Summit Reviews
Explore a giant mountain massif in this classical 2D Metroidvania. Climb daring mountain passes, explore forgotten ruins and gather equipment as you ascend your way to the ultimate destination - the Summit.
App ID | 1492120 |
App Type | GAME |
Developers | Dominik Hackl |
Publishers | Dominik Hackl |
Categories | Single-player, Full controller support |
Genres | Indie, Action, Adventure |
Release Date | 28 Apr, 2023 |
Platforms | Windows |
Supported Languages | English |

11 Total Reviews
9 Positive Reviews
2 Negative Reviews
Mixed Score
Summit has garnered a total of 11 reviews, with 9 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Summit over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2493 minutes
Great game with a few glitches. Recommended and hope to see more from this developer in the future
👍 : 4 |
😃 : 0
Positive
Playtime:
143 minutes
I’ll review my first 20 minutes or so of gameplay:
The game starts with you crawling while watching other npc’s running past you, which was a little odd, the npc’s should either also be crawling away or I should be able to run with them. (Just a peeve of mine)
I had to remap the controls. Too many functions were set to the same button which made the controls feel clunky and my character would do something I didn’t want, like clutch the wall instead of swing the crowbar.
The blue/white sky background is the same/similar color of the snow/ice foreground. This makes is hard to see where I’m supposed to be jumping at times.
A few of the flying “bat” creatures face the wrong way while doing a dive attack and some even get stuck in the ground while attacking, then randomly glitch back into existence on top of my character and the player takes damage. (This is an immersion breaking bug)
There is a slight pause after you jump which is really annoying, especially on the crumbling platforms. There is barely enough time to jump from one platform to another. (I played this section using a controller, not sure if there is the same delay on mouse and keyboard).
You can’t jump if you are at the top of a latter, I had to down climb a few steps and then jump. This was just annoying because it took took so long to figure out.
The first real boss creature (I think it was called slayer) I fought at under half health because the cutscene which “drops” you into the cave took almost 60% of my health away from fall damage. Not sure if this was intentional but it was annoying to save and heal just to immediately lose all that health.
It’s been a slightly annoying experience but I can see good potential here.
I think with some re-coloring, bug fixes, and tweaking the controls, this could be a really good game.
I do hope the developer pushes out some updates to fix the overall quality
👍 : 0 |
😃 : 0
Positive
Playtime:
123 minutes
I was really enjoying this game, but unfortunately the Vulture boss proved impossible for me to get past.
Despite the mechanic mostly working fine elsewhere, I was unable to grab onto the wall and jump toward the boss to attack it.. my character would just fall down instead. It would work maybe 1 in 20 times, but after a couple of dozen deaths; morale plummeted and I gave up.
The climbing/grabbing mechanics in general could do with some polish to make it more forgiving.
Otherwise, I really enjoyed the map design, the world building and the music. Really impressive considering this was made by a solo dev.
👍 : 1 |
😃 : 0
Positive
Playtime:
56 minutes
I hate that I can't recommend this. I like the premise, the music, and it looks pretty good, too. But I have 2 big problems:
Spotty controls. Grabbing the walls often chooses not to work, causing you to fall(often to your death). And I got to the zipline, which refuses to connect at the starting point. For the first zipline you come across, you have to jump out in order to get it to sense the line at all, and it's hit or miss if you'll actually grab onto it. The 2nd zipline was better in this regard(no risk of instant death), but still took a few tries. I'd like if pressing X near the line just worked. I also had this issue where if you climb a ladder all the way to the top and it ends at some other type of wall, it prevents you from jumping away from it. You just have to move down a little and then you can jump, but it's still weird.
Spotty hit detection. This became especially obvious during the first boss fight. My attack could cleave all the way through the boss and not hit it for no apparent reason. I also don't understand why hitting it in the head doesn't work at all. You have to hit the body portion. And sometimes jumping over its wave attack works, and sometimes it hits you anyway. (It also didn't help that the fall into the first boss's room takes away 60% of your health before the fight even begins.)
That's basically it. It was challenging, but not in a fun way. I might try it again if the controls worked like they're supposed to and the hit detection is fixed, but it looks like this game's been out a while so I doubt that's gonna happen.
