Hyper Light Breaker
8

Players in Game

2 222 😀     1 193 😒
63,76%

Rating

$29.99

Hyper Light Breaker Steam Charts & Stats

Enter the Overgrowth, a forgotten land in the world of Hyper Light. Play alone or with friends to explore open worlds, fight brutal monsters, unlock gear, create new builds, take on the mysterious Crowns and overthrow the ominous Abyss King in this adventure from the creators of Hyper Light Drifter.
App ID1534840
App TypeGAME
Developers
Publishers Gearbox Publishing
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support
Genres Indie, Action, RPG, Adventure, Early Access
Release DateComing soon
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean

Hyper Light Breaker
8 Players in Game
5 230 All-Time Peak
63,76 Rating

Steam Charts

Hyper Light Breaker
8 Players in Game
5 230 All-Time Peak
63,76 Rating

At the moment, Hyper Light Breaker has 8 players actively in-game. This is 97.36% lower than its all-time peak of 417.


Hyper Light Breaker Player Count

Hyper Light Breaker monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 14 -32.42%
2025-06 22 -60.47%
2025-05 56 +80.66%
2025-04 31 +138.62%
2025-03 13 0%

Hyper Light Breaker
3 415 Total Reviews
2 222 Positive Reviews
1 193 Negative Reviews
Mixed Score

