Starlight Alliance Reviews

In the future, Earth as we know it is shrouded in darkness. All seems lost – until the fates of Cyris and Lea intertwine! Join our two heroes on their journey to save our dying planet in this sci-fi action RPG.
App ID1544530
App TypeGAME
Developers
Publishers origamihero games
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support
Genres Indie, Action, RPG, Adventure
Release Date13 Oct, 2021
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Russian, Spanish - Latin America

Starlight Alliance
2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score

Starlight Alliance has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 17 minutes
this game is pretty cool! great world building and can't wait to dive into it more! A+ would recommend!
👍 : 1 | 😃 : 0
Positive
Playtime: 1064 minutes
This was a delightful hidden gem. For being made by one developer, the amount of content on display is inspiring. The experience overall is a bit unpolished, especially in regards to sound design and particle effects, but none of that holds it back in terms of gameplay and charm. Pros: - Content. The game just keeps GOING. Every time I thought it was about to end, there'd be another field, another town, another dungeon. And these weren't empty environments either, they had plenty of little secrets to keep things interesting. - Very few bugs. Kind of unexpected from a small indie game. - charming world design. Great use of color throughout to give off a vaporwave dystopian aesthetic. Love the massive circuit board buildings. - decent amount of puzzles and game mechanics to keep things feeling fresh. I was never bored. Neutrals: - The music is okay. It fits the vibe, but it's harder to listen to for long stretches. - You have two characters to control, one that shoots and one that punches. The punching wasn't useful for the majority of the combat since most enemies are airborn, which is fine since the shooting makes up for it, but I think that could have used additional fleshing out. Cons: - The unpolished bits really held this one back. There were too many times that sound effects were either completely absent or very repetitive, and nearly every attack (player or enemy) is the exact same colored sphere. - Honestly, sometimes there was too much content. It feels like a weird complaint, but the ending dragged on a bit long by throwing in one too many Hyrule field-sized expanses during parts that should have been a bit more climactic. The dev really showed his chops, but it's okay to hold back for the sake of pacing.
👍 : 0 | 😃 : 0
Positive
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