Rogue Sentry
16 😀     2 😒
72,86%

Rating

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$7.99

Rogue Sentry Reviews

Rogue Sentry is a difficult twin-stick adventure shoot-em-up about a sentry droid who turns rogue to save humanity.
App ID1555770
App TypeGAME
Developers
Publishers Mapledev
Categories Single-player, Steam Achievements, Full controller support
Genres Indie, Action, Adventure
Release Date15 Apr, 2021
Platforms Windows
Supported Languages English, Japanese

Rogue Sentry
18 Total Reviews
16 Positive Reviews
2 Negative Reviews
Mostly Positive Score

Rogue Sentry has garnered a total of 18 reviews, with 16 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Rogue Sentry over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 164 minutes
Awful parody on hero core. Nothing simillar except visual. Random damage and hit box. Slowdowns LOL. Very bad job.
👍 : 0 | 😃 : 0
Negative
Playtime: 89 minutes
I haven't played a ton of this game, and may not revisit it later, but I also think it's incredibly solid and well-made. It's a fun bullet hell with a simple but attractive look. And fuck is it HARD. It's the kind of game that does not care about respecting the player's time, ability, or learning curve. Which is not necessarily a bad thing, although it's certainly not the sort of thing I like to spend a lot of time with. It honestly reminds me of the kind of games that were very popular like 10-ish years ago, where the focus was on a high skill ceiling and floor, and not necessarily on drawing in a large audience. Every other aspect of the game takes a backseat to demanding and punishing mechanics. If you want an old-school bullet-hell, twin-stick shooter with punishing checkpoints, no upgrades, and almost un-fair one shot kills, you'll get a kick out of this fun but frustrating little gem.
👍 : 0 | 😃 : 0
Positive
Playtime: 123 minutes
some wonky balancing, enemies respawn if you die - but never come back if you stay alive. might come back if you reload a save as well. one-hit deaths are fine, but oe-hit deaths from somethign you cannot be expected to dodge is another/ a few rooms have you shoot a thing which causes a MEGA explosion around the room, and you WILL die if caught in it. how do you know what's gonna happen? you don't. Nothing up until that point exploded, so why should I expect a ROOM-CLEARING EXPLOSION a-la Ocarina of time's temple? the one-shot lasar enemies are way too quick and precise, the labyrinth cells for two of the humans are ridiculously boring, as you have to shoot 3 bullets, hide, come back out after time passed to wait for a rotational lasar - and then pepper 3 more bullets/ all while there no room, lasars going ni eevery direction, and you have to walk arouind the room over and over again, inching through with pepper shots to take these lasar turets out. and if you die? do it again. there's no auto-save, especially not after you get a powerup, a human, or defeat a generator. it feels bloody awful. you get 4 hits, and you're toast - but lasars always kill you in one hit, as do the enemies shooting them = -= contact damage = 100% HP bar? only on them = -= the game can be enjoyable, but I haven't been this titled over cheap game design in a long time. unfairly tuned in a bad way.
👍 : 1 | 😃 : 0
Positive
Playtime: 50 minutes
Of all the games I've played in my years, I have never felt like a game has deliberately flipped me off for just existing. Today, that has changed. 10/10
👍 : 0 | 😃 : 1
Positive
Playtime: 310 minutes
Yeah, this is decent! A nice 1-bit art style and chiptune music around solid twin-stick mechanics. A good hour or so of gameplay on your first playthrough, but with multiple endings to find, extra game modes to unlock, and some very hard optional achievements to push for. I'm glad I picked it up!
👍 : 0 | 😃 : 1
Positive
Playtime: 131 minutes
Awesome game ! Super fun to play, really polished game-play. I have only just finished the first play through and there is still more content. Definitely great value for money!
👍 : 0 | 😃 : 0
Positive
Playtime: 229 minutes
It's a fun, short little twin stick shooter. Without adding spoilers, you get some upgrades to your craft which actually do kind of change the play a bit. Not in a huge profound way, but just enough to help you get through some of the tougher rooms. There are no rogue-ish mechanics in the game, the word is from the Sentry that has gone rogue. But that's ok the game doesn't try to present itself that way. Just saying. It took me a little less that 1.5h to finish the main game. Then I tried the other modes that opened up but they weren't different enough to really warrant playing through the game again. I'd say get it for 70% off. It's worth playing but it's not really long enough to pay full price. I probably have more than double the hours the average player would have before they finished or gave up. I guess I was hoping something worthwhile would open up in subsequent plays but it didn't really. It's actually is a charming and fun game. The graphics are simple but nice, the sounds and music were just fine. No complaints at all.
👍 : 0 | 😃 : 0
Positive
Playtime: 49 minutes
Good and methodical core gameplay on deliberate movement to survive onslaughts of bullet hells. Lovely audiovisual. Unfortunately, the list of good things ends here. This game tries way too hard to be hard. The amount of one-shotting lasers is insane, checkpoints are spreaded across dozens of incredibly punishing rooms, and progress is completely lost (except for the respawning location) upon death. Spent almost an hour (which is half of the game, according to the store page) of being lost and stuck before randomly stumbling into the map. I'm a masochist, but I'd have to hate myself magnitudinally more to even try finishing this.
👍 : 1 | 😃 : 0
Negative
Playtime: 186 minutes
Great bullet-hell, reminding me of HeroCore but harder. Lots of bang for your buck.
👍 : 6 | 😃 : 0
Positive
Playtime: 241 minutes
Quick Score: 3/5 Decently fun little twin stick metroidvania (ish) game. Difficulty is a tad low for 90% of the game and it doesn't really offer any replayability. On the surface it does, because it has 4 game modes and 8 different endings, but it is all pretty much the same, and 100%ing the game is more of a repetitive chore than anything else. A single "100%" playthrough will take about 90 to 120 minutes, and that's about what you should expect to get out of the game. Fully getting all achievements could take up to 6 hours but I doubt you find much enjoyment in doing so. Overall it's decent, but very basic and repetitive. There are much better twin stick games out there.
👍 : 3 | 😃 : 0
Positive
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