that is awesome. However, there is just as much that hampers my enjoyment and brings the game down. If these things were different, this game could be a real treasure: -first off, it's not a pretty game. I won't mince words, I have pretty low standards when it comes to visual taste, but there's just not nearly enough detail in any asset of the game for it to enhance anything in playing it. -It is very buggy. My game must have crashed over 20 times. Usually it would be when there is too much going on, or if I'm digging blocks just too well or speeding along too fast. Luckily the game seems to save progress very well, aside from the tedious retreading to get back to a location, I don't think I've lost any progress. Also, since the open world areas work more like levels with places where you load into a different area, it is extremely easy and common to pass by the loading zone and accidently find yourself out of the bounds of the game and in the infinite open where you might as well reload at that point. A very strange thing to leave as is, considering how very fast movement and destruction are some of the main draws of the game. -Key abilities that make the game significantly more fun are obscure and hard to find. If you want a better time, here's what I would consider the most important one; the ability that lets you run fast, avoiding the biggest slog of hiking over acres of empty blocks, located in [spoiler] the express caves I'm pretty sure (blue on map, I'll let you find the area yourself though), towards the top left ish half of the area as unnassuming weird fire thing[/spoiler]. -Seriously, this game is extremely bad at communicating where you should go and can find key things. There is a marker system, but you may not even realize. It's 'I' on map to place and remove. Otherwise not even respawn lights get shown. I do not want this level of vast aimlessness in a game map this big and open, where gaining altitude is a small chore in its own right. -The story is not communicated clearly enough. There are lots of common implications in logs you find, but the gesturing is not enough to latch on to what is meant, especially as the bits of story you do find are so far apart so you wouldn't even be able to keep track of what you should be remembering in any one area. -I personally quite like the music, but I wish there was a lot more variety. -Some collectables are not explained. If there is some tiny note somewhere then I've missed it, because there are two for which I simply do not know what they do, the bottles and some weird flat one. Honestly if there wasn't such a unique goodness about this game and what it was trying to do, then this review would probably have opted to 'not recommended', but I appreciate what it's going for, and there has been so much I have enjoyed. It's just an extremely unpolished game, almost unfinished, and for that it can feel very rough like torn used sandpaper. **Ok, I thought I had finished the game, but that actual end was epic.
👍 : 0 | 😃 : 0
Positive
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