Recontact London: Cyber Puzzle
12 😀     12 😒
50,00%

Rating

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$11.99

Recontact London: Cyber Puzzle Reviews

Cinema-based detective puzzle game based on real images and open world. Beyond the interactive cinema, it is a multi-layered detective adventure where you can solve the secrets with your detective skills and deepen the investigation by doing research.
App ID1505910
App TypeGAME
Developers
Publishers Recontact Games
Categories Single-player
Genres Simulation
Release Date19 Oct, 2021
Platforms Windows
Supported Languages French, Italian, German, Simplified Chinese, Japanese, Russian, English, Korean, Turkish, Dutch

Recontact London: Cyber Puzzle
24 Total Reviews
12 Positive Reviews
12 Negative Reviews
Mixed Score

Recontact London: Cyber Puzzle has garnered a total of 24 reviews, with 12 positive reviews and 12 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Recontact London: Cyber Puzzle over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 209 minutes
I really, really wanted to like this game. I love FMVs, I love investigation type stuff, this is right up my alley. The early parts of the game looked great. But then you get to a point where you realize that (at least in its current state) the game is just a big mess. Progression seems to be based on an attribute called "sense" that you increase by correctly playing minigames. You have to find specific people in video footage, like Where's Waldo but with moving video. You have to track things moving across the city. You have to uncover a pattern hidden in static. You can control a drone looking for things in homes or buildings. But where the trouble comes in is that by messing up in the games, you can lose sense instead of gaining it. And at least three of the games are broken. On at least two of the static levels, I've uncovered the pattern -- and used all the assists the game gives you, so I know I'm not missing anything -- and it doesn't recognize that the pattern is done. So the game can't be won. On I believe the second drone level, the first several times I tried it there was nothing but a grey and white screen that would change slightly as I moved the drone controls. Finally, after those several tries, I tried again and it showed the outside of a house I was supposed to scan. Which I assume was supposed to load the entire time. But probably the biggest issue is that after getting through several levels of the tracking game, eventually when you start a new one it stops ID'ing the blip you're supposed to track. You have to keep a camera on the blip at all times or you lose sense, and after a few seconds of not tracking it you ultimately have to start over. When the game starts without ID'ing the blip you end up losing automatically because you can't find it. Usually when starting it a second time, it correctly ID's the blip and you can properly track it. But by the time you finish, you've lost more sense than you've gained. And in addition to these problems, the sense penalties seem out of whack with the sense rewards. You can lose a lot more by messing up than you can by winning. Maybe that works out if everything is operating correctly, but with the broken games all you're doing is draining your sense when that's what you need to continue through the game. And eventually you get to a point where you can't progress any further. Plus, as far as I can tell, you can't even start a new game to try again (not that trying again would work when its broken). Maybe if you completely uninstall it, you can start new when you reinstall. I don't know. Until this is fixed, it's just a frustrating waste of time. I'll be willing to change my review if and when fixes are made, but for now it's highly disappointing.
👍 : 1 | 😃 : 0
Negative
Playtime: 131 minutes
My first ever review. Yes, clearly a mobile port. Yes, clearly not been adapted fully for a PC audience, Yes, still traditional wait mechanics as in other mobile games, so why the recommendation? The game does what it does well, uses FMV in a a creative and novel way. It works well for a quick burst rather than completing most of the game in one setting like many FMV experiences (which i love by the way) Is this for everyone? No but if you like minigames and an almost video version of wheres wally? at times you could do a lot worse.
👍 : 2 | 😃 : 0
Positive
Playtime: 95 minutes
Very difficult to say but I can't recommend this. It's a badly ported mobile game that feels horribly unfinished. The overall story and FMV elements are so wonderful and I was deeply looking forward to it but unfortunately in its current state it was unplayable for me. It broke several times while I streamed and the last was a game breaking bug. It really needs to be fixed before people purchase it
👍 : 2 | 😃 : 0
Negative
Playtime: 1908 minutes
The Technology points are out of proportion, to win each puzzle. It costs to do Satellite, you need at least extend view (5 pts) and 360 degree view (15 pts).... to solve each sat tracker puzzle. The win technology points are most of the time 0 (zero) gain it rewards box, before pressing Start. It takes a long time to gain points in decipher at 1 point every 9 minutes. This makes it unplayable, til you get enought to buy -- Extended/360 views. Have played 31 hours so far, and I'm Not Impressed with game as it now stands ---- Sorry Devs, back to drawing board at this point.
👍 : 6 | 😃 : 0
Negative
Playtime: 150 minutes
This is a clear mobile port, which I wouldn't mind if it had been done better. I wasted nearly all my "sense" (something you lose in the game with incorrect answers or losing the minigames) with levels that would automatically make me lose from the get go, regardless of what I did or what in game help I utilized. This game is not hard, but I lost a lot "sense" due to the fact that some levels just didn't work. The satellite game was by far the worst offender, with about half of the games I started not working correctly. The point of the game is to follow a moving point with a satellite's limited field of vision, and to trigger new satellites. The less satellites you used to follow the point, the more points you get at the end. Most of the time, at the very start of the game the point wouldn't show up, and it stays moving regardless of whether or not the game centers you on it at the start as it should, so I would aimlessly try to find it to no avail and lose the game. Apart from that, certain other minigames wouldn't load, or would load with the mobile controls on the screen and no picture. Overall, I had a bit of fun with the parts that worked, but ultimately the game is too unpolished in it's current state.
👍 : 14 | 😃 : 0
Negative
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