ATC Infinite Reviews
In ATC Infinite you can play different airports where you need to manage and control departing and arrival aircraft.
App ID | 1516440 |
App Type | GAME |
Developers | Framebar Studio |
Publishers | Framebar Studio |
Categories | Single-player |
Genres | Casual |
Release Date | 9 Jun, 2021 |
Platforms | Windows, Mac |
Supported Languages | English |

44 Total Reviews
29 Positive Reviews
15 Negative Reviews
Mixed Score
ATC Infinite has garnered a total of 44 reviews, with 29 positive reviews and 15 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for ATC Infinite over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
122 minutes
An enjoyable game I recommend it. surprisingly fun, and hard.
👍 : 2 |
😃 : 0
Positive
Playtime:
253 minutes
This game is amazing, its great fun for when your bored or when you want to test your brain and being focused and organised.
👍 : 4 |
😃 : 1
Positive
Playtime:
129 minutes
Amazing game, great potential - a fun, enjoyable game that keeps you occupied for 30-60 minutes at a time before you close it again and play it again a few days later.
👍 : 0 |
😃 : 0
Positive
Playtime:
113 minutes
I have been an Air Traffic Controller for north of 25 years. I have run huge number of approachs and I was amazed by this game! Dont let a straightforward GUI fool you. this is by a wide margin the best radar ATC game I have played. I think here and there the airplane act better compared to the preparation sims at my specific employment. My caps off to the creator. Extraordinary work!
Assuming you like radar, this is the game to get!
👍 : 0 |
😃 : 0
Positive
Playtime:
165 minutes
It was a little hard to understand at first, but the second time around, I was much better. I didn't realize it, but I played for an hour. I don't know much about every aspect of the game, but it's very addicting and fun.
👍 : 0 |
😃 : 0
Positive
Playtime:
954 minutes
Although there has been no development or bug fixes in the game, this game is still fun.
When I have played there have been no issues and I can enjoy myself although I only tend to play it for a maximum of 20mins before the traffic overwhelms me!!!
👍 : 0 |
😃 : 0
Positive
Playtime:
13 minutes
It's just way too hard controlling the arrivals, I wish the controls would be improved.
👍 : 5 |
😃 : 0
Positive
Playtime:
56 minutes
So far its great! I wish you could choose difficulty (traffic wise) and maybe control tower in the future! For 5 bucks you cant go wrong.
👍 : 4 |
😃 : 0
Positive
Playtime:
161 minutes
This game really has a lot problems; some of which are probably unsolvable due to the game design.
First, some pros:
1. The command line design is actually the simplest I have ever seen; this makes controlling a lot easier.
2. The game runs smoothly and has a clean interface.
Now the cons:
Let's start with something that can be fixed:
1. [strike] Graphics error: I see a "discord" button on the airport selection page. [/strike] (Fixed)
2. [strike] Gameplay Bugs: I have experienced problems like collision, even with vertical separation. I have also experienced bugs that planes fail to intercept the localizer even I have guided the plane to the orange line. [/strike] (Fixed)
3. Lack of cues of aircraft entering your airspace: This makes it really hard to spot an incoming traffic if you are working on consecutive vectors.
Some cons that may come from the game design:
4. [strike] Insanely FAST traffic flow. The problem is fast, not just a huge amount of traffic. More specifically, traffics in this game flows a lot faster than what you would expect in real life. However, the traffic flow is still huge. I have tried 5-10 minutes sessions, and I really thought I was in a typing contest even with a very nicely designed command line! This speed and volume of traffic make it really hard to sequence and vector your planes. [/strike] (Speed changed)
5. Lack of realism. About this, I am going to write a few paragraphs below.
I can see the game tries to simplify the controlling process by having outbound traffic fly to a waypoint and inbound traffic on a heading waiting to be vectored to the final approach course. However, the outbound exit waypoint seems to be random (for example, for JFK, the exit waypoints are not the famous JFK exit gates but random waypoints on your scope), and inbound traffic comes in at 3500 feet. Using SID and STAR in real life usually helps build a departing and an arrival traffic flow pattern, which are related to airspace, terrain, noise abatement, and in-outbound traffic separations; without the procedures, the player has to build a pattern on one's own. However, it is not easy to build a complex pattern because the traffic flows FAST, so you cannot really send many commands to enforce a pattern.
For a 5 dollar game, you prolly should not expect a high realism; however, I still want to talk about things that can enhance player experience. The game does include a number of airports. However, the airports are not really "designed"; I really feel the individual airports are not unique enough. Let me elaborate on this. For example, JFK (again) has VOR/Parkway visual approaches for Runway 13s; HND has very special runway operations. These specialties should be included as a part of the game because they are intriguing! I mean, we are all trying to find some realism in these simulation games, right?
👍 : 19 |
😃 : 0
Negative
Playtime:
15 minutes
in its current state, it needs alot of work. I can not recomend this to people as there are both free and payed alteritives which work better and play better.
Update, A few minor elements have been updated, however its been over a month and a half, devs discord is dead for at least a month, none of the suggestions have been implemented and game is still very unfinished. Do not recomend until the dev ups their game.
a short list of the key probelms are as follows.
1. there are bugs such as plains crashing even if verticly seperated.
2 lack of comands such as handoffs and approch instructions.
3 the menu is renderd sub 1080p quality, its a easy fix to re render it to fix the jaggies.
4 lack of any music or sound effects.
5 lack of set up or controls like other options.
6 lack of any sids or stars.
7 traffic rate is artificaly high and unrealistc, with aircraft taking off with in wake distance.
8 lack of conflict alerts for when 2 aircraft get with in 3 miles of each other.
when compared to endless atc, this game is a joke. and as both are with in 50 cents of each other price point. its really sad to see. I am all for new developers to step up and make a new game in a nitch genre. however, at least see what others have brought to the table and make sure that yours works to the same slandered.
👍 : 31 |
😃 : 1
Negative