Shonen Adventure : The Dual Blades Hero Reviews
Explore multiple worlds, fight creatures, level up, unlock powerful elemental skills, sell your loot, buy items to increase specific stats and more. Start from the bottom and become a hero with the shonen spirit. You can also rank yourself among all the other players and try to reach the top.
App ID | 1533120 |
App Type | GAME |
Developers | Melvyn Boutel |
Publishers | Melvyn Boutel |
Categories | Single-player, Steam Leaderboards, Tracked Controller Support, VR Only |
Genres | Indie, Action, RPG, Adventure |
Release Date | 23 Dec, 2021 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Japanese |

10 Total Reviews
8 Positive Reviews
2 Negative Reviews
Mixed Score
Shonen Adventure : The Dual Blades Hero has garnered a total of 10 reviews, with 8 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Shonen Adventure : The Dual Blades Hero over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
23 minutes
bad combat ruins the game
👍 : 2 |
😃 : 0
Negative
Playtime:
31 minutes
broke my light bulb in training mode 10/10
👍 : 4 |
😃 : 9
Positive
Playtime:
474 minutes
Do you prefer fun time indie rpg? Maybe buy this game fuck-o.
Took me 8 hrs to finish.
👍 : 1 |
😃 : 0
Positive
Playtime:
45 minutes
Some of the floatiest, worst feeling melee combat I've ever played in VR. The melee combat mostly consists of swinging your swords to hit different colored balls on the enemies. They have almost no actual feedback for doing so other than a controller vibration, and enemies don't react to being hit in any meaningful way. They want you to block by crossing your swords, but the detection is so floaty and weird that if you don't get the exact right angle, you're liable to be destroyed by a gang of enemies because the block just... won't happen. That coupled with a dash that doesn't work half the time and assets that are incredibly obviously horny pre-purchased unity assets makes this one of the most thoroughly unpleasant VR games I've ever played.
Save your money and time, go play Until You Fall. It's everything this game wants to be but executed more satisfyingly and with better care.
👍 : 5 |
😃 : 0
Negative
Playtime:
218 minutes
The game is quite good. graphically it looks good and the music fits the atmosphere. the first boss fight was quite stressful. Had to fight him 3 times with 30 potions at the end. Until then I played methodically and attacked according to the weaknesses (red/blue markings) on the enemy with the respective weapon. after that it was just a wild fumbling around and it worked better :/ that's a bit of a shame. but I have the feeling that the hitboxes could be bigger für real swords handling. dodging via room scale is hardly possible, that would be a good alternative to the dashes, but the hitboxes of the opponents are quite large. the second boss I have also already managed, this was relatively easy. but I'm looking forward to more boss fights. this game could offer other vr multiplayer mmorpgs a competition.
Hope to see more updates and i will try to see what else this game has to offer.
Thanks, bye.
👍 : 5 |
😃 : 0
Positive