A Token War Reviews

App ID1496680
App TypeGAME
Developers
Publishers UpRoom Games
Categories Single-player, Multi-player, PvP, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP
Genres Casual, Indie, Strategy
Release Date28 Apr, 2021
Platforms Windows
Supported Languages English

A Token War
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

A Token War has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 93 minutes
Challenging but fun. Overall a great game. 10/10 would recommend to Emmit and everyone else.
👍 : 2 | 😃 : 0
Positive
Playtime: 207 minutes
Nice simple graphics, nice sound, but for me game it's too difficult so i don't have fun from it. If it would be "easier"(more checkpoints, healing of stronghold after matches, weaker opponents, etc.) it would be very good game. Overall 4/10 from me - because of its difficulty.
👍 : 0 | 😃 : 0
Negative
Playtime: 1628 minutes
Really fun and challenging game! The roguelike aspect + genuinely difficult strategic levels mean that first time you get knocked back to a checkpoint it can be a blow to your ego, but that's nothing compared to how good it feels to get past the battle you got stuck on. The details of the game are great too, the cheeky descriptions make me actually chuckle and I love the cute token drawings. The audio is another highlight - the sound effects perfectly match the tokens and the music is engaging and fun to listen to even when you're on your third or fourth attempt at a section.
👍 : 3 | 😃 : 0
Positive
Playtime: 2704 minutes
Yeah this game is awesome. Really good game, and to be honest it is very unforgiving when you are not absolutely 100% on your army and what is going on, sometimes the game is over just like that, and it kind of reminds me of chess in a way. But overall, very great game. The difficulty is UP there, but it isn't tremendously difficult. Like many games, once you get the hang of it, it gets very easy. I will say this: your strategy should at SOME point, revolve around playing a BIG threat to put pressure on the opponent. The whole idea of having a tank is important almost all of the time. Kraken, the 10/10 retaliatory threat, the animate landmass spell, etc. you SHOULD be looking at playing those cards at some point. The game isn't broken, you just need big threats.
👍 : 1 | 😃 : 0
Positive
Playtime: 197 minutes
I love the strategy aspect of this game, it's like chess if chess were DnD, it's like chess if chess were fun and interesting. Really enjoyable!
👍 : 4 | 😃 : 0
Positive
Playtime: 649 minutes
Superb sound track and unique original art work. A Token War requires you to think. If you don't you lose. Ever changing randomly generated boards to solve. Like chess, but better... Recommended. Get the bundle - the music is worth it!
👍 : 3 | 😃 : 0
Positive
Playtime: 119 minutes
Not the game for me. This is more a puzzle game, than a roguelike or a tactics game. And I don't really like puzzle games. There are a lot of battles where it is hard to know what is important to target. Is it important to target some tree-stump before it spawns it's unit? Who knows. Oh, it turns out to spawn a super powerful enemy unit.... well that sucks, good to know for "next time" i guess. Don't like the way turns are done. You can only do 2 actions per turn with any unit. That means you barely use the units that you placed, and just focus on using your actions to move around your most powerful units. (same system that the game Floppy Knights uses)
👍 : 2 | 😃 : 0
Negative
Playtime: 918 minutes
A Token War is fun and challenging at the same time. I love being able to build my collection out and pick upgrades that work with my play style specifically. I'd definitely be able to play through again with a very different experience too. I found myself saying I'd do just one more map and realize five maps later that I should have gone to bed. Bonus points for great art and music too, they add a lot to the atmosphere.
👍 : 9 | 😃 : 0
Positive
Playtime: 972 minutes
Imagine having a deck in a TCG, but being able to choose the cards on your playing field before you start fighting on a turn-based board. This is A Token War, which does this seamlessly to force you make decisions about your deck before you start your game, and then again each turn you play. This game has great replay value. Every time I have played through and beaten the game from a new game file, I have had to employ a different strategy based on the tokens I received and it is refreshing to try something different in each play through. Additionally, as you build your collection, you find new combos that have great synergy and some tokens you think are not viable are actually really great. Overall, the tokens are well balanced and most, if not all are usable in at least some situations. Some of the levels really test your abilities and a strategy that was working for the past 10 levels may have to be totally changed based on the situation. Overall a fantastic game, I have found myself playing multiple times for hours and losing track of time just trying to beat the next level. Each world has its own theme and the units in those levels have common abilities which gives the game great flavor. Definitely would recommend for not only the game play, but also for the stellar soundtrack and beautiful art style.
👍 : 6 | 😃 : 0
Positive
Playtime: 118 minutes
The premise itself is fun. It's legitimately challenging and tough and requires a lot of thought to win matches. My problems is the lack of a persistent save. Sure, there are checkpoints, but they are few and far between(every 7 or 8 matches, each of which take 10+ minutes to win). If you lose three matches, then you go back to the checkpoint and lose all progress/units that you acquired. Shops to purchase units/extra lives are also pretty rare(every 5 matches or so). Add onto the fact that shops items are RNG means you could lose out on a unit that makes the upcoming matches almost impossible. To me, some battles are genuinely challenging and take a couple of matches to figure out. But you don't get a couple of matches because if you lose 3 times, you go back to the checkpoint and have to spend another 30-40 mins just getting back to that level to try again(but with totally different setups because of RNG). Also, your "base" that has to survive every round doesn't heal between matches. So one bad match means you pretty much automatically lose every upcoming battle and have to restart at a checkpoint and lose all your progress again. If they removed the lives/checkpoint feature so you could replay levels and try different strategies, this would be a huge win, but it rubs me the wrong way when a game doesn't really respect your time by forcing you to lose a ton of progress just because of one or two bad matches.
👍 : 15 | 😃 : 0
Negative
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