Neon White
87

Players in Game

10 741 😀     169 😒
95,50%

Rating

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$24.99

Neon White Reviews

Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
App ID1533420
App TypeGAME
Developers
Publishers Annapurna Interactive
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards
Genres Indie, Action, Adventure
Release Date16 Jun, 2022
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Spanish - Latin America, Polish, Portuguese - Portugal, Turkish

Neon White
10 910 Total Reviews
10 741 Positive Reviews
169 Negative Reviews
Overwhelmingly Positive Score

Neon White has garnered a total of 10 910 reviews, with 10 741 positive reviews and 169 negative reviews, resulting in a ‘Overwhelmingly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Neon White over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 460 minutes
the game-play is really good, its focused on the speed running with enemies acting more like checkpoints in a racing game to ensure that you take a somewhat challenging path without driving over the green grass in the track (those who played gt on Nürburgring will know what I mean), it keeps collectibles out of its level till you get at least a gold medal or level 3 insight which means that I get to focus on getting the best timing I can or at least ace medal and then do it again for the collectible, its a great game the plot is funny but not worth mentioning and the sound track is really good became a huge machine girl fan because of this game, get it now or on sale its a good time
👍 : 0 | 😃 : 0
Positive
Playtime: 4411 minutes
Neon White is a fantastic fast-paced game that is challenging without being unfair. The story, characters, environments, and music are memorable, and the game is infinitely replayable. Highly recommend!
👍 : 1 | 😃 : 0
Positive
Playtime: 2307 minutes
Absolute blast to play! I'm not usually one for first person platforming but this is a can't miss. Has a great style and the game play is unique and lovely. Story could be better but it serves its purpose and has some mildly funny bits here and there. Strong recommend!!!
👍 : 1 | 😃 : 0
Positive
Playtime: 1004 minutes
Faster, faster, faster. Neon White is a game designed entirely for the purpose of brainwashing you into becoming a speedrunner. You'll find yourself replaying the same level over and over again, just because you know in your heart you can shave a second off your time. Every level has at least one built in skip, and a million unintended ones that you'll have a blast uncovering as you start to grasp how the physics work. It also helps that there is a killer soundtrack and some amazing sound effects to go along with your speed demon killing spree. My only real complaint is that compared to such amazing gameplay, the story feels like filler content in comparison.
👍 : 1 | 😃 : 0
Positive
Playtime: 540 minutes
Don't know what happened in the story as I started pressing F halfway through the game, but the game's mechanics are fun and satisfying. 100/100 enjoyment.
👍 : 1 | 😃 : 0
Positive
Playtime: 520 minutes
IF you skip all the dialogue it's a great fucking game. like 95% of levels are really fun and the movement/shooting feels great. I personally felt like it fell off a bit in the middle, but the rocket launcher and book pulled me right back in.
👍 : 8 | 😃 : 1
Positive
Playtime: 1720 minutes
one of the best games i've ever played, from start to end, nothing more and nothing less to say, you should give it a try.
👍 : 4 | 😃 : 0
Positive
Playtime: 1301 minutes
Flying through levels using precise aim to kill demons- then mapping routes to go faster- perfection. Its got crazy sense of speed and agility. Story is cheesy and full of tropes and cliches but if you look past that for the gameplay- its fully worth its value.
👍 : 3 | 😃 : 0
Positive
Playtime: 4876 minutes
It seems like I've found a perfect game. Gameplay? - fascinating! Music? - magnificent! Visuals? - beautiful and stylish! Story? - dumb but it's so dumb that it's great! 98% positive? - nah, not enough. Needs 100%. Those people, who rated this game negatively because of the story, obviously missed the point Neon White. This game is 100% about gameplay. And if you do not care about those 0.001s and care about something else - you are playing it wrong. To be honest, I never cared about speedrunning, ratings and records in games. But it seems like with this game, I've accidentally opened right door to enter the genre. When you start this game, you play it just to complete. But very soon you realise that just completing the levels is not that fun - you need to complete them with style. Better. Faster. This is where you start paying attention to the scoreboard. 30 seconds for a golden medal at this level?!!! Impossible... on the other hand... This is how it starts. Then, at some point you casually get your first Ace medal. At this moment you realise that gold is not enough for you - you want Ace medals everywhere. Then, after beating half of the game with Ace medals, you realise that even better, secret, red medals exist... You feels disappointment and despair, because you realise that regular Ace medals bring you no joy anymore - you need those damned red medals everywhere! Overall, the game masterfully baits you into hunting for those extra 0,001 seconds. So you keep replaying levels and replaying and replaying, to discover new shortcuts, synergies and master hidden mechanics. And this doesn't even feel grindy or boring, because, as I already said, visuals are pleasant, music is cool and you restart levels just by pressing 1 button. No loading screens, no those tedious 'YOU DIED NOOB' titles - you just immediately restart level and nothing steals your time. Thus, I'd strongly recommend this game, even if you didn't play anything like this before. It's kinda unique. It's an FPS, a card game, VN, 3D precision platformer and even a dating sim! Just looking at screenshots or reading articles won't give you better understanding why it is so good. You need to play it to catch it's mood. I had this game in my library for years and only recently, absolutely randomly decided to give it a try. I wish I did it earlier.
👍 : 8 | 😃 : 0
Positive
Playtime: 351 minutes
