SLASH OF BULLET Reviews
An exhilarating VR game with a new sensation where you take down many enemy robots with sword slashes.
App ID | 1559790 |
App Type | GAME |
Developers | kan.kikuchi |
Publishers | kan.kikuchi |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Tracked Controller Support, VR Only |
Genres | Casual, Indie, Action, Sports |
Release Date | 23 Apr, 2021 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Traditional Chinese, Japanese, Korean |

12 Total Reviews
9 Positive Reviews
3 Negative Reviews
Mixed Score
SLASH OF BULLET has garnered a total of 12 reviews, with 9 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SLASH OF BULLET over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
31 minutes
I'm surprised by how much I enjoyed this game.
Its mechanics are very fun and addictive, where you have to cut the targets and get a good score to participate in the leaderboard, and there are cosmetics to unlock and use during the game.
The price is not bad for what it offers. The game is really good! I hope the game gets a little more attention so more people can enjoy it too. It's simple, but very good!
👍 : 0 |
😃 : 0
Positive
Playtime:
39 minutes
Gameplay:
+It is fun and looks very cool slashing stuff with your blade.
+There are a lot of skills to try and certain combinations give you a unique looking blade.
-There is only one stage and 3 difficulty settings. The first 2 are not really worth playing more than once, since your slashes have auto-aim and you have limited skill selection.
Controls:
-The slashing feels odd. You slice with your sword and when you stop the energy slash comes out. So to be accurate you swing your sword and then point at the enemy you want to hit. This is not very intuitive. If you were to properly do a swing from top down your slash would fire into the ground.
The sword feels more like a magic stick that you charge by swinging it around and when you stop moving it, it fires a projectile.
For me the game was ok. Certainly fun to play, but I can't imagine going back to it regularly. I am not the type to hunt for high scores. If you enjoy hunting high scores and a game that you can play in short bursts (1 round takes only a few minutes) then I can recommend it.
👍 : 0 |
😃 : 0
Positive
Playtime:
166 minutes
It's a simplistic game that checks all the boxes and has a solid amount of fluff.
Anybody who has a VR headset should be able to play this game without serious ill effect. The game is light, and only requires modest dodging.
The core mechanics are simple - you slash your sword, it shoots out a sword wave which hits the enemies. The enemies shoot large slow-moving bullets at you, you dodge them. Your score primarily depends on how many enemies you shoot down and how often your sword waves hit.
At the end of each stage you get an upgrade. If you get the "right" 3 upgrades, you get a special sword. There's only 4 stages - so you only get the special sword for one stage. Given that each run of the game is about 5 minutes, you never really feel gypped if you don't get the right upgrades - you just pick yourself up and get at it again. In this way, the game's tightly designed.
At first glance, it looks like the limited nature of the game means that there's only so many points you can get. However, there is a single nuance which adds a lot of depth to the game - you can slash enemies multiple times and get (some) extra score out of them. If you look carefully at how this goes, someone who is really precise with their slashes could get quite a lot of extra points out of enemies. However, missing even one cut drops your score significantly - so there's a notable risk-reward tradeoff.
Some upgrades are...significantly...better than others. Some upgrades, more than just being a bit of a let-down, are actively detrimental to your score. This adds a notable element of chance to any serious score run. There's a few obviously-best upgrades - the ones that directly give you more score somehow - and it's not even really a choice if you're reasonably good. The developer seems to have acknowledged this, but it is a little bit sad that there is such a high element of chance here.
There's a lot of small things to find in the game. The environment's a bit rich, but the easter eggs are very much what you'd expect out of a 1990s video game. Anyone old enough to smile at there being cat pictures hidden throughout the game is going to enjoy that, and it's a nice touch that gives the game a nostalgic feeling of a time when developers had a bit of fun throwing things in the game that weren't obvious.
For a $5 game - which is what the game costs on sale - it's hard to complain about what is delivered. There's no serious bugs, and the learning curve is quite good. There's enough content to enjoy for a good few hours, and the scoring mechanism is decent enough to make scorechasing not actively feel bad.
Another reviewer was very much on the fence, having bought the game at $10 - and I have to agree that it is hard to recommend at full price when Fruit Ninja is an option. However, at the lowered price point, it's a clear buy.
👍 : 0 |
😃 : 0
Positive