Playtime:
3678 minutes
I've been playing this series for several years now and have wanted to love it from the start. We need a game like this and this is the best I've seen since PS2. That said, it's been plagued with bugs, has been crash-prone, is slightly clunky, and there are issues with both executing your actions and with knowing what action you're even able to take.
Let's talk crashes first. This version feels way more stable to me. The previous versions were so crash prone that I'd regularly just give up on my entire campaign, hoping for more stability next year. I'm about two years into a campaign this time around and have only crashed once. Basically, I hit 'sim games' after I'd already made it to the end of the season. I didn't entirely know I was at the end of the season so it wasn't totally clear why that button was there. Upon clicking it, I got an unhandled exception for an out of range value (likely indicating something with the lists/array handling on the back-end not having a plan in place for dealing with this. Overall, I'd stay stability is hi now.
User interface issues and the general interaction with the user are still somewhat problematic. 'advance' is the primary way you move through time in the off season. Advancing doesn't occur at regular intervals (which is fine) but clicking advance doesn't always lock in your decisions. During the buying of game reports, for instance, I toggled the report I wanted, left the screen, returned, and it was untoggled. Does that mean that it is saved but not displayed or does returning to that screen mean I've 'undid' my choice. Regardless, I toggled my choices again, hit advance. No reports. Maybe that's user error. But that is what I'm reviewing here... Not all of these things are intuitive.
The sim games mechanic is another odd one. You can move to certain weeks, but clicking sim at this point doesn't initiate a sim to that date, it just takes you to another screen where you have to select how far you want to sim. If you choose sim to date, you don't immediately start simming, you just land back on the game view page.
Other UI and interface issues. When you get information about a recruit, it never lists their position, location, or other info that might help keeping them all straight as you're reading through tons of emails. The phone list doesn't sort by amount of interest, it's just alphabetical, meaning I often have to go back to the previous screen to remember what that PF's name was. The drop down notifications fall on the right hand side of the screen, covering up may buttons I need to press. I just have to wait for them to clear before going on with my business. On the recruits page, you can't select multiple players at once, the list options are somewhat limited, and in universe mode, the game doesn't store last filters based on team, but rather overall. So my Florida State headcoach often lands at a screen showing all 2 star recruits from Idaho when it's not relevant to him and takes annoying time to repopulate all the filters for each manager each time. Having to go back to the commissioner page to advance is also frustrating and time consuming. There ought to be a central manager that can track whether each team has taken their actions allowing you to advance from any team's page.
The autosaves also occur at odd and inconsistent times. There are few, if any autosaves during the off-season and recruiting periods despite the fact that I've likely done a ton of work and fear losing it. The autosaves appear to occur most during the season, but not after significant sporting events. It ought to auto save based on how the player is playing. Everyone month, certainly. Every week during the off season absolutely. Every time a recruit signs with you. At the end of the regular season. At the end of the conference tournaments (or after each round of the conference tournament) and same for post season.
There are lots of other small annoyances. I can't tell how to switch my coach's roles, there aren't enough options when phone calling to pitch to a particular domain (must wait for in home visits, which should allow multifocus), and so on.
The universe mode is a massive improvement from past years. The mods are easy to load. The overall bones of the game are solid. And, the annoyances decrease every year.
Basically, this is a good, but clunky game from a small studio that probably makes too many games, doesn't do quite enough bug testing and fixing, but still improves every year delivering a niche product in an underattended to area of sports management games. I believe we should keep buying and playing this to support their team, but it would be great if they would begin to better support the game through obviously needed bug fixes and interface improvements.
👍 : 32 |
😃 : 0