Guardians of Hyelore Reviews
Guardians of Hyelore is an action-packed unit recruitment game pitting your units and strategies against an onslaught of enemies. Hire units, improve your troops, earn achievements, and spawn your Guardian to fight 150+ unique enemies in this exciting take on the army-spawning action genre.
App ID | 1525330 |
App Type | GAME |
Developers | Megaglope Studios |
Publishers | Freedom Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards |
Genres | Indie, Strategy, Action |
Release Date | 29 Sep, 2021 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, Japanese, English, Korean |

56 Total Reviews
31 Positive Reviews
25 Negative Reviews
Mixed Score
Guardians of Hyelore has garnered a total of 56 reviews, with 31 positive reviews and 25 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Guardians of Hyelore over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
305 minutes
The content is inconsistent with the price
👍 : 2 |
😃 : 0
Negative
Playtime:
1124 minutes
Well made game, fun to play
👍 : 0 |
😃 : 0
Positive
Playtime:
684 minutes
Game was fun but VERY short and VERY buggy... I would recommend if they added some replayability and fixed the bugs.
Short: I have beat the game on the 2nd hardest difficulty in about 5 hours
Gameplay issues:
Do not have that much control over what skills you are awarded and can upgrade (for example can do a playthrough wanting to focus on archers but never be offered the archer damage talent, or never being offered an upgrade for it, even spending all your gems rerolling the talents you did get)
Finished the game at lvl 27 but some characters do not unlock till 30 (i have since leveled up through the area, but its very strange that there is units you cannot even try during a normal playthrough)
Would be really nice if there was a way to get/upgrade skills and get exp etc after you finished the campaign to really min/max your account, this would also add length to the game. (also note the campaign is fun, but the arena is not, it takes way too long (30min+ of idle pretty much) to get to a challenge, possible to start on a higher wave?)
Very Buggy, some i encountered:
In arena sometimes when an enemy casts a skill it can get stuck on screen... This has happened to me in the first couple waves (aoe kept hitting my unit for the next 20+ waves) or on higher waves (game over as a high dps skill keeps firing and never stops, even when u killed the enemy casting it)
In the campaign, when u reroll a skill, you can get multiple skills back if u click fast enough on the reroll button.
The volume sliders just dont work... I had to just mute the game as somethings would be crazy quiet and some would be super loud even though i changed the volume down low on skills, some skills went on the low volume and some didnt...
When i reached level 30, went into area, i did not have access to the level 30 units (was not able to upgrade past level 1).. Restarted the game, then it worked...
when hitting 75 max unit count before level 10 (possible in arena with upgrades) it still lets u level up, but u pay gold and nothing happens (cant go over 75 unit cap)
when hitting max 3500 gold (just keep hitting I in arena when its maxed, it will keep upgrading) you no longer can gain gold at all AND waves wont progress (game gets stuck)
fullscreen cuts off the bottom of the screen (can no longer see how many units of each time i have summoned)
👍 : 1 |
😃 : 0
Negative
Playtime:
139 minutes
Well it is fun, I was enjoying myself but the save game files get corrupted and then i lose all progress.....not happy to restart and I requested refund but not sure this will be refunded as I just went over 2hr mark.....
👍 : 6 |
😃 : 0
Negative
Playtime:
260 minutes
good auto battler without any micro transactions.
better buy and play this game than a "free game" that want suck your bank account empty later.
👍 : 0 |
😃 : 0
Positive
Playtime:
44 minutes
Harder than I thought and the game doesn't explain how to beat secdon wave... Not sure about repayment seems good but cant get fun for now.
👍 : 0 |
😃 : 0
Negative
Playtime:
799 minutes
reminds me of epic war on kongregate, so if you like that i would recommend it.
campaign and arena are both very grindy and in slowmo.
7/10
👍 : 5 |
😃 : 0
Positive
Playtime:
77 minutes
Why you shouldn't buy this game:
1-The game is very problematic.
2-The game is fun, but it takes a lot of time to load.
3-A game like a mobile game is not worth all the effort
👍 : 22 |
😃 : 4
Negative
Playtime:
10 minutes
Shockingly bad even if it were $5 instead of 20. The art appears to be sourced from multiple artists with no overall style, so random enemies look ridiculous. The amount of text on the overworld map is so large that you can't even tell popups from map labels. Gameplay offers exactly 0 fresh ideas to the genre and you spend most of each map waiting for the suffering to end. Game itself feels like an asset flip that followed some Youtube tutorials, and looking at the codebase with DNSpy suggests that it is, indeed, exactly how this game was created. Possibly the most value this game has to offer humanity would BE a Youtube tutorial going through its codebase as a "Unity: What Not To Do" collection.
