Psychic Guardian Super Splendor
Charts
2

Players in Game

115 😀     37 😒
70,01%

Rating

Compare Psychic Guardian Super Splendor with other games
$7.99
$19.99

Psychic Guardian Super Splendor Reviews

After being captured by a mysterious group, university student Nagisa Kujo hears a voice in her head telling her she needs to escape. She also discovers that when she presses a button on her belt, she becomes clad in combat gear. With her newfound power, Nagisa fights to stop evil.
App ID1551510
App TypeGAME
Developers
Publishers Kagura Games
Categories Single-player, Steam Cloud, Steam Trading Cards
Genres Indie, Action, RPG, Adventure
Release Date28 May, 2021
Platforms Windows
Supported Languages English, Japanese

Psychic Guardian Super Splendor
152 Total Reviews
115 Positive Reviews
37 Negative Reviews
Mostly Positive Score

Psychic Guardian Super Splendor has garnered a total of 152 reviews, with 115 positive reviews and 37 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Psychic Guardian Super Splendor over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 508 minutes
I'm sure that the patch has already been loaded, but there is no rating scene, I don't know if it's loaded correctly or not.
👍 : 0 | 😃 : 0
Positive
Playtime: 594 minutes
Story is good. Art is great. But the balancing is a bit eh.
👍 : 0 | 😃 : 0
Positive
Playtime: 541 minutes
Good game. Art is top tier. I know others didn't like how traps weaken you, but it gives a good sense of tension to story, so I thought the mechanic worked well.
👍 : 0 | 😃 : 0
Positive
Playtime: 536 minutes
In one word, pretty average game. I had a feeling I'm going from point A to B, using a pretty straight line. Art was good, but it started to repeat pretty quickly. I suppose automatic fighting could be a good idea too. Promise of a sequel is nice, but I hope upgrading outfit would have more meaning for example. I would buy it on sale with some discount. Could be short.
👍 : 2 | 😃 : 0
Positive
Playtime: 541 minutes
Competent... that's about it. This game doesn't REALLY stand out for good or ill. SFX, VGX, BGM, UI, are all... fine. Story is surprisingly good for an H-game. Again, the H is fine - the actual CGs are great, but for as much H as there is in this game, the variety is disappointingly limited. They make the effort to go into kink territory (tentacles, bondage), but they don't really do much with it. It may as well not be there... honestly, I'd prefer it without as it (falsely) imparts the idea that there may be more to look forward to. It's good, but don't expect much beyond vanilla. The biggest bad points are the fact that the game's entirety takes place in one building - it's huge, granted - but it doesn't give much to look forward to in terms of enemy variety, environmental hazards, etc. Traps, especially at the endgame, can become a huge annoyance as, you can get effectively soft-locked into losing a battle. Everything functions like it should, but you'll be focused on breaking the bindings, only to be effectively paralyzed. And as the "paralysis" wears off, you get hit with another version of it... needless to say, it's fucking irritating to fall to basic mobs, you'd otherwise mop the floor with. 6/10
👍 : 0 | 😃 : 0
Positive
Playtime: 497 minutes
I played about 7.6 hours of this game. It has some difficulty if you screw up. the more you screw up the harder it gets to a point where you have to do a hp build to live, but other than that a very intrguing story
👍 : 0 | 😃 : 0
Positive
Playtime: 358 minutes
Game Length: 4+ Hours 3/5 Story: Short, nice, but not the best 4/5 Gameplay: Grindy 2.5/5 Art: Great. Patch Required. Uncensored. 5/5 Grand Total: Not bad 7.25/10 The artist definitely was top tier, and I could be wrong but I believe was the same person who made the CGs for the dev, No Future's other title Exorcist Charlotte. Pururin i believe was they go by. As for the game, i think i liked Exorcist Charlotte more. They use the same combat system but in E.Charlotte you can actually upgrade your interaction damage in combat whereas PGSSplendor you have to just meet the appropriate level and learn the skill required to do your complete 100 playthrough hence why i said grindy. Content wise for both games, ECharlotte was shorter and had less of a story build up compared to PGSSplendor though PGSSplendor was only double the length of ECharlotte. The game was very simple so do not expect anything grand or complex. Overall it was an alrite > nice game. Can probably do a sale, not going to miss out too much on this one.
👍 : 0 | 😃 : 0
Positive
Playtime: 441 minutes
I must sadly not recommend this game. It is actually pretty well done, and I was very happy with the game's playstyle, the pacing, and the generic anime story up until about halfway through the game. That's when they sort of gave up. The H-cells just kept getting recycled. The story became a derivative of itself, and I found myself wishing they'd stop talking so I could just beat it already. Eventually, the walking around the small maze-like levels with zero "new" material made me pretty bored. I couldn't bring myself to finish the game. Maybe I'll come back later and find out that the ending was amazing and my review was hasty. But half the effort into the game means half my review score, which probably would have been an 8/10, so now it's a 4 out of 10, and that's below the recommend. Unless, you get it for half-off ;)
