Demon Slayer Akagi Reviews
Battle against mythos inspired characters from around the world in this Arcade styled breakout game!
App ID | 1551230 |
App Type | GAME |
Developers | Cookie Games Club |
Publishers | Cookie Games Club |
Categories | Single-player, Full controller support |
Genres | Indie, Action |
Release Date | 16 Jul, 2021 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, Simplified Chinese, Japanese, Spanish - Latin America |
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1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Demon Slayer Akagi has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
125 minutes
ball hard
👍 : 7 |
😃 : 1
Positive
Playtime:
11 minutes
I really like the game but i kinda suck ass
👍 : 0 |
😃 : 1
Positive
Playtime:
78 minutes
Pretty good overall. Cool character designs, funny dialogue, and some neat mechanics. The challenge modes are pretty cool too. I still have a couple issues though. While funny and enjoyable, the main story is only half an hour long. Sure there are 3 different difficulties, different abilities for it, and challenge modes, but still pretty brief. My second is that the only penalty for a "game over" is your score being set to zero, so it lacks a penalty if you want to see if you can beat the game in general. Despite these shortcomings, the game is pretty fun, but is much better if you go in with a "play for points" mentality instead of a "play to win" one.
TLDR good game, but great game if you like rackin up that score.
👍 : 1 |
😃 : 0
Positive
Playtime:
23 minutes
while the gameplay and graphics are fine, the music, story, and writing kinda fall short. though it is a bit on the cheap side, so it's quite understandable. still wouldn't recommend it just due to how boring the game pans out to be. :[
👍 : 0 |
😃 : 0
Negative
Playtime:
24 minutes
Really gratifying to smack the orb around, very cute characters, and a real labor of love. A+
👍 : 0 |
😃 : 0
Positive
Playtime:
184 minutes
Adorable game with addicting gameplay, cute art and baller soundtrack.
It's basically Touhou 1 with a couple more mechanics that actually make it very fun.
All in all, really solid. Would recommend to anyone.
👍 : 0 |
😃 : 0
Positive
Playtime:
178 minutes
I really love Touhou 1, so seeing a new game that plays like it was nice.
It's fun and it plays better than TH1, the characters and their interactions are pretty cute (and the cutscenes change depending on the difficulty wich is super cool), however it made me notice WHY i love TH1, and it's because the vibes it has.
The amazing music, the weird as fuck bosses and backgrounds + the PC98 quality artwork, it's just a weird experience that i love. Even though gameplaywise i basically just mash buttons and hope for the best because i suck and the backgrounds don't let me see shit.
This game plays a lot better, the simple backgrounds and more clear hazards make it easier to play intentionally and the controls work better, but it simply lacks the janky-weird magic TH1 has.
There IS something a bit weird about this game, but i think it's just me being crazy. The music feels... wrong? It usually ranges from decent to good, with one or two stages having some bad themes, but the way the music sounds i can only describe as "uncanny". There's something weird about them and i can't say what it is.
It's probably a me thing, and btw i kinda like the uncanny vibes i get from the ost but it's the only part of the game that feels like that.
It's still a very good and fun game, definetly worth playing, and a must play for TH1 fans (all 5 of us).
👍 : 0 |
😃 : 0
Positive
Playtime:
46 minutes
Demon Slayer Akagi is basically a homage to that weird first Touhou game everyone's forgotten about these days, which means it's part breakout clone where you can accidentally kill yourself with the ball, and part bullet hell boss battles. (Bosses definitely is the largest part of the two)
The game's kinda held back by its graphics (bosses' dialogue portraits look a lot more stylish than their in-game sprites, and having some pyramids and mountains and stuff in the level backgrounds would've done a LOT for immersion) but the gameplay is smooth and the bosses are high quality challenges, especially if you're going for a 1CC (clearing the game without using continues). Definitely recommending this (and totally not because I know the developer *whistles innocently*)
The coolest feature probably is that the story changes depending on difficulty, with Akagi getting more confident the higher difficulty you play at. More games should do this.
👍 : 1 |
😃 : 0
Positive
Playtime:
32 minutes
This is a game that is styled and built around the fundamentals of Touhou 1 - Highly Responsive to Prayers.
Which would be quite amazing, if it played as good.
While on paper, this game is superior to HRtP on a technical level (more angles to hit the target, more abilities to use) it becomes an issue of over complicating something that does not need to be complicated. Time and time again, people try to remake HRtP and fall down this same pit.
To start with some positives, the jumping and an extension; the jump slash is a very welcome addition to the base arsenal Reimu would have; it gives you more freedom with movement and potentially much better routes to go through the stages.
Now for the negatives.
The hitbox for the character in this game is exceptionally large, with bullets that move quite slow and reflect off of the screen. And because the sprite/hitbox of the character is very large, it makes the double jump ability that I talked about feel cramped, and barely useful.
Also; why remove the slide? The slide in HRtP is such a pivotal method to maintaining chains/having safety in your movement, allowing you to get a burst of speed while also shrinking your hitbox just a teensy bit further to make tighter dodges.
Scoring is even more barebones than HRtP, as there is no stage bonuses, no items to collect, just chain using bombs/charge slashes and try to maintain it. When are extends awarded? I don't know; there is no visual cue for this, and the only extend item I saw in my time playing the game was around stage *30*
Which brings me to my next issue, the game length. 48 stages. With no backgrounds or any real environments to stand out (walls are a great way to do this, hint.) this makes every stage blend together and never stay in your mind about what stage might be coming up, as they all look the same and are not numbered.
Bosses are also mostly a complete joke. I fought 4 of the 7 available bosses in the game; and played a few stages further in the game before closing it. Every boss I experienced can be cheesed with a combination of bouncing above the boss, and using a power bomb when a bullet approaches close to you. They are not engaging; nor are they very fun to execute.
To conclude, I do not think this game is worthy of being inspired from HRtP; and no way is this game "HRtP but better"
The engine work here is good. But the design around it is not.
Also, I saw the stage 1 reference in Stage 47. I was not happy.
👍 : 6 |
😃 : 1
Negative