Myastere -Ruins of Deazniff-
4 😀     2 😒
57,39%

Rating

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$19.99

Myastere -Ruins of Deazniff- Reviews

Metroidvania-style spring wire action! 2D side-scroller that uses wires to explore ruins in all directions Steampunk retrospective that connects ancient history and modern times Eliminate the global crisis stirring in the ruins through investigative action!
App ID1557510
App TypeGAME
Developers ,
Publishers DIGIMERCE Inc.
Categories Single-player, Full controller support
Genres Indie, Action
Release Date14 Apr, 2021
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Traditional Chinese, Russian, Korean, Japanese, Portuguese - Portugal

Myastere -Ruins of Deazniff-
6 Total Reviews
4 Positive Reviews
2 Negative Reviews
Mixed Score

Myastere -Ruins of Deazniff- has garnered a total of 6 reviews, with 4 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Myastere -Ruins of Deazniff- over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 25 minutes
Fuck no.
👍 : 10 | 😃 : 3
Negative
Playtime: 7 minutes
I could not play this game for more than 10 minutes. The controls are very clunky for a metroidvania to start. It says to use the hookshot to get across but the hookshot pulls you closer to the "hook point" and that's it. Then you go back and forth like a rubber band and when you try to jump towards the next point, you get sent back as if you were jumping towards the hook point instead of going towards the next hook point. If that was the only issue, I wouldn't have minded spending some time to get used to it. But then there's the other issue that made me actually refund this game which I rarely do. The effort that was put into the translation of the game was horrible. As someone else said, it seemed like it was google translated. To me, that shows the developer is not even making an effort towards the international market. If they don't want to put the effort to translate it properly, better off not releasing it like so many other games out there.
👍 : 2 | 😃 : 0
Negative
Playtime: 749 minutes
i'll give it 5/5, its pretty difficult to control the character while mid-grapple but once you get the hang of it its all easy, also it would be cool if we can store health potions.
👍 : 3 | 😃 : 0
Positive
Playtime: 331 minutes
The English translation was likely done by a computer, but the Umihara Kawase-style rubbering action is pretty fun once you get the hang of it. If you love Umihara and need more like I do, you'll enjoy this game. For anyone else, probably stay away.
👍 : 4 | 😃 : 0
Positive
Playtime: 353 minutes
I don't think this deserves the "mixed" score, if you like Umihara Kawase this is basically a Metroidvania with that movement and some slightly loose-feeling combat (elemental revolver and bombs). The map is lacking and there's no teleports anywhere, but it didn't bother me since it's so fun to zip around with the grapple. Translation is also wonky
👍 : 2 | 😃 : 0
Positive
Playtime: 117 minutes
Incredibly crude and unpolished, with a google translate level localization (i am not exaggerating). Despite this, still fun in its basic mechanics, even though grappling feels hard to control / predict at times and the minimap is bad. I have to pick between yes/no unfortunately, so I will recommend it for now, but this is certainly not a game for everyone. Edit: forgot to mention the bees. They will murder your face.
👍 : 27 | 😃 : 0
Positive
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