Hyper Light Breaker has garnered a total of 3 415 reviews, with 2 222 positive reviews and 1 193 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Hyper Light Breaker over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 228 minutes
Wow, what a beautiful game they're cooking up! It approaches the roguelike genre in a way I haven't seen before, it's pleasantly difficult, it has extremely fluid movement, and - I don't see a lot of people talk about this - it's very atmospheric due to being visually and audially magical. A lot of people say it should be bought later when more content is released; I say buy it now, have a blast, and then smile at the fact that you can now jump in once every few months only to see the game get better and better.
👍 : 1 | 😃 : 0
Positive
Playtime: 1821 minutes
They made every aspect of the this game worse to appeal to general rouge lite fans The Bad -Extracting in an extraction game has no risk to it anymore -You can't stache extra equipment for use on other characters anymore or if you lose already equipped item -Removed functionality of bright blood outside of the overgrowth -Added 1 med kit as a base ability but removed executions from the base move kit and added it to the skill tree -Skill tree percs still suck for the most part -Merchants outside the overgrowth don't sell items anymore, now their only function is to upgrade equipment -Merchants need 1 golden ration to access the ability to upgrade equipment for each merchant -Merchants still require 12 mechanical parts to open up -Shell progression ruined by not being permanent anymore, only lasting for that current cycle -XP toward golden rations are only rewarded at the end of each cycle making extraction feel even worse and the progression of the skill tree just as slow as before The Good -You don't have to go a full cycle without a med kit -More equipment, bosses, and affixes -More holobytes slots -Better performance -Reworked World Tier system?
👍 : 3 | 😃 : 0
Negative
Playtime: 19 minutes
When I first played Hyper Light Drifter years ago it hooked me in immediately. Its art design and music were like nothing I'd ever seen or heard, its story is strange and cryptic but gives you just enough to keep you interested as you try to fill in the blanks in your head. Its world is wholly unique and full of mysteries to uncover. Combat is challenging, yet polished and fair- I beat the game for the first time using a laptop mouse pad, but every mechanic was so well designed that I barely felt that friction by the end. I've played games that I like better in the years since, but HLD has remained in my memory as something that has never and probably will never be replicated. I played Hyper Light Breaker for 20 minutes and spent the whole time feeling bored and vaguely sad. I wandered aimlessly through an open field, fought some goblin things and what I think was one of the giant golem enemies from HLD (now completely trivialized as they only move slightly faster than a dead snail), and wandered around in a couple empty buildings before giving up. I'm not sure what Heart Machine is cooking with this one, but right now you're better off playing Hyper Light Drifter or Solar Ash. I know these guys can make great things and I hope Breaker comes back and proves me wrong, but right now I just don't see the vision.
👍 : 5 | 😃 : 0
Negative
Playtime: 1059 minutes
The start is not "intuitive" which is one of the reasons why I liked it, you have to figure it out, once you do its a good early-access version that's apparently getting constant updates. Having no struggle with controls except for parry (bit inconsistent). Loved Drifter which was a pretty random story, I feel this keeps the vibe.
👍 : 1 | 😃 : 0
Positive
Playtime: 1135 minutes
So for a Early Access Indie Rouge like I'm in love with this game. I know I may be 6 months late to trying it, but this game is phenomenal. I wanted to wait to write a review until I "beat" the game having thus done that here are my pointers. Get ready its a lot and if i forget something I'll and it on later. The Breakers are all unique I love how there are male and female versions all with their own kit. Only downside I have with that is Ravona has a bird like mask and Rondo looks more like Nindus from Warframe. Don't mean it in a bad way i just want my bird mask. I thought Ravona was male due to some voice line grunts from heavy melee sounds masculine. Not a bad thing just want to clarify. Leveling up your Breaker and "yourself" through the Breaker Caption is really nice. I think everything is reasonably priced with the materials you need. The Holobytes you can choose from from leveling up is also very nice. I have gotten a few bad rolls, but I feel its still balanced enough for the player to make a broken build. The RNG is always nice you just have to figure out how you want to build your Breaker near the beginning of the cycle. The melee and guns are really nice I tend to lean more for melee builds especially when I'm running Ravona's Berserker's Exoskeleton AMP. If i pair that with the Hunter's Mark Holobyte and a Hack gun its really nice. Of course most of the damage comes from the sub stats of your weapons and AMPs. My Personal favorites of each are the Dual Claws and the Diamond Lance. (Might be the wrongs names I have a bad memory) The way the Overgrowth is different each cycle with the map and Crown Bosses is nice. The map terrain is what changes the most keeping the building the same. Makes it nice with getting used to the parkour mechanics. I can't wait to go to the floating island and to have different cycle regions with bosses. A quick note on one of the bosses the one with two people in the icon. When me and my friend went to fight them there was no cut scene and it just threw us into the fight. It was the Wolf boss and he was glowing in a way and when he defeated him I was excepting to fight the 4 Prism Crown Boss since we fought the Wolf who was the 2 Prism one. Sadly the boss was over, But I think that would be a great mechanic for that boss since there are two peeps in the icon. All of the bosses and "Mini bosses" are very fun to fight. The one that sprays mines all the time not so much, but its a nice challenge. Now exploring wise not that bad I like how the glider and hoverboard have different stamina bars with their own Cool down/Depletion. There are a few bugs with the wall dash being... -You dash randomly to the side when you are trying to go up. -On some hills when you wall dash up you kinda "clip" the corner and "free fall." Some I noticed with the Hoverboard are... -When you yeet yourself off a cliff on the Hoverboard and you land in the water sometimes you clip under the water and then the game goes "You are under water big no, no u die now." -When you are on the water and you can make it onto some land. The land itself is a bit over the water so the Hoverboard will sometimes hit the land and then disappears thus drowning you. I like how the Outpost looks especially after you "complete" the Early Access the outpost gets a fiery atmosphere. The Vendors are all cool. My favorite would be Skeksis I gave him the nickname Chancellor after my favorite one(iykyk) One downside to the outpost is. Why is there noting cool with the soccer field. At least add a soccer ball for my ADD ass brain or make it into a duel arena with your friends. The Breaker Captain's design is also really cool that feather...icing on the cake playable when? A real quick note would be that when we extract from the overgrowth we got a nice animation, but for going to the overgrowth we just stand there. If we could get a Megaman type animation that would be sweet. Thanks for coming to my Ted Talk -Birbblez
👍 : 2 | 😃 : 0
Positive
Playtime: 302 minutes
Revisited this game since its initial EA Launch. It's at a point now where I'd recommend it. Rogue-lite soulsish title that is stylized and great for quick sessions. I think the initial reviews of "negative" were warranted, now you're starting to see something lovely shape up.
👍 : 5 | 😃 : 0
Positive
Playtime: 2029 minutes
I would only recommend this game as it is if you are a big fan of Heart Machine and want to support them, otherwise, in it's current state it doesn't really have anything going for it compared to other roguelikes. Its not as if the gameplay itself is bad, it's at least above average (imo) but it isn't complex enough to really keep you engaged through a whole run. One of the biggest detractors is the lack of variety in the entire game, you can pretty much see everything the game has to offer in your first run. The environment isn't even completely random, you can and will notice repeat world layouts. There's only a real handful of enemies and a portion of them are just harder versions/reskins. The holobytes, skill tree, the passives and modifiers all feel as if the devs don't actually want you to scale like other roguelikes in fear of just making the game trivial (which ironically makes it trivial in and of itself). A majority of them are just stat bonuses or the classic "+x% increase" and the actual interesting ones are few and far between. Sadly I had a lot of faith in this game originally and while im still optimistic on where it could go in the future, as it is right now, it doesn't offer enough to warrant such an insane asking price of 30 bucks.
👍 : 4 | 😃 : 0
Negative
Playtime: 268 minutes
I didn't want to believe the bad news because I've been waiting for this game for ages. It looks beautiful but the gameplay is just really average in its current state. All the systems seem unbalanced, the combat isn't that fun, and there isn't a compelling narrative as to why your doing anything. I hope they manage to turn things around, but in my heart I'm just waiting for hyper light drifter 2!
👍 : 6 | 😃 : 0
Negative
Playtime: 1644 minutes
The game has improved massively during its early access and many systems now make more sense and feel far better to play with. I'm very much looking forward to where this game goes.
👍 : 9 | 😃 : 0
Positive
Playtime: 72 minutes
It's very similar to Witchfire in setup, but lacks the excitement in enemy design, encounter design, world design, weapon design, ability design...etc. It just feels very meh. The world is sparsely populated, repetitive and bland. Combat is serviceable but not standout in any area. Nothing gets the adrenaline going in this aside from I guess the threat of dying? I will keep an eye on this one, but for now, I'm disappointed with what's on offer (i remain excited by the premise and potential though).
👍 : 19 | 😃 : 0
Negative