👍 : 0 | 😃 : 0
Negative
Playtime: 1106 minutes
This game is slow, repetitive, and boring. the more lewd levels you get, the weaker you get and you can get stuck in fights that take up to ten minutes to lose over the sloggy "you are paralyzed" and cant do shit. Even the lewd scenes take forever and are boring as hell. I would not recommend starting this one or even picking it up. I am finishing it for the hell of it, but I am not liking it one bit. -- Edit: The lewd level getting high enough makes the game completely unplayable. I am not sure what kind of lack of thought went into this system, but 0/10.
👍 : 4 | 😃 : 1
Negative
Playtime: 1367 minutes
TL;DR I was pleasantly surprised that Purinpu worked on the art. If you like his works, or possibly his involvement with Yumekakiya like Star Guardians, you might want this despite the caveats. Super Splendor (or Sailor Splendor before localisation) is a short RPG with H elements, where, as a game, is something of a 3 to 5 hour romp across 20 floors (with a lot of beneficial backtracking) beating six boss characters (over more encounters than one each) in order to escape the underground evil base of Shalldark. The length seems to bother some people, and it can't be ignored. Similarly, as a game, you're motivated by your only friendly companion, Mitsuki, to escape as clean as possible. That is because the H elements of this game play against you, where repeatedly falling into traps without escaping them untouched (with some bosses using these same mechanics) begins to accrue penalties. The sexy here is in sexual torture (more on that in a bit), and your enemies are using your own desires to weaken Nagisa. If you play it as a game, you can avoid most of these, make the game easier for yourself, beat the bosses without penalties, and you'll reach the end really quickly. There is no New Game+, neither are there multiple endings, as far as I know so far, but reaching the end by any means unlocks a test room, where you can replay battles, scenes, and get all the stuff you were trying to avoid. Alternatively, if you played this by deliberately stepping on every trap, and letting every enemy have their way with Nagisa, this can make boss fights harder, which is a disincentive, unless you do it as a challenge mode. I personally liked that the game gives you a goal in terms of the H elements and then gives you the test room to get the rest of it, saving an entire second run to see everything you missed by playing the game seriously. But that can also be a let down for people who want to both progress the game and see all the H scenes at the same time without being penalized. I also would prefer if the test room allowed you to control the H stats alongside the H statuses... especially if for some reason you wanted Nagisa to be a virgin again. But the game is short, and pretty easy, without choosing to take on any penalties. I actually liked parts of the game as a kind of power fantasy for Nagisa, in between traps completely stopping her cold. It would have been nice if we could return the favor and sexually torture the bosses in kind. Some people want to return the favor with Red; I personally wished Blue's CGs involved Blue herself, as well as a revenge thing too for her. If this ever gets a continuation, I'd like more opportunities to explore that... in fact, the sort of plot here reminds me a lot of Sega's Psycho World/Psychic World, with the setup of someone learning to use psychic powers with the use of special equipment, and learning something about the person she wants to save and a secret around their powers. If this does get a sequel, I'm just going to pitch the idea here of an action-platformer kinda like that. So yeah, this game comes with a lot of caveats, like the length and a people wanting more content around the character designs they already had... but I would still recommend it specifically because of the quality of the game art, CGs as well as the in-battle art. When reaching the end credits I found out that Purinpu (pixiv 11246147, @pr_drop Twitter) worked on it! No wonder I liked both the art style but also the themes of sexual torture... since I don't think anyone wants to spoil the game itself, you can go check out Purinpu's works to see if you might like the game based on those sorts of themes. Just a shame I guess that it doesn't involve as much rubber suits for any of the main characters; instead we get stuff like the Cross Gear. Another main visual element to consider is Nagisa's Cross Gear, which I would say is something design-wise more like Symphogear (or maybe Taimanin) than Kill La Kill, as a cross of magical girl and tokusatsu. (I wouldn't say Super Sentai because thematically it's closer to Kamen Rider, especially with the Shalldark/Shocker parallels.) I would still recommend this game, in the end. You might want "more content for what you pay for", hence this is easier to recommend when on sale. But the charm is in what you do get, and I would vouch for the quality of it. If you like this sort of thing is up to personal tastes, so I would recommend it after seeing Purinpu's works, if you wanted a game version of some of those scenarios.
👍 : 8 | 😃 : 0
Positive
File uploading