I feel ripped off that I have to waste time getting a refund. If you want some autobattler, there's 50 other games to choose from that don't feel like a trip to the dentist. If you run out of those, get out the GI Joes box and DIY, can't be worse than this is
👍 : 15 |
😃 : 0
Negative
Playtime:
183 minutes
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Guardians of Hylore is a time-wasting real-time strategy game in the likes of a mobile game but without microtransactions. It's like it was made for mobile devices for sure.
[h1]Battles[/h1]
A battle takes up to 10 minutes. You have a tower to the left, the enemies' tower is to the right. Enemies spawn every few seconds and one big boss after around 60 seconds. You generate gold automatically and use it to summon your fighters. Your main guard is free to summon but has a cooldown if dead.
If you reach 90 gold, you need to upgrade it to be able to save up more gold and generate gold faster. At 170 gold, you can do it again, etc.
Your fighter limit starts at 5. For 50 gold, you can summon three more fighters. Then you need to spend 80 gold to summon more, etc. It's all about how you spent your gold.
In the middle of the battlefield is a flag. If you reach that flag, it will turn blue and a gauge will fill. If the gauge is full, you get a bonus. The same goes for the enemy.
Also, the longer the fight takes the stronger enemies to get.
Destroy the enemy's tower or get destroyed to either win or lose the battle.
Aside from all that, there are items you can use to help you out, like bombs or portions.
[h1]Map[/h1]
The map is like in many other tower defense or mobile games. Each stage will give you up to 5 stars and winning a stage will unlock the next one. Every few stages a new region needs to be unlocked first. You need to reach a certain amount of stars to unlock it (the first one needs 15 stars, the second one 30, etc.).
[h1]Progression and Updates[/h1]
Aside from stars, there are diamonds and two different kinds of tokens. With one of those, you can upgrade your fighters (one token for one level), the other one is for unlocking or upgrading the abilities of your main fighter. In total there are five main fighters and 18 fighters. You start out with four fighters and will unlock the rest of them by leveling up.
Each stage will give you approx. One new level.
With diamonds, you can reset tokens to use them again on other fighters or buy items in the shop, etc.
One more thing to make main fighters stronger is equipment. You can get it in battles and equip them on your main fighter. They give bonuses like more speed or higher damage.
Each level also grants you a new talent. You can choose one of three or upgrade an existing one.
[h1]Arena[/h1]
Reaching level 10 allows you to fight in the arena. The arena is basically just a "survive as long as possible"-mode. You will get rewards based on how long you survive.
[h1]The Good[/h1][list]
[*]Simple and fun. The game is very easy to learn not complicated in the slightest and fun (for the first few stages at least).
[*]Engaging. Even though it goes the same way as many other tower defense games in the last 20 years and doesn't do anything new, it's engaging to unlock upgrades and stuff - even if it's just the same as always. Enemies get stronger, your fighters get stronger - it basically stays the same difficulty-wise.
[*]Price-tag. It's already on sale for 50% of its original price.[/list]
[h1]The Bad[/h1][list]
[*]Repetitive. The game is very repetitive. After playing for 5 minutes you will exactly know what to expect for the next 10 hours. It doesn't change a bit aside from unlocking a bit.
[*]Progression. Like in many tower defense games, progression in the game will force you to use the newly unlocked units. Even upgrading old units isn't really an option since newer units are much stronger. Combine that with repetitiveness and you will have the very same formula.
[*]Time-wasting. The first two points weren't too bad when it wasn't such a time-waster. Every battle is the same and there is NO way in speeding the game up, which is highly needed to make it playable in the long run. I'm playing on the third-highest difficulty setting and I always used the same tactics: Wait for the first enemy to stand in front of my tower and just before they attack it, I summon three mages and one healer. Then I will summon the second healer and have a max of 5 units on the battlefield. These five will always make it to the first boss by then I can summon my main fighter (don't do it just now) and wait till the boss reaches your towers. In the meantime upgrade gold two times and max fighters two times. Before the boss reaches your tower summon the main fighter + mages and healers. They will easily beat the boss and all other enemies. On their way to the enemies' tower summon more healers and mages, upgrade gold one more time, and then just max out fighters. Easy win. Always gets you 4 to 5 stars per battle. To make it even easier, get items in the shop since you have plenty of diamonds.
[*]It looks and feels like a mobile game which isn't too bad but combine with everything above, it just seems lazy.[/list]
[h1]Conclusion[/h1]
Guardians of Hylore is like a game from 20 years ago with new clothes. Battles are fun for the first few stages but since they are always the same, it gets boring fast. Unlocking and upgrading things is fun till you find out that enemies scale just the same. Why not add a speed-up button as almost all strategy games do nowadays? It would make it way more comfortable. I don't have time to wait and do anything.
This game brings nothing new to the table. It's disappointing.
I don't recommend GoH as of now. But I also don't think any significant updates will come out for it. If you want a short time-waster or a second-screen game, get it on future sales when it doesn't cost more than 5€.
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👍 : 69 |
😃 : 1
Negative