Hyper Light Breaker Screenshots

View the gallery of screenshots from Hyper Light Breaker. These images showcase key moments and graphics of the game.


Hyper Light Breaker Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • Additional Notes: Requirements are TBD

Hyper Light Breaker Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • Additional Notes: Requirements are TBD

Hyper Light Breaker has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Hyper Light Breaker Latest News & Patches

This game has received a total of 6 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

A Note from Heart Machine & Patch Notes - v0.5.1.107947
Date: 2025-01-16 23:29:51
Thank you for your support and feedback so far at the start of Early Access! Here's a note from us on what's being looked into, what's to come and today's patch notes.
👍 : 1156 | 👎 : 27
Patch Notes - v0.5.1b.107995
Date: 2025-01-17 21:51:24
Here’s a fix for a crash on launch that affected some users.
👍 : 350 | 👎 : 5
Medkit Rework & Player Suggestions Hotfix v0.51c.108329
Date: 2025-01-23 19:34:01
Today’s hotfix brings quality of life improvements, including Medkit changes, suggested by our incredible community!
👍 : 1090 | 👎 : 27
February Monthly Update – Patch Notes - v0.5.2.110690
Date: 2025-02-19 02:12:07
Featuring new playable character Ravona, new holobytes, enemies, affixes, bug fixes, and performance updates!
👍 : 580 | 👎 : 10
Hotfix Patch Notes - v0.5.2.110871
Date: 2025-02-20 23:07:38
Thanks for jumping into our recent monthly content update! We've released a Hotfix today to fix some bugs, including those brought up to us by our incredible community.
👍 : 179 | 👎 : 3


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