👍 : 2 |
😃 : 0
Negative
Playtime:
725 minutes
If there was a side thumb option it would be what I chose, as there are a lot of big flaws with the game that come with the good parts.
The game Summit is most similar to is Ori, both are platformers where you explore an open world completing various challenges along the way. Both games are platformer first, action game second. Both games have your character getting new abilities that change how you move about the world. They are very different games in terms of polish though, as expected of course with Summit being made by a solo dev.
Pros:
- The map layout is very interesting with a lot of ways to get around. Revisiting old areas when you get a new ability is often rewarding and not just finding upgrade materials but alternative areas/shortcuts. It's hard to oversell how impressive this is, it is done much better than in Ori. Most of the time I was happy there was no fast travel options as using newfound powers to speed through previous areas delivered a real sense of progression.
- There are a lot of cool secretes around the map.
- The grappling hook is fun. It is kind of hard to use but learning how to use it is rewarding and personally I haven't seen anything similar before.
- Many of the areas have pretty designs
- The map looks cool and integrates hints that show you where to go without giving to much away.
Cons:
- Platforming is pretty boring for most of the game, The only abilities you get are walljump, wall climb, roll, and grappleing hook. Roll isn't necessary for any platforming, and walljump and wall climb are kind of basic. Since you get the hook roughly 1/2 way into the game there is a lot of boring platforming to go through.
- Platforming has some bugs. Examples: Climbing to the top of the climable section of a wall removes your ability to jump, hook shoots through walls and attaches to the other side, sometimes the transition from hook to climb doesn't work. In some sections the bugs make the platforming annoying.
- You respawn at your last save point no matter how far away you are and save points are somewhat spread out. This is especially annoying in a part of the game when you have to backtrack to previous areas.
- Every bossfight is buggy and bad. Many of the bosses don't have wind up to their attacks. I glitched the final boss into an invincible state a couple of times. Overall there aren't that many options to combat and the platforming isn't integrated well.
- The story didn't capture my attention but I don't care too much about stories.
Conclusion:
I think it is worth the 4ish dollars I spent. At the same time that is also true of every game I have played. But the fact that this was a solo project is impressive. If I could give advice to my past self I would have told myself to quit after the ice section which is quite good.
👍 : 4 |
😃 : 0
Positive
Playtime:
38 minutes
I really wanted to like this game b/c its beautiful but in a game where you are climbing a mountain I would expect the ledge grabbing mechanic to actually work. 50% of the time my character would not grab a ledge and id fall to my death. Im not sure if im just bad or if its a game issue but it proved to be more frustrating than anything.
👍 : 12 |
😃 : 0
Negative
Playtime:
50 minutes
I saw a video on Youtube and have to agree that it definitely deserves much more recognition. So far, I haven't played very much, but the controls seem tight, the graphics are nicely crisp and clean and there was a good bit of variation to the gameplay already, with much more to come apparently. I'll update this review at a later time but for now, it's a clear recommendation at that price point!
👍 : 12 |
😃 : 0
Positive
Playtime:
766 minutes
This game is actually very polished for a game made by only one person.
It is quite challenging and you have to roam the big map a lot in order to progress. It features some pretty tough boss fights too and is littered with secrets.
The soundtrack is amazing and the NPC sounds are very cute. :D
The ambient design is very coherent.
[spoiler]The game features two endings and both can be achieved in a single play through[/spoiler]
👍 : 11 |
😃 : 0
Positive
Playtime:
63 minutes
I have played the game just for one hour or so, but this is really great game. I mean, it was developed by single person. That's awesome.
It has some flaws, platforming is really difficult, no coyote time or the control is a little unusual for me- but it's about getting used to it...
I'll give it some time and try to move on with the story I'm interested in...
👍 : 11 |
😃 : 0
Positive
Playtime:
729 minutes
This game kept me hooked and I couldn't put it down. The visuals and wide assortment of different themes made discovering new zones exhilarating. Each new gear upgrade was a sweet blessing, as they opened up multiple avenues of travel across old and new reaches. No stone should be left unturned, because the puzzles and planning were meticulously crafted from start to end. Two thumbs up!
👍 : 15 |
😃 : 0
Positive