Pixelot Reviews
Defeat monsters, collect heroes, and solve puzzles in Pixelot, the single player turn based RPG that combines the combat of classic role playing games, the team building of monster collecting games, and the dungeons of adventure games.
App ID | 1512860 |
App Type | GAME |
Developers | Kyle Berger |
Publishers | Kyle Berger |
Categories | Single-player, Partial Controller Support |
Genres | Indie, Strategy, RPG, Adventure |
Release Date | 31 Mar, 2021 |
Platforms | Windows, Mac |
Supported Languages | English |

29 Total Reviews
26 Positive Reviews
3 Negative Reviews
Mostly Positive Score
Pixelot has garnered a total of 29 reviews, with 26 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Pixelot over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
309 minutes
Pixelot reminds me a ton of those old school Final Fantasy games with just the right dash of modern feel to it. Definitely worth checking out!
👍 : 1 |
😃 : 0
Positive
Playtime:
22 minutes
A charming lightweight old school RPG with plenty of dad humor. A fairly chill adventure for when you need something to play in between Dark Soul deaths or your 5th restart in BG3.
👍 : 1 |
😃 : 0
Positive
Playtime:
952 minutes
Pixelot is very good indie turn based RPG with pixel art esthetics that manages to entertain and engage the player for the most part. The pixel art, the music and the multiple RPG mechanics come together in a beautiful, compelling, and fun way giving the player an experience that oozes personality. However, the generic aspects of the setting and story, the lack of character development, the lack of significant story moments and the excessive number of fights that the game puts you through affect the overall experience of the game. That being said, Pixelot is a love letter to classic RPGS and it’s a game that is worth checking out. For this reason, I recommend Pixelot.
Link to my non-spoiler review: https://youtu.be/V9L4I-WoWxg
👍 : 1 |
😃 : 0
Positive
Playtime:
91 minutes
Yes, it's a casual RPG. But it's quite fun and relaxing. It also saves the game automatically, so whenever you close the game, when you get back you return from the exact point that you left it.
I don't think I am near finishing it, but it seems to have a good amount of content. Many items/weapons/monsters/quests.
The dialogs are really funny and fun to read.
Overall I like this game, it's very relaxing and you can pick up and quit anytime you want because of the save system.
It's the perfect game for busy people who want a nice little break and are too afraid to get invested in a hardcore game.
👍 : 1 |
😃 : 0
Positive
Playtime:
145 minutes
i play this game for 101 mins and so far it a great game looking forward to play tomorrow. i enjoy the rpg feel of this game, reminds me of old school FF.
👍 : 2 |
😃 : 0
Positive
Playtime:
802 minutes
A very casual RPG, but not bad. If you are looking for a basic story, cute art style, little quips here and there, a MASSIVE cast of playable characters and a simple yet fun combat system I definitely recommend it! For such a small team, there is quite a bit of content too!
👍 : 4 |
😃 : 0
Positive
Playtime:
1516 minutes
Really enjoyable game, the developer really has my deepest respect for being able to release this game all by himself!
Great soundtrack, good gameplay time, easy to remember playability, simple controls.
The fact that all of your characters keep leveling up is really a great point.
Anyway, congratulations for the game! Was really fun to play it!! :)
👍 : 0 |
😃 : 0
Positive
Playtime:
1206 minutes
It's hard to recommend this game. There are so many things that I didn't like.
- Practically non-existent story apart from saving the world and slaying the next random enemy. Side quests aren't better; they're mostly composed of "fetch" and "kill x monsters" quests.
- Embarrassing script that ranges from annoying (forced puns) to cringeworthy (party members using terms like "bro", "dude" or "chill" - I'm not sure if only Garrett was to blame, but that doesn't matter in the end).
- Too many party members, most of them are empty husks that don't contribute anything to the story, and many of them are relatively useless in combat.
- Most battles are a slog when the player doesn't overlevel the party and doesn't constantly switch those party members in that have the best multi-target elemental skills needed for the enemies currently fought. But of course, you can't simply spam these skills, since all skills have cooldowns (instead of an MP system), and some enemies like these aggravating mimics just disable all party members' skills apart from the most basic attack.
- Speaking of slog: no auto-run! You need to hold the Space key in order to run. Another method is to run to an NPC and talk to him/her while holding the Space key, which enables auto-run, but only until the next interaction or battle.