Eeeeeeeeh. For me, it boils down to a simple thing: I don't think the base gameplay is fun. And it doesn't jibe well with the story, either. This might be a 'me' problem, I'm not a fan of speedrunning by itself; to me, speedrunning is like lovemaking, a fun act that's enabled by your affection towards whatever you're loving; taking it apart, little by little, learning the most intricate parts never meant to be discovered - to exploit them to your satisfaction. In this case, shaving off milliseconds off your completion time. Here, there's no affection. For one thing, the levels are blatantly designed with speedrunning in mind; so you're not cleverly blazing past things that weren't meant to be blazed past, you're... playing the game as intended. Hell, the game even has the audacity to give you a hint how to "skip" past a part of itself, once you reach a high enough rank. In fact, a lot of the design seems to be in direct conflict with something else in the game. The medals, for example. There are four: bronze, silver, gold and diamond. To progress in the game, it's enough to have a few golds/diamonds per mission, no need to go hard on every single level. White, our edgy Oni-chan (single i) protagonist, throws a voice line when you're awarded a medal. On bronze he's like "okay, made it", silver - "alright, not bad", gold - "yeah! Nice!" and diamond something like "yup, I'm the best, no beating that". But this is a leaderboard game. You'll be judged against other players. Your friends. And that lays bare just how nonsensical these medals are; in practice, bronze is "bro, did you stop to have a leak on the way?", silver is "f*cking awful", gold is "bad", and diamond is "mediocre". Maybe my friends are too good, maybe I am too bad, maybe both are true; point is, this creates a mood whiplash. Ideally, you'd be able to disable the leaderboard and only enable it later, when you're not playing to immerse yourself in the world, but when you actually want to do some competing. Alas, you can't. So obviously you will tryhard as you go through the levels. "I will only continue once I beat my friends!" or something. But this kills the pacing so hard, it becomes retroactively removed not only from this timeline, but from the very fabric of time and space. The concept of pacing itself is void; I might as well say "squiggleberry" or "dumpadum". So the dumpadum is made even worse (if you can believe that) by the fact that there are [i]gifts[/i] to find in the levels. But - FOR SOME INSANE REASON - only findable once you beat the level once. So let me break it down. First, you go through the level blind, try to get your bearings. Maybe you even get a good score, I did get gold on my first try a few times - and I suck, so it's definitely possible. And then you're expected to do it again, this time looking around rooftops and other strange places, to locate a gift box - and to get to it. The concept itself is reasonable - after all, speedrunning is very much about observation and planning. But wouldn't it make sense for it to be, y'know... [i]the first thing you do when you enter the level?[/i]. Again, a squiggleberry failure. Why get the gifts, then? Well, you use them to increase your friendship level with your fellow Neons and the [strike]bloody cats[/strike] angels. To get dialogue, sidequests and memories. Because, you see, these Neons are people you used to know. And you don't seem to remember; they, however, do. And for one reason or the other, they're very economical with the truth. The whole thing with "who was I, and what was my relation to these people?" is a mystery, and it's... [i]actually good????[/i] See, this is why I played this game for 6 damn hours. The writing is "cringe" in the sense that the characters look and act in a way that is considered embarrassing nowadays, like gun-toting Shadow the Edgehog pouring whisky after playing board games with Latina Hatsune Miku in a gaudy hotel room. But hey, people these days are into this Gojo dude (is this still a thing?), and I find him unfathomably cringe, so it's kinda like that. Cringe or not, though - the general story would work even if the characters would act differently. There are a lot of questions. What's going on here? Who are you, and who are they? Did you and Red use to bang? Did you and Violet use to bang? Is Yellow actually your bro, and to what extent? Why can't God take care of the demon problem himself? Why is everything so fishy? What's Green's deal? Did Red and Violet use to bang? And the dialogue might be kinda cringy, yes, but the humanity of it all shines through, and catches your attention. Everybody's wearing masks, and it's up to you to see past them. You could say the cringe is a mask, too. But then you remember that you're not playing a visual novel, you're playing a speedrunning game with conflicted design. And this is a conflict in of itself; the story feels like you're supposed to be a demon slayer. A hunter. An assassin. But in the game, the demons are a complete afterthought - to the point that I think the game would've been better without them, as you must kill every single one before you're allowed to progress. This goes against your natural speedrunning instinct to seek aggressive skips. The characters grew on me. The fun bants with Yellow, the hot and cold with Red, the hot and weird with Violet (warning, big titty goth gfs always come with a deadly catch), and more; but the game itself is just too annoying to play. I didn't even say anything about the day-to-day gameplay, and guess what, that part is pretty barebones; so there's really no reason for me to stay here. I'll be honest with you. I'm scared. How can this game have such insanely good reviews? 98%??? How is this possible? How can my perception of reality differ so much from so many of these people? Do people just upvote the game after playing the first mission and moving on, since it's too boring to continue? But no, 30% of all players have beaten the game. Did they all enjoy it? You know what, I don't even care anymore. Okay, I do, but I refuse to dwell on this any longer. [url=https://store.steampowered.com/curator/42922988/]I only recommend games that I've actually beaten[/url]
👍 : 16 | 😃 : 0
Negative
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