LootLite
Charts
29 😀     6 😒
71,69%

Rating

Compare LootLite with other games
$4.99

LootLite Reviews

LootLite is a roguelike-arcade in which you can embody different heroes to try to recover their stolen treasures, through a huge area full of secrets, hidden paths and all kinds of weapons that will make your playthrough easier.
App ID1550080
App TypeGAME
Developers
Publishers Isoca Games
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Steam Leaderboards
Genres Indie
Release Date25 Mar, 2021
Platforms Windows, Mac
Supported Languages English, Spanish - Latin America

LootLite
35 Total Reviews
29 Positive Reviews
6 Negative Reviews
Mostly Positive Score

LootLite has garnered a total of 35 reviews, with 29 positive reviews and 6 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for LootLite over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 114 minutes
I like LootLite. [b]I recorded some of my time with LootLite here, so if you value an audio + visual look and listen for review, please give the video a look.[/b] https://youtu.be/uJzULbReqng LootLite is an Indie Action RogueLike / RogueLite with a real Legend of Zelda A Link to the Past style visually, but packing [b]Procedural Generation and Local Co-op Multiplayer[/b] as well. [h1]LootLite is Like:[/h1] Think [b]Rogue Heroes Ruins of Tasos[/b], except that the whole world is procedurally generated, not just the dungeons, with less of a focus on item collection, and more of a focus on cleaving through your foes, and collecting coins to upgrade your character. Less exploration, more extermination! [b]Coins are the currency here[/b], as they let you choose to purchase new abilities from the shrines scattered throughout the lvls, in an arcade style that is very pick up and play. So, More smash ie, less explore ie. [h1] Like Nuclear Throne?[/h1] Yes! Loot Lite is a bit like a [b]fantasy Nuclear Throne[/b], with the focus on fast play and unlockable classes, as in Loot Light, there are [b]7 classes to unlock[/b], like the Dragon Knight, Assassin or Necromancer, that all play differently. [h1] Branching Paths Plus Twin Stick Indie Action![/h1] Plus, LootLight offers branching paths forward through the varied dungeon environments, like the forest, the graveyard, and the desert, as well as the literally trap filled dungeons: a classic is a classic after all! All of which are full of different and varied creatures ever growing in power as you venture further and further from your lonely house, all out to kill the heroic hero and take their stuff. All of it! With Controller support and Local coop, Loot Light looks like a fun 2D, Top down, Rogue Like / Rogue Lite, Perma Death rocking, retro Pixel Graphics Indie game. Cool. And it is. Care to checkout LootLite with me? Check out the video above to see this fun little co-op RogueLite in action, as actions often speak louder than words.
👍 : 1 | 😃 : 0
Positive
Playtime: 1165 minutes
I enjoy playing the game its like the trailer the only thing i have to say is that online co op would be awesome so my friends can play it without remote share.
👍 : 4 | 😃 : 1
Positive
Playtime: 564 minutes
A nice roguelike game, reminds me a little bit of Nuclear Throne, but even simpler. Could be longer, but it's worth a try it you like the genre.
👍 : 2 | 😃 : 0
Positive
Playtime: 74 minutes
LootLite offers a delightful roguelike experience with charming pixel art and diverse character classes. Its procedurally generated levels ensure each playthrough is fresh and challenging. With its affordable price tag, it's a must-try for fans of the genre.
👍 : 0 | 😃 : 0
Positive
Playtime: 24 minutes
I have to review this because Steam stopped keeping track of playtime of games you don't own so I may run into this game in the future and forget I didn't like it. Might as well give my impressions: Good work was done on the feel and look of the game. Doesn't look like there is too much weapon variety and weapons can be picked up by every class so the classes basically feel the same. Runes suck and repeat. Almost no i-frames so you can die quickly. Just feels fairly shallow
👍 : 1 | 😃 : 0
Negative
Playtime: 199 minutes
Simple roguelike with quite enjoyable gameplay. I liked the combat and progression. You can't go wrong with it at this price.
👍 : 1 | 😃 : 0
Positive
Playtime: 5 minutes