- I didn't discover a comfortable way to play the game with only keyboard or only mouse, so I had to use both, constantly switching between them. Imagine someone searching for online p*rn who needs one hand on the keyboard and one hand on the mouse, while one of these hands would be needed elsewhere. Controls are clunky in general. You can only face or walk in one direction at a time. Thus, my preferred JRPG exploration walking style (hugging the walls - checking for secret passages - while still moving forward) was banned from the dance floor.
- Boring equipment upgrade system where the results aren't worth the efforts. Enemies mostly drop useless stuff, and the player gets exactly one drop per battle, regardless of the (number of) enemies fought. I've never seen such a stupid drop mechanic in a JRPG before.
- Item management is super tedious, not just because items have to be bought and sold one copy at a time. Since items are displayed only by icons in the item section inside the menu, it's quicker to check for new items by checking the party members' equipment section. That is when you know what you're looking for, which might not be the case, because item drops use abbreviated terms on the battle victory screen. You might find the "Sea B." helmet dropped by an enemy somewhere in your inventory, or you might not. Also, there doesn't seem to be a way to toggle between party members, which means have fun checking each party member manually.
- Dungeon design and mapping are serviceable in the game's best moments, some locations/treasures are even relatively well hidden (e.g. The Secret Sands), but otherwise everything is bland and uninspired, and many dungeons defy common sense and only exist for the player's sake (like that one convoluted town library), which is a prime example of bad world-building. Some puzzles like ice-sliding are implemented, but veteran players have seen better versions of them in dozens of games. And unfortunately, random encounters aren't disabled during all puzzle segments.
- While there doesn't seem to be any permanently missable content (quests, items) per se, in at least one instance the player has to obtain all treasures during the first visit of a location (like in the magma dungeon), because "pathfinding" mechanics aren't reset upon the dungeon's completion, thus cutting off access to most of the dungeon upon a second visit.
- There isn't any opportunity to manually save the game, so the player has to rely on the auto-save and hope that nothing goes wrong (at least I didn't encounter any game-breaking bugs that would have rendered my save file useless). Why the h*ll? This is a single player offline JRPG, for Final Fantasy's sake! Not only was I constantly afraid of losing my progress, I didn't dare to try anything "funny", since the discovery of any bug could have made me end up with an unusable save file.
- The developer is mostly unresponsive on Steam and doesn't even fix simple bugs. Especially frustrating are the broken achievements. As of writing this review, one Steam achievement ("Promote 10 units") simply didn't trigger for me (even though the corresponding in-game achievement triggered), and one Steam achievement ("Defender"), which requires to use the skill "Protect" to protect allies in battle, can't be obtained, because the corresponding in-game achievement doesn't register protecting allies in battle.
If you can look past all these issues, at least the game features a decent amount of content, but like Spock used to say: The need for many hours of mediocre entertainment doesn't necessarily outweigh the need for a few hours of quality entertainment. I'm sure he should have said that in "Star Trek: Discovery". "Pixelot" is essentially to "Dragon Quest" what "Star Trek: Discovery" is to, well, all of Star Trek: A flawed reimagination of a classic that will leave old and new fans alike baffled and angry (except for some positive reviewers that are now friends with the developer on Steam).
👍 : 17 |
😃 : 0
Negative
Playtime:
1424 minutes
I can't recommend this game at its current state for its current price. There are quite a few bugs including one that deleted one of my best items (prisma cloak) grinding for the late game is difficult and annoying, and the controller controls are buggy. That being said, if/when this game either goes on sale or gets updated, buy it!
👍 : 3 |
😃 : 0
Negative
Playtime:
9 minutes
Ok finally it is on steam.
I have played and followed Pixelot for years. I am currenting doing a lets play on my channel and I am having a blast. I love retro rpg and pixel graphics. This itches both perfectly. I would take this in my top 10 games of all time for sure. The graphics and jrpg gameplay, turn based battles, aoe attacks and best of all amazing character selection. The one thing I wish I could change was to have had 6 party members instead of 4 and just adjust the difficulty but that is only because I love so many classes. I cannot recommend this game enough I own it on iOS and bought it the day it released. If you like old school/retro jrpg games with massive depth and character choices you will soon join the molten core of the amazing Pixelot.
👍 : 6 |
😃 : 0
Positive