Fantasy Town Regional Manager Reviews

Run a fantasy town for adventurers. Save it from monsters. Save it from itself. Watch it crumble to dust. Do it all again.
App ID1524530
App TypeGAME
Developers
Publishers Caps Collective
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Stats
Genres Casual, Indie, Strategy, Simulation
Release Date5 Nov, 2021
Platforms Windows, Mac, Linux
Supported Languages English

Fantasy Town Regional Manager
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Fantasy Town Regional Manager has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 487 minutes
FTRM is an interesting mix between card game, city builder and roguelite. Starting with a patch of land and an adventurers guild hall, you play cards to build your town. Each card costs gold which you earn from adventurers you attract to your town. There are different classes which you must keep happy, housed and fed. As the town grows you'll also need to spend gold to clear more land, which gets progressively more expensive the further you expand. The goal is to attract warriors to protect the town as ever growing threats risk destroying it. Be warned that unhappy warriors may become part of the threat to the town. Each turn begins with a series of news paper articles which informs you of any events in your kingdom. Some good, some bad, and almost all of them are layered with humor. Because it's a roguelite, It's not a question of if your city will be destroyed, but when. Your city will fall and a new one will be built on it's ruins. That is where the games unlock system will give future civilizations a chance to thrive.... a little longer at least. Overall, fun game. Easy pick if you want an indie game that you can chill out with after work.
👍 : 3 | 😃 : 0
Positive
Playtime: 114 minutes
games a cool concept but the rng is way to high had threat level jump over 20 twice in the same match.
👍 : 3 | 😃 : 0
Negative
Playtime: 145 minutes
This game is so frustrating. I am terrible at it. My town is forever getting reclaimed by the wilderness and I don't entirely understand the mechanics behind keeping the town threat level low. Building towers seems to be the best way, however the price goes up with each one you build as it does with all the other buildings. Money flow, threat reduction, adventurers to run quest, it's all a lot to deal with. Each play through I seem to get a little better, although there are still some instances in which it doesn't seem to matter and everything falls apart really quickly. I feel like this game is more reliant on RNG than actual skills.
👍 : 2 | 😃 : 0
Positive
Playtime: 332 minutes
I actually enjoy the game but it becomes very repetitive and it needs a) some greater meta layer to contextualize what we're doing and/or b) more than one level
👍 : 3 | 😃 : 0
Negative
Playtime: 23 minutes
I played this game for about half an hour. The game does its thing and the player sits and watches. I couldn't get a sense for how I could impact the game play. Placement of buildings is fine but very limited and the "enemy" kept cutting the game very short. It was a boring game. Not sure how it earned so many positive reviews.
👍 : 2 | 😃 : 0
Negative
Playtime: 61 minutes
It's a simple, nice looking game with good music. Unfortunately the game lacks depth and gets pretty boring after about 30 minutes. You can't do enough to offset the inevitable defeat by the enemy AI. At only $8, it's worth checking out if you think it's your cup of tea. I though it was a cute game but nothing I'd want to play longer than the 1 hour I put into it.
👍 : 6 | 😃 : 0
Negative
Playtime: 473 minutes
I don't always leave reviews, but when I do, I prefer Dos Equ... errr, wait... Seriously though, This game is fantastic. Took me a few "game overs" to finally figure out what I'm supposed to be doing and how to manage the threat meter. But everytime I did get a "game over," I tried again... and believe me, you'll want to keep trying. It's such an easy, relaxing, and different game! I've noticed there are some parts in the game that say stuff like "coming soon," which is awesome because adding more to this game can only make it more fun. I really think this game is a gem and could outdo those other similar city builder types (won't name any); it definitely has the potential. Great job Devs at Caps Collective, please keep up the good work! If I could give a suggestion, it would possibly be to explain how to manage the threat meter better. There isn't much of a "tutorial" for this game, which is both good and bad. Some folks like being thrown straight into the lion's den without having their hand's held, some don't. You all REALLY need to try this game. And again, when you get a game over, keep trying. Learn how to manage the individual guilds and gain points for each to unlock upgrades and new buildings. PS. To all the other reviews: The threat meter does go up fast. But it can also be stabilized easily. Pay attention to your guild quests, some are easy and some are tough. The more you complete the more points you get for each individual guild to unlock new Perks. Read those perks carefully, manage your building placements, ,and your town stability will stay 100/100 for a long time. As i said before. Take the time and keep trying after you get game overs. Read all the tool tips when you hover the mouse over certain things. It's a much more intricate game than some people are making it out to be. :) PSS. Thanks for taking the time to make such a great game. Don't stop updating Devs... you've got a winner!!!!!
👍 : 13 | 😃 : 0
Positive
Playtime: 2124 minutes
Despite not usually playing Micro-Management games (though I do play a lot of roguelites), I found myself far more engrossed in this game than I thought I would. Fantasy Town Regional Manager provides a Zen yet challenging experience where you have to expand and protect a town from external threats and the chaotic shenanigans of the adventurer inhabitants. There's plenty of RPG-based humor to go around, all of which are carefully woven into the narrator's newspaper and gameplay events. Such includes bucket head robberies, adventurers turning each other into gold, and vengeful princesses raising an army of critters (the latter of which is more than happy to chew down the new library you just built next to them). The game rewards strategies focussing on balance over surplus (besides gold, you can save up some for traveling merchants or other buildings). For example, suppose there aren't enough adventurers defending the town. In that case, you'll soon be vulnerable to all mater of fantastical occurrences, including giant birds and dryads seeking to promote their peaceful and sustainable ways by force. Conversely, if you have too many adventurers running around without housing, they'll start creating mischief. Such includes pranking/in-fighting other guilds and portaling away into the unknown. Additionally, more threats will be drawn in to challenge them. You'll also need to manage factors like food, inflation, resources for quests, and requests from each of the five guilds (the latter of which provides upgrade tokens that can permanently make your life easier). The only nitpicks I could find after many playthroughs were: The tutorial could explain a few details for new players, such as mechanics around enemy camps spreading, satisfaction, and upgrades a bit more. Most of these are shown on the HUD though. While most guild quests are straightforward, a few of them (such as keeping another guild's satisfaction down for six turns) can be pretty difficult for new players, and those can occur very early on if you're unlucky. There was a rare bug where reloading a save above 100 adventurers could result in extra adventurers spawning in without explanation on resuming the save. That said, the devs have been working on these, so they may not be present in your playthroughs. None of them broke the flow or quality of gameplay, which hasn't lost its edge to me 15 hours in. This game is well worth the XP and more than worth its price in gold.
👍 : 4 | 😃 : 0
Positive
Playtime: 276 minutes
Long term strategy is non-existent. Graphics, sound, etc. are all nice. However the threat system is unbalanced. Nothing will ever be accomplished in this game. Solitaire is more satisfactory.
👍 : 6 | 😃 : 3
Negative
Playtime: 984 minutes
This game was not what I was expecting. I thought it would be something like SimCity where you endlessly expand your town. But this game isn't meant for you to build a long term town right out of the gate. You are expected to create a town, accomplish some small goals and quests, earn upgrade points and then - when your town crashes and burns - unlock some upgrades and start over again. I've played for 16 hours and have yet to fully unlock all of the upgrades. I have unlocked all of the buildings and it is starting to get a little repetitive but I can see this as a fun game to come back to after a break and play a few rounds to pass the time. It was definitely worth the price. I highly recommend.
👍 : 11 | 😃 : 0
Positive
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