Not for me/can not recommend, the camera does not stay centered on your character when ever you change the direction of your attack and thus when ever you change the direction you aim the camera moves/jiggles slightly towards the new direction and moves off center of your character slightly and as such this makes one of the very few games on that has caused me to feel motion sickness (i think it makes it the third to do so in my 28 years of gaming) In addition there is no option to rebind the controls for controller or mouse/keyboard and as someone that cant stand using bottom trigger buttons on a controller, this only further makes this game a no go for me since it forces you to use the bottom right trigger button as you main attack button. Game was released in 2021, any game released past 2014 should have the option to rebind keys for both types of controls.
👍 : 3 | 😃 : 0
Negative
Playtime: 27 minutes
The game is simplistic. This is great. The art style is pretty standard, sure. The issue is the overall balance and the fact that there are NO attack animations for melee enemies. The biggest issue with the fights is that the enemies just walk at you and you take damage. This isn't as bad for enemies that are slower, but in the second area the enemy speed doubles while your attack rate is still the same. This means that if the enemies are stacked just right, you won't be able to stop some of them from hitting you no matter what. Couldn't even stand 30 minutes of this. Not to mention the mushrooms in the second area... Only play this game if you're actually really good at positioning between projectiles. I'm not, and it makes everything worse. Oh and the lightning is BS. Price isn't an issue when balance isn't satisfying. Edit: Also the mage's fireball is just horrid because of how easily it gets destroyed when near terrain. Should have a separate hotbox for clipping terrain. Can't stand next to a wall and shoot.
👍 : 14 | 😃 : 1
Negative
Playtime: 59 minutes
I fucking hate narrow corridors in this kind of games, the game itself isn't difficult, it would be really enjoyable if atleast this corridors were breakable like in Nuclear. The game is cheap, so I won't critizise anyting but that design choice.
👍 : 2 | 😃 : 0
Negative
Playtime: 244 minutes
This is definitely worth a buy at $6.99 if you at all like Roguelikes. I will probably put 5-6 hours into this. I have never left a review before, but this is actually a pretty good game and currently the top review is negative, unjustly in my opinion. I'll give on overview of the whole game below, but first i want to address the complaints you'll see in other reviews. "Enemies come at you too fast/stacked on top of one another/Impossible to dodge" - I have to completely disagree here. Most enemies die in 2 hits at the start. Melee weapons knockback enemies as well as hit all enemies in their range. Them being stacked on top of each other is a non-issue for melee characters, which the first character is. Speed of enemies I have not noticed as being an issue. Some enemies are slower than you, some are slightly faster. Your character can gain speed upgrades and the first character has a dodge ability. "Mushrooms are difficult"- this I have to partially agree with. There are a couple factors here. 1) The invinciblility frames (how long you are invincible after getting hurt) are very short. You can be hit multiple times in a row by a series of hits and have your whole health wiped out. Because of this, if you get pinned against the wall by any enemy you get trapped and die. I would like to see collision be removed during I-Frames so you can escape this situation or I-Frames just increased slightly. 2) Mushrooms themselves fire in a ring of unblockable projectiles (there is an upgrade to be able to block unblockable projectiles, but as mushrooms appear on lvl 2 its not likely a player will have it yet). This alone is not an issue, but there doesn't seem to be a cap to how many mushrooms can spawn together. Often I have seen 5-6-7 mushrooms all together. They all spray in a circle at once, and since they are unblockable and I-Frames are short, its easy to be wiped out from full health from a few mushrooms. Game Overview: The best comparison I can make is to games like Nuclear Throne/Risk of Rain. In this game you: *Pick from a selection of unlockable characters, each w/ 2 special abilities *Find a variety of melee/range weapons during the run *Find upgrades to damage/skills/ammo capacity/ etc. *Progress through each stage by killing all (or most) of the enemies *Alternate stages depending which paths you take *Ability to loop back through the stages with increased difficulty/better loot The weapons are fun and there seem to be a pretty good number of them. There seem to be new ones introduced as you continue to Loop your run. I did not make it far into my second loop and found 2 new weapons. Final level is way too easy. There's only 6-10 enemies and they are not difficult.
👍 : 5 | 😃 : 0
Positive
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