The Magnets Reviews

The Magnets is a logic puzzle game.
App ID1532780
App TypeGAME
Developers
Publishers Onuralp Kanatsz
Categories Single-player, Steam Achievements, Steam Cloud
Genres Casual, Indie, Strategy
Release Date25 Feb, 2021
Platforms Windows
Supported Languages English, Simplified Chinese, Russian

The Magnets
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

The Magnets has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 420 minutes
A beautiful, relaxing puzzle game that will stretch your brain. Worth every penny!
👍 : 5 | 😃 : 0
Positive
Playtime: 388 minutes
Challenging, relaxing, satisfying. A really great logic/puzzle game, it definitely has a much cheaper price tag than it deserves.
👍 : 5 | 😃 : 0
Positive
Playtime: 475 minutes
puzzle quality ✓ designs ✓ sounds ✓ price ✓ ✓ 8 / 10
👍 : 10 | 😃 : 0
Positive
Playtime: 35 minutes
This is a PC game with 0 options and 0 accessibility options, in this day and age that is unacceptable. This is a math game not a physics based game and that is where I blame myself for buying it. I finished 20 levels and can't say I was challenged really. Most of the time I was pressing undo button but you have to do it with your mouse because there are no PC options, simple things like rebinding your keys like in the 90's .....more then 3 decades ago! Just awful.
👍 : 0 | 😃 : 0
Negative
Playtime: 577 minutes
A very creative puzzle game with a well balanced difficulty curve and a lot of satisfying "aha!" moments. While solving puzzles, you must use a wide variety of solving methods. (like creating bridges or elevators for the balls). The puzzles always look very easy at the first glance, but they are not! (especially after level 13) It's smart, interesting and challenging for every puzzle game lovers. Highly recommend!
👍 : 9 | 😃 : 0
Positive
Playtime: 613 minutes
The Magnets is a clever designed puzzle game. It is a real brainteaser. The game requires a lot of logical thinking. It starts out with a few simple puzzles, but it is getting harder each level. Puzzles are challenging yet not frustrating. The price is very very cheap for such a good puzzle game. I think it might take 5-10 hours to beat the game. If you like puzzle games, I would definitely recommend this game. 9/10
👍 : 9 | 😃 : 0
Positive
Playtime: 457 minutes
The Magnets is a clever designed, minimalist, logic and physics based puzzle game. pros: * Puzzles' quality is very good and the solutions/levels are nicely varied ( most important thing in a puzzle game ) * Graphic designs are very simple and effective * Atmosphere is very relaxing and tempo is very calming ( No need to hurry, just enjoying the puzzles ) * There is no time and there is no undo or restart limit * There are always seven puzzles waiting to be solved ( if you get stuck on a puzzle you can switch to another and continue playing ) * Can play with mouse only * Very very cheap price tag cons: * It would be nice to have Japanese language support
👍 : 9 | 😃 : 0
Positive
Playtime: 324 minutes
A pretty solid logic puzzle game. The price is very cheap for a game like this.
👍 : 12 | 😃 : 0
Positive
Playtime: 119 minutes
The difficulty increases gradually and some of the levels are challenging, but you can solve everything with logic. So no guesswork is needed.
👍 : 11 | 😃 : 0
Positive
Playtime: 404 minutes
[b]the magnets[/b] isn't a physics-based puzzler, as you might expect. no, it's basically [b]math-based basketball on a grid[/b]. or something. the goal is to make the ball (not a basketball but whatever) fall into a hole (not a basket but whatever) by [b]placing magnets all over the place to push and pull blocks around[/b]. it's grid-based and there's [b]no timing, precise movement or any of that nonsense[/b] involved, the number of available moves is determined by the number of pieces. e.g. if the magnet has a 5 on it and the same-colord block has 3, placing the magnet on the left will push the block 2 tiles to the right because math. if the block is a different color, it'll be pulled 2 tiles, and in either case the magnet will lose its magnetic property, they're all single-use. [b]numbers also represent reach[/b], so a block with a 5 will only affect stuff within 5 tiles in every cardinal direction (no diagonals), meaning if you place it further away from a block with 1 on it, it might not move it 4 tiles depending on their distance from each other. unlike balls, blocks don't fall down if pushed off a platform, but can be moved vertically. there's a [b]5-page in-game guide[/b] on how to play, though it's mostly illustrations and examples of obvious stuff like each ball has to reach the platform of their respective color, you can't pull a block with a 5 using a magnet with a 3 because it's weaker, of if the 'line of sight' is blocked by another piece or a ball, nothing will happen. [b]more than one ball can be pushed simultaneously[/b], but multiple things can't move into the same square, e.g. if a block would come from below and another from the right at the same time. [b]40 levels[/b], 7 of which are unlocked at any given time, so you're never stuck on just one, and [b]mid-level progress is saved when you quit[/b] as well. [b]undo only takes back a move that de-magnitizes a magnet[/b], otherwise they have to be removed manually. at first I thought the game broke, but at least picking up another magnet removes the unused one from the grid. the bigger issue is, [b]restart also only works when there are no rogue magnets on the grid[/b], which is as baffling as it is annoying. the game is [b]completely mouse-driven, no hotkeys[/b]. left click picks up a piece, right click rotates, another left places it. clickable level numbers (or esc) for level selection and undo and restart buttons on-screen, wouldn't mind hotkeys for those. in fact, [b]I'd prefer if mouse wheel rotated and right click worked as undo[/b], and ideally there'd be a toggle to switch them around if need be. different people need varying amounts of time to solve the same puzzles, but I think this game is definitely one that will take, say, 30 minutes for one person and hours for another. I'm in the latter group, gotta get used to the whole push/pull and reach thing, so [b]I wouldn't mind an optional line of sight overlay[/b] for the currently held magnet to clearly see which squares are affected. I can count to 5 but still. [b]painfully slow animations are also a major problem, and you can't do anything while things are moving[/b], no undo or restart, because they don't work as they should even outside animations. no volume settings either, only a single button to switch between full audio, only sfx or nothing. not even separate toggles is as lazy as it gets. unintrusive audio otherwise, effects are too loud compared to the ambient music, not worth having either on. audio settings, languages and resizable windowed mode are only accessible from the main menu, another example of bad design, though alt+enter works for windowed mode. it's a really neat idea with nice minimalist graphics and some cool and clever puzzles. if it ever gets fixed up, I'll be more than happy to flip the review, but [b]due to issues mentioned above, I can't recommend it currently[/b]. such a simple game should do all the basic stuff right instead of making the player spend more time moving unused pieces off the grid and watching movement animations than figuring out the puzzles.
👍 : 13 | 😃 : 2
